Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy

Visit us at the HYPERBOREA web site!

You are not logged in. Would you like to login or register?

General Discussion » Introduction Thread » 2/24/2016 6:33 am

Replies: 593

Go to post

Hello all, I've sort of jumped in already and started some threads in other sections, but just noticed this thread and thought I should introduce myself :-)

I've played D&D on and off since 1994 (starting with 2nd Ed) but have been out of the hobby for a long time and am only just (slowly) finding my way back in.  Along the way I discovered the OSR and through that I am slowly discovering some of the old Appendix N books, and I absolutely love the feel of the setting described in ASSH - it speaks volumes in so few words - very evocative!

My current project is setting up a campaign blending ASSH's Hyperborea with Autarch's Dwimmermount (over in the general thread).

One newcomer's question: are their guidelines on this forum as to how to handle discussions with potential spoilers?  Are most posters assumed to be judges/referees/GMs?  Is a mention of possible spoilers in the thread title sufficient?  Or are spoilers avoided altogether?

Thanks for having me!

General Discussion » Dwimmermount in Hyperborea? [possible spoilers] » 2/24/2016 6:17 am

Replies: 5

Go to post

Re: Dwimmermount Dwarves, Maggotty Beginings & Hyperborean Automatons?

@Ynas - Strangely, I hadