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So, has anyone created new spells or tweaked existing ones? If so, I'd love to see them.
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Oh well, since you asked:
Beast Shape
Level: mag 3, wtc 3
This spell works just like polymorph self, except that the caster can only transform himself into a small, medium, or large animal of equal of fewer HD.
Bolt of Ice
Level: mag 1
Range: 60 ft.
You create a blast of cold air that deals 1d6 points of cold damage if it hits with a ranged attack. For every two CA levels above 1st, the spell deals an additional 1d6 points of cold damage.
Bolt of Fire
Level: mag 1, pyr 1
Range: 60 ft.
You create a blast of fire that deals 1d6 points of fire damage if it hits with a ranged attack. For every two CA levels above 1st, the spell deals an additional 1d6 points of fire damage.
Cone of Ice
Level: mag 2
Range: 30 ft.
You create a cone-shaped blast of supercooled air that deals 3d6 points of cold damage to every creature or object within the area. Any creature in the area that makes a successful saving throw against Sorcery takes only half damage.
For every two additional CA levels above 3rd, this spells damage increases by 1d6.
Cone of Flames
Level: mag 2, pyr 2
Range: 30 ft.
You create a cone-shaped blast of flames that deals 3d6 points of fire damage to every
creature or object within the area. Any creature in the area that makes a successful saving throw against Sorcery takes only half damage.
For every two additional CA levels above 3rd, this spells damage increases by 1d6.
Lightning Arcs
Level: mag 3
Range: 60 ft.
You create arcs of lightning that hit up to five targets within range, no two of which can be more than 15 ft. apart. The lightning deals 5d6 points electricity damage. You can not hit the same target multiple times. For every additional CA level above 5th, this spells damage increases by another 1d6 points of electricity damage.
Weakness
Level: mag 3, nec 3, wtc 3
Range: 20 ft.
You drain the strength from your opponents muscles for one round per CA level. The subject suffers a –4 penalty on attack rolls, damage rolls, and Test of Strength, Dexterity, and Constitution. Extraordinary Feats are impossible. If the target makes a saving throw against Sorcery, it takes only a –2 penalty.
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Thanks for these!
Aaron