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[1d12]=7
Votin eyes up his find the gathers up everything and stashes it securely, he then lights another torch and investigates the opening.
[OOC: FA = 1, haven't leveled up to 2nd yet, need to go back and figure out total XP]
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bald_headed_yeti wrote:
[1d12]=7
Votin eyes up his find the gathers up everything and stashes it securely, he then lights another torch and investigates the opening.
[OOC: FA = 1, haven't leveled up to 2nd yet, need to go back and figure out total XP]
[Votin now has a total of XP of 5945.
Adding the 7, total HP is 17. (Though currently down to 1.)
FA is set to 2.
And lighting this torch leaves him with 3 unlit remaining.]
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{OOC:Can he level up to 2nd?]
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bald_headed_yeti wrote:
{OOC:Can he level up to 2nd?]
of course! Votin is level 2 automatically. All abilities automatic.
only thing is: the new HP must be rested or healed for.
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Votin eyes up his find the gathers up everything and stashes it securely, he then lights another torch and investigates the opening.
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SullyB74 wrote:
Initiative: 1d6: 6!
To hit: 10 + 1 = 11! [Swing and a miss!]
The pick appears to be getting too heavy to swing effectively! Tillak prepares for the soldiers blow...17! His sword bites flesh! "You'll pay for this with your life!"
[Tillak -1HP]
[end of round]
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Votin uses the torch to look inside the tunnel where the mini skeletons came from.
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bald_headed_yeti wrote:
Votin uses the torch to look inside the tunnel where the mini skeletons came from.
The 3ft by 3ft tunnel extends about 8 ft opening into a larger space and Votin sees the reflection of glass in the torchlight.
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Votin gathers up his belongings and getting down on all fours makes his way down the tunnel.
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Iron Ranger wrote:
SullyB74 wrote:
Initiative: 1d6: 6!
To hit: 10 + 1 = 11! [Swing and a miss!]The pick appears to be getting too heavy to swing effectively! Tillak prepares for the soldiers blow...17! His sword bites flesh! "You'll pay for this with your life!"
[Tillak -1HP]
[end of round]
[OK, I'm pretty sure that it's a two-attack round.]
First attack: 2! 💩
Second attack: 20! ⛏️⛏️⛏️
1d8: 7 + 2 = 9! × 2 = 18!
+2 for strength, = 20!
+1 for mastery, = 21!
+1 pick vs. plate = 22!
Last edited by SullyB74 (11/04/2022 7:17 pm)
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SullyB74 wrote:
Iron Ranger wrote:
SullyB74 wrote:
Initiative: 1d6: 6!
To hit: 10 + 1 = 11! [Swing and a miss!]The pick appears to be getting too heavy to swing effectively! Tillak prepares for the soldiers blow...17! His sword bites flesh! "You'll pay for this with your life!"
[Tillak -1HP]
[end of round][OK, I'm pretty sure that it's a two-attack round.]
First attack: 2! 💩
Second attack: 20! ⛏️⛏️⛏️
1d8: 7 + 2 = 9! × 2 = 18!
+2 for strength, = 20!
+1 for mastery, = 21!
+1 pick vs. = 22!
[critical hits have their own table in this game to figure out damage.
so you need to roll a d6 first before damage can be assessed.
roll d6.]
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1d6: 6!
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SullyB74 wrote:
1d6: 6!
That's triple damage for fighters. So 7x3 =21+2=23 !
The pick pierces the fighter's plate, opening both lungs and the heart. The man's eyes widen as he sees visions of the afterlife before he falls to the ground. All falls quiet save for Tillak's gasping draws of air.
[Tillak +270XP]
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Tillak looks around for his beast companion. If he is gone, then Tillak goes to the opening where Votin entered and sees if he will be able to follow the barbarian.
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bald_headed_yeti wrote:
Votin gathers up his belongings and getting down on all fours makes his way down the tunnel.
Votin harnesses his weapon and crouches on all fours holding the torch out before him. As he enters the tight hidden passage, he senses a dank sour foetor wafting from beyond the opening.
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SullyB74 wrote:
Tillak looks around for his beast companion. If he is gone, then Tillak goes to the opening where Votin entered and sees if he will be able to follow the barbarian.
The man beast is nowhere to be seen. The deceased fighters' torch lies on the floor between the bodies.
The metal disc has several strange markings and the handle next to the drawer his companion crawled into has returned to its original position.
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Iron Ranger wrote:
SullyB74 wrote:
Tillak looks around for his beast companion. If he is gone, then Tillak goes to the opening where Votin entered and sees if he will be able to follow the barbarian.
The man beast is nowhere to be seen. The deceased fighters' torch lies on the floor between the bodies.
The metal disc has several strange markings and the handle next to the drawer his companion crawled into has returned to its original position.
Can I decipher the markings?
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SullyB74 wrote:
Iron Ranger wrote:
SullyB74 wrote:
Tillak looks around for his beast companion. If he is gone, then Tillak goes to the opening where Votin entered and sees if he will be able to follow the barbarian.
The man beast is nowhere to be seen. The deceased fighters' torch lies on the floor between the bodies.
The metal disc has several strange markings and the handle next to the drawer his companion crawled into has returned to its original position.Can I decipher the markings?
The etching is in magician marks, several of the shapes are recognizable to TIllak.
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Iron Ranger wrote:
SullyB74 wrote:
Iron Ranger wrote:
The man beast is nowhere to be seen. The deceased fighters' torch lies on the floor between the bodies.
The metal disc has several strange markings and the handle next to the drawer his companion crawled into has returned to its original position.Can I decipher the markings?
The etching is in magician marks, several of the shapes are recognizable to TIllak.
What do they say?
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SullyB74 wrote:
Iron Ranger wrote:
SullyB74 wrote:
Can I decipher the markings?The etching is in magician marks, several of the shapes are recognizable to TIllak.
What do they say?
[Tillak roll an INT test.]