Tonight I wrote a 35 room top level of a dungeon. I used the 1e DMG for room stocking. I ended up with 10 monster room, for which I used the S&W dungeon level encounters, assigning monsters to the various CL levels based on a theme I had picked out (mix of undead and swampy stuff). For treasures , the AS&SH treasure tables were sufficient on their own, although I did make some substitutions to consolidate treasures where I wanted. For empty rooms, special, and tricks/traps, I used Courtney Campbell's 'Tricks, Empty Rooms, & Basic Trap Design', Michael Curtis's 'Stonehell' appendix on dungeon decor, and Matt Finch's Tome of Adventure Design, to put together some interesting rooms, weird puzzles, and devious traps.
I moved a few things around and overuled a couple random rolls that just didn't fit in, but the overall result, I think, is pretty damn good. We'll see how it works out in play. I'm curious to hear what tools everyone here uses to create their dungeons. I'm pretty happy with my current repertoire but always want to add in new stuff. I do need help with dungeon layout. I currently mostly swipe other maps and redraw them. Haven't found anything for randomizing a dungeon layout that I like yet.