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The stone wall is solid.
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Emral makes way for him and peers down the back wall behind the last rack. Expecting a tunnel or something like that.
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I search that too.
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achiriaco wrote:
I search that too.
Ooc: fist bump.
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So while Malak searched the left wall where they were standing, Emral moved forward and peered down the row behind the last rack.
The floor is covered in glass, most the bottles on the last rack have fallen.
A pile of huddled bones peers back at you!
Rusty daggers flash as each half sized skeleton leaps up!
Emral: Declare your action & Roll for Initiative!
Malak: You can hear the commotion of bones!
Last edited by Iron Ranger (1/19/2019 9:40 am)
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Initiative: 6
Attack: 7 🤮
Action: battle cry and then hack at the first skeletons coming at him. The tight space is not ideal for swordplay, so the warlock hopes to stall them until malak is ready for them.
“Malak! Bones again!”
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Emral, prepared for another siting of these wretched lost souls, swings wildly, but his blow is deflected by the first dagger into the rack knocking over a wide swath of bottles which crash and shatter on the floor. Emral notes these bottles are a deep green color.
The half skeleton stabs back but its rusty blade makes no contact with the Warlock.
The space is too tight for the rest of these SIX skeletons to move forward, but perhaps in the next round!
[Malak's response will finish this first round.]
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I attack if I can with my non-magical dagger.
Init 4
Attack 13
Dam 3
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You quickly draw one of your inert daggers but unfortunately you can't move past Emral to all the excitement.
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State intentions for Round 2.
& Roll int
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Emral steps back and ducks into the second row from the skeletons (not next to them directly), and thinks about what the green liquid could possibly be. Will he shove the racks down like dominos, or merely use the space for defense?
Ooc: given his knowledge of brewing and things that are flammable, what is the green stuff? And will this place explode if he drops a spell on the skeletons?
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fireinthedust wrote:
Emral steps back and ducks into the second row from the skeletons (not next to them directly), and thinks about what the green liquid could possibly be. Will he shove the racks down like dominos, or merely use the space for defense?
Ooc: given his knowledge of brewing and things that are flammable, what is the green stuff? And will this place explode if he drops a spell on the skeletons?
OK, good move. but roll Int to see you if get out of there easily.
Now that I know Emral's secondary skill is brewing I will just devulge all info i think he can discern, but it should be noted that the bottles were green, not necessarily any contents.
Also sent you a pm a few days ago, check your inbox.
Last edited by Iron Ranger (1/20/2019 12:30 pm)
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Attack if given the opportunty
Init 4
Attack 13
Dam 3
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achiriaco wrote:
Attack if given the opportunty
Init 4
Attack 13
Dam 3
Need fresh rolls for round 2.
Last edited by Iron Ranger (1/20/2019 1:27 pm)
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Iron Ranger wrote:
achiriaco wrote:
Attack if given the opportunity
Init 4
Attack 13
Dam 3Need fresh rolls for round 2.
That was it. I rolled the same
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achiriaco wrote:
Iron Ranger wrote:
achiriaco wrote:
Attack if given the opportunity
Init 4
Attack 13
Dam 3Need fresh rolls for round 2.
That was it. I rolled the same
unacceptable odds. re-roll.
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Initiative: 4
How do secondary skills work?
He’s into glyphs and sigils, sword play, and potions and brewing were more something he tried the one time... but information is his first love, not the act of drinking. He’s fire, not water, so maybe it’s more about creating via fire: alchemy, the fire as purification of matter, and arts related to that?
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Iron Ranger wrote:
achiriaco wrote:
Iron Ranger wrote:
Need fresh rolls for round 2.That was it. I rolled the same
unacceptable odds. re-roll.
Those were the rolls
I can re-roll but they will be better next time
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I need another visual of the room
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Secondary Skills are described on p.111 of the 2e book.
I am a bowyer/fletcher.
Makes sense for Malak