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3/29/2019 8:29 pm  #1


The Cursed Cove

Five long days of doldrums on the open sea finally end and broken spirits lift as a gentle breeze breathes life into the ship's sagging sails.

But the joy is short-lived when the lookout cries, "Squall!"  -- and the dark clouds overtake the fleeing vessel by the set of sickened Helios.

Giant waves toss the ship throughout the night, testing the mettle of every hand on deck. When Finally near dawn, the first mate spies "Land ho!"

The ship steers toward the strange isle but the storm throws the craft against an underwater reef.

Timbers snap and the mast cracks in half. Sailors spill into the dark, cold sea as the ship flounders....


3d6 straight.
 

4/01/2019 1:09 pm  #2


Re: The Cursed Cove

You recruiting for a game?

 

4/01/2019 3:07 pm  #3


Re: The Cursed Cove

Emral the Warlock shocked awake, face down on his cot and tangled in blankets. Suffocating, drenched in sweat. 
Frost daggers piercing his heart, lancing down his throat, poison frost stabbing his soul... 

Alive! On a boat...!  None of it was real, but it all felt so...

His head swam as the boat rocked, and he clawed at the wrapping around his right arm. There, where the dream-wolf had crushed through his muscle and bone, was the cursed mark of Blackmaw - a ring with shark's teeth around the inside. Laughing at him in his... imagination? But fading as the dream faded away, from memory.

"Sir! You alright, sir?" chirped the voice of the lad he'd taken on when the clerics had died.

"Olo?! You're... Yes, of course. Just dreams, lad. Strange dreams. Let's gather our things, I feel the ship's moving again. Maybe they've sighted land?"

Emral checked his gear, girding himself with his magical belt -empowering his strength and fortitude- and the sword he'd recovered - red starmetal with a chatty ghost to boot - and held again the jackalope's paw he'd found on the bodies of those clerics who'd died removing the curse from him.
"Take us wherever you're going" he'd said as he handed the captain a purse of coins. "Anywhere away from here."

Then the cry of the sailor rang out - "SQUAL!"- and the ship hit the reef.

 

4/02/2019 7:54 am  #4


Re: The Cursed Cove

The wails of the deckhands are silenced as Emral plunges into the dark depths! The powerful waves and ship's suction pummel the warlock as he struggles to orient toward the desperately needed AIR!

He grasps out in all directions but the water is black and nothingness.

 


3d6 straight.
     Thread Starter
 

4/02/2019 12:28 pm  #5


Re: The Cursed Cove

tomas wrote:

You recruiting for a game?

Essentially.  I just started posting in the last one, and we kept going until my character drank what turned out to be a poison.  Check out "the scorched sanctuary" and see if it's up your ally; I could use a solid party composition, because IR plays it straight - if we don't bring something, it's not going to magically appear just because we'd "need it".  Not having a healer suuuuucked last time, and failing some of those rolls near the end is what killed my guy off.

 

4/02/2019 12:29 pm  #6


Re: The Cursed Cove

Iron Ranger wrote:

The wails of the deckhands are silenced as Emral plunges into the dark depths! The powerful waves and ship's suction pummel the warlock as he struggles to orient toward the desperately needed AIR!

He grasps out in all directions but the water is black and nothingness.

 

Emral's powerful limbs continue, his indefatigable athleticism unwilling to bow to the heartless forces of nature.  He would live!

Live!!!!

 

4/02/2019 1:48 pm  #7


Re: The Cursed Cove

ooc: are we waiting on new posters or is emral just gonna die out of the gate?

 

4/02/2019 4:10 pm  #8


Re: The Cursed Cove

fireinthedust wrote:

ooc: are we waiting on new posters or is emral just gonna die out of the gate?

Not meaning to sound grumpy, more like this would be an epic level April fools

 

4/02/2019 8:16 pm  #9


Re: The Cursed Cove

Emral roll d12.


3d6 straight.
     Thread Starter
 

4/02/2019 8:18 pm  #10


Re: The Cursed Cove

tomas wrote:

You recruiting for a game?

Jump in! The water's fine.....
 


3d6 straight.
     Thread Starter
 

4/02/2019 8:49 pm  #11


Re: The Cursed Cove

Iron Ranger wrote:

Emral roll d12.

He can't, he's underwater.

 

4/02/2019 8:50 pm  #12


Re: The Cursed Cove

11

 

4/02/2019 8:55 pm  #13


Re: The Cursed Cove

The water pulls Emral in all directions. His lungs scream for air!
But he cannot yet find the way out of this crushing death. 
 


3d6 straight.
     Thread Starter
 

4/03/2019 8:45 am  #14


Re: The Cursed Cove

Iron Ranger wrote:

The water pulls Emral in all directions. His lungs scream for air!
But he cannot yet find the way out of this crushing death. 
 

Emral grabs the hilt of his sword and the jackalope paw, hoping for either the luck to find the surface or the advice of the ghost in his sword...

