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4/30/2019 10:26 am  #1


Weather generation app

Ok, if I do tackle this beast. How would you want the flow to go?

The input variables are:

* Latitude
* terrain
* year

I could do something like the Encounter app. The flow there is: Location->Terrain. I can then add a Year choice in there somewhere.

In a side note looking at the "starting" table. Would 10d4 be an equivalent for 2d4x5? I think so, just to make my use of specific module easier. It is less  chunky stat-wise however.


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4/30/2019 10:59 am  #2


Re: Weather generation app

City, town or village name might be a input. For example, would be cool if I could type in "Khromarium, 11/2/576" and get weather for the area that day.


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4/30/2019 3:12 pm  #3


Re: Weather generation app

Chainsaw wrote:

City, town or village name might be a input. For example, would be cool if I could type in "Khromarium, 11/2/576" and get weather for the area that day.

I was thinking the less folks have to type the better.

For reference the web app-ified version of BA's Hyperborean Encounter Tables:

http://gizmomathboy.com/he_app

 


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4/30/2019 6:19 pm  #4


Re: Weather generation app

Yeah, I guess I was confused about the project. Thanks for that link!


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 

4/30/2019 6:46 pm  #5


Re: Weather generation app

I could add something like that still as I get it built.


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4/30/2019 7:19 pm  #6


Re: Weather generation app

Chainsaw wrote:

City, town or village name might be a input. For example, would be cool if I could type in "Khromarium, 11/2/576" and get weather for the area that day.

I like this idea as an option too.


-They call me DM Angelo
My current Campaigns 
 

10/02/2019 12:27 pm  #7


Re: Weather generation app

So...I've made some work towards this project now.

For those that are curious, City in the Clouds is at 6 degrees latitude. Which coincidentally is the same as Pandoros.

Not that it matters for the purposes of this exercise since anything below 18 deg lat is treated as 18 deg lat.

I only note this since I think I will have a way to put in a location and get the weather.

Last edited by gizmomathboy (10/02/2019 12:32 pm)


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10/03/2019 11:41 am  #8


Re: Weather generation app

When I automated it for myself, I did it with buttons for Terrain, Year, and Latitude - any combination goes. Sample output:

Base temp is 80 F (26.67 C)
Rain
Light Breeze
Wind chill is 75 F (23.89 C)

Having an alternate set of input (i.e. location and year) is a great idea!

 

10/03/2019 2:20 pm  #9


Re: Weather generation app

It might be easier to do a numbered outline of the main map hexes, with a drop-down of the major city locations for easy access. Or even (with Jeff's permission) put a map with a clickable hex layout as the opening page of the app. Then for the 26-mile hex that my adventurers are in you would know the terrain and be able to modify the randomized weather accordingly.


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10/04/2019 6:46 am  #10


Re: Weather generation app

Ynas Midgard wrote:

When I automated it for myself, I did it with buttons for Terrain, Year, and Latitude - any combination goes. Sample output:

Base temp is 80 F (26.67 C)
Rain
Light Breeze
Wind chill is 75 F (23.89 C)

Having an alternate set of input (i.e. location and year) is a great idea!

 
Yeah, for the most part it will like that.

However, I think I will also have locations in there as well (to cover the Anomalous Regions). I think that will have the latitude range for each region (if applicable) and a default if no latitude is given.

Also, I'll think about how to do the input that Chainsaw suggested. I think it's doable.


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10/04/2019 8:46 am  #11


Re: Weather generation app

BlackKnight wrote:

It might be easier to do a numbered outline of the main map hexes, with a drop-down of the major city locations for easy access. Or even (with Jeff's permission) put a map with a clickable hex layout as the opening page of the app. Then for the 26-mile hex that my adventurers are in you would know the terrain and be able to modify the randomized weather accordingly.

I don't think there is any practical way to do a clickable map. Anything that might be doable for the web doesn't have the resolution to be useful to see what hex you mean. Anything with the proper resolution to properly select a hex is way to large.

Also, a hex could have multiple terrain in it which can have an influence.

I think the interface I'll very roughly go with is something like my Encounter app:

https://www.gizmomathboy.com/he_app

I think it will have location choices, or text input, or lat/year/terrain menu choices.


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