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Independent verification FTW! \o/
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I don't think I've noted this before but I created a git repo so folks can submit issues for any of my hyperborea apps
Also I created 2 issues for items
One for magic items and one for plain items.
Take a look and comment on them if you like.
Not looking forward to writing the logic for this, but I'm not sure of a
"better" syntax off the top of my head.
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I think I have the new ethnicities and associated names working the the pc_gen app.
As always, if you find a problem let me know.
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Hey Gizmo, It's been a decade since I was doing any coding, but I posted a comment as far as the logic on the Missle strength damage section...
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Yep, looking at that now along with the other one you commented on.
Thanks for the feedback
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The create PDF is down, showing a server error...
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I think I fixed it. Try it again.
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Hey Gizmo: I was using this to create some backup pre-gens for an upcoming convention game and encountered an error, submitted on GitHub.
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Comments made in the github issue.
Just weird that it is ...I don't know, misparsing...or the parameters aren't getting passed along correctly?
I'll see if I can create a more robust url?
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My Level 0 Code Monkey class ability of "Detect Error" indicates a problem parsing "tall" in the name...?
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LOL
I think it might be the way I create that url. Maybe not properly escaping some of the characters to keep the web gods happy :-)
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Hi Gizmo: just entered a PC Gen bug, character sheet attached to the issue.
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I figured out the priest problem and the barbarian ability typo.
Didn't get to the attack rate problem. I need to see what is different between my local version and the online version with respect to the AC problem.
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rhialto wrote:
Hi Gizmo: just entered a PC Gen bug, character sheet attached to the issue.
I think I have the problems sorted out.
I'll close the issue out once you test it and make sure it's working for you.
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Something that struck me when working on the bug fixes.
What would the weapon mastery choices look like for characters that only have the starter pack for gear?
Here's my first stab at it:
Class: 1st level choice(s); 4th level; 8th level; 12th level
fighter: broad sword, short bow; grand mastery: broad sword; halberd; dagger
barbarian: bastard sword; dagger; short bow; hand axe
berserker: twohanded scimitar; broad sword; hand axe; dagger
cataphract: lance, horseman's flail; long sword; horseman's hammer; dagger
huntsman: longbow; hand axe; fighting net; short spear
paladin: long sword; footman's mace; lance; dagger
ranger: long sword; longbow; dagger; hand axe
warlock: battle axe; light crossbow; short sword; dagger
I don't have this in my code yet, but when I do I think I'll have a toggle to select weapon mastery choices which will show up in the output.
Last edited by gizmomathboy (7/28/2022 11:26 pm)
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Awesome, thanks Gizmo: I'll run some more tests over the next few days. Oddly, I was thinking about the weapon mastery as well, and think your list is good. It would be reasonable to assign WM to the weapons on the weapon combat table, by default, and then folks can always edit the PDF after.
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Just retested with a Priest and Barbarian: everything looks good, recommend closing the issue as resolved.
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rhialto wrote:
Just retested with a Priest and Barbarian: everything looks good, recommend closing the issue as resolved.
Excellent.
I've made some other changes...and accidentally pushed some code to "prod" before I intended, but it wasn't much to get it working :-)
The bigger project is to make some bigger changes to make it easier (I hope) to output to different formats.
I have ideas for how to deal with stuff like the 3e character sheet, JSON, and stuff for roll20's character sheet.
I probably could be talked into maybe doing something for other VTT systems out there if there is interest.
However, I don't know if any other VTTs have character sheets for Hyperborea.
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I just entered a new issue for the Monk: seems to be using 2e, not 3e?
Outputting to different formats would be great, though I'm no help on Roll20 or any other VTT, since I've tried them and decided virtual gaming just isn't for me.
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Yeah, I haven't done a thorough "2e to 3e" check so...
Well, the monk is mostly sorted out. The "new weapon skill" stuff for non-fighter types is there...for the monk.
The name thing is a problem I've been trying to figure out since the beginning. Mostly getting pdftk to deal with unicode/utf-8 stuff correctly.
I also noticed the monk's faster MV isn't on the sheet correctly.
Last edited by gizmomathboy (8/01/2022 8:07 am)