Runegraver rune magic

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Posted by measuredrums
1/03/2025 1:52 pm
#21

The 'Advanced Sorcery' book for Magic World from Chaosium has a nice section on Rune Magic with a fairly extensive list of runes and rune combinations. Easily mined for use in ASSH/HYPE3. I'm sure there are innumerable rune magic rpg supplements out there, this being only one.

 
Posted by digitalelf
1/07/2025 3:11 am
#22

The AD&D 2nd Edition Green Cover, "Vikings Campaign Sourcebook" has a whole section on Rune Magic that is near 100% compatible with Hyperborea right out of the gate.
It can be purchased as a PDF on drivethrurpg and dmsguild for $9.99.

Last edited by digitalelf (1/07/2025 3:17 am)

 
Posted by Vetus Miles
1/07/2025 11:27 am
#23

digitalelf wrote:

The AD&D 2nd Edition Green Cover, "Vikings Campaign Sourcebook" has a whole section on Rune Magic that is near 100% compatible with Hyperborea right out of the gate.
It can be purchased as a PDF on drivethrurpg and dmsguild for $9.99.

Yes, I still own that and have mined some of its material for runes. It’s a great source book.

 
Posted by BlackKnight
1/07/2025 5:09 pm
#24

Vetus Miles wrote:

digitalelf wrote:

The AD&D 2nd Edition Green Cover, "Vikings Campaign Sourcebook" has a whole section on Rune Magic that is near 100% compatible with Hyperborea right out of the gate.
It can be purchased as a PDF on drivethrurpg and dmsguild for $9.99.

Yes, I still own that and have mined some of its material for runes. It’s a great sourcebook.

Same, I use my green books in Hyperborea as references to specific cultures all the time...
 


-- 
BlackKnight, AKA Sausage
Older than Dirt. Been playing TTRPGs Since Jan 1976 (49 YEARS!!)...
 


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