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The description of this class ability says "opponents of 1 HD or less". Based on how the XP award table works, I assumed that creatures with 1+ HD (e.g. cave-men or giant ferrets) are not subject to it; what is your interpretation of this rule?
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In AD&D fighters are not eligible for multiple attacks against 1+ HD creatures. I would probably rule it the same way in AS&SH.
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Blackadder23 wrote:
In AD&D fighters are not eligible for multiple attacks against 1+ HD creatures. I would probably rule it the same way in AS&SH.
Yup. I always figured that's why some humanoids had 1+ HD--just to slow down the fighters.
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Blackadder23 wrote:
In AD&D fighters are not eligible for multiple attacks against 1+ HD creatures. I would probably rule it the same way in AS&SH.
Minor Quibble: In AD&D, Fighters only get those extra attacks (equal to Fighter level) against creatures with less than one full HD. So, normal attacks vs. Orcs, multiple against Goblins, Kobold, Centipedes, etc... In my AD&D games, I further houserule this to Human/Demi-Humans/Humanoids of less than one HD, if I allow it at all.
And to get really picky, the round duration in AD&D is a minute, but only 10 seconds in AS&SoH, which makes it a little less...uh....believable(?) in AS&SoH
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francisca wrote:
And to get really picky, the round duration in AD&D is a minute, but only 10 seconds in AS&SoH, which makes it a little less...uh....believable(?) in AS&SoH
I don't know, it seems believable to me that Conan could carve his way through a dozen no-level mooks in about ten seconds.
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I think it actually improves things a lot. 1 minute per round seems just way too long. When you jump into a hole with several enemies, there will be a lot more than just 2 people lying dead or mortally wounded after one minute. When swords and arrows are flying, one minute is a very long time.
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Thanks guys!
As for round duration, the two advantages of 1 minute rounds I see are (1) strengthening the idea that an attack doesn't equal to a swing of the sword (i.e. it's more abstract) and (2) it makes measuring time easier and more manageable (i.e. if 1 expoloration turn = 10 combat rounds, it really counts if it takes 2 rounds or 10 to slay the enemy, whereas it doesn't matter for 10 second rounds).