Ooc: not that I want easy answers, but dialogue is better with an NPC.

 

4/03/2019 9:36 am  #15


Re: The Cursed Cove

Emral reaches blindly for his sword and panics to find it ripped away by the strong arm of the sea but through the deafening churn of the powerful waves and roar of the ship's suctioning destruction he hears the fainting voice of his old friend,

"This inky depth is my new master, but I call to you my dear companion one last time with clear direction: Stand and live Emral!"

The ghostly voice wails as it succumbs to the abyss...


3d6 straight.
     Thread Starter
 

4/03/2019 11:50 am  #16


Re: The Cursed Cove

Emral stands, lifting himself towards the air to breathe fresh air into his lungs.

"Damn! After all I went through to get that sword, I'm unarmed before I have a chance to use it!"

Emral looks around himself.  He hopes to find his page, Olo, nearby, but on this accursed shipwreck he's not sure he can afford to let himself hope.

 

4/03/2019 11:53 am  #17


Re: The Cursed Cove

Emral the Marked
Warlock Lvl 4
Neutral
ST 18 +2/+3 dmg
DX 10 
CN 18 +3
IN 18 
WS 13 
CH 10
AC 10 (unarmored)
HP 30
Age 36 6'0" 200lbs
Bastard Sword (specialization)
 
 
Clothes, 
2 Pouches
Backpack
Spellbook (Burning hands, flaming sphere)
Whip
Rope
Signet ring
Jackalope’s Paw (relic?)
 
Attack: Bastard Sword +5/ 1d8 or 1d10+4... if he can find one!
 

 

4/03/2019 6:50 pm  #18


Re: The Cursed Cove

fireinthedust wrote:

Emral the Marked
Warlock Lvl 4
Neutral
ST 18 +2/+3 dmg
DX 10 
CN 18 +3
IN 18 
WS 13 
CH 10
AC 10 (unarmored)
HP 30
Age 36 6'0" 200lbs
Bastard Sword (specialization)
 
 
Clothes, 
2 Pouches
Backpack
Spellbook (Burning hands, flaming sphere)
Whip
Rope
Signet ring
Jackalope’s Paw (relic?)
 
Attack: Bastard Sword +5/ 1d8 or 1d10+4... if he can find one!
 

This is a nice try, but I can't play with overpowered superheroes.
I'm a 3d6 straight kinda guy, you can keep Emral's scores from Scorched, or roll fresh .
Hope you understand.  

And I've got Emral down at 3rd level still.

 


3d6 straight.
     Thread Starter
 

4/04/2019 9:15 am  #19


Re: The Cursed Cove

Iron Ranger wrote:

This is a nice try, but I can't play with overpowered superheroes.
I'm a 3d6 straight kinda guy, you can keep Emral's scores from Scorched, or roll fresh .
Hope you understand.  

Uh, I was using a d36. These are technically below average rolls.

(long stare)

Ugh, fiIIIINNNNNNNnnnnnnee--UUUUHHH!

(Stomps off)
(slams door)
(Floorboards hacked apart)
(digging sounds)
(digging sounds)
(digging sounds)
(digging sou-- CLANG!)
(frantic shuffling)
(lock removed, chains rattling)
(lid creeeeeeaaaaakssss open)
"Ugh, the smell!"
(occidental chanting)
"RRRRAAAARRRRGGGHHH!!!! F'TAGHN! THE BLOOD IS THE LIIIIIIFFFEEE!!!!"
(frantic scrambling, door pulled open, slammed behind)

Okay, so Emral has some... changes.  His Constitution and Charisma *might* be swapped?

 

4/04/2019 12:53 pm  #20


Re: The Cursed Cove

fireinthedust wrote:

Iron Ranger wrote:

This is a nice try, but I can't play with overpowered superheroes.
I'm a 3d6 straight kinda guy, you can keep Emral's scores from Scorched, or roll fresh .
Hope you understand.  

Uh, I was using a d36. These are technically below average rolls.

(long stare)

Ugh, fiIIIINNNNNNNnnnnnnee--UUUUHHH!

(Stomps off)
(slams door)
(Floorboards hacked apart)
(digging sounds)
(digging sounds)
(digging sounds)
(digging sou-- CLANG!)
(frantic shuffling)
(lock removed, chains rattling)
(lid creeeeeeaaaaakssss open)
"Ugh, the smell!"
(occidental chanting)
"RRRRAAAARRRRGGGHHH!!!! F'TAGHN! THE BLOOD IS THE LIIIIIIFFFEEE!!!!"
(frantic scrambling, door pulled open, slammed behind)

Okay, so Emral has some... changes.  His Constitution and Charisma *might* be swapped?

Come on...you can do it -  Let's see those 9-12 stats. Emral will be fine on this isle!

 


3d6 straight.
     Thread Starter
 

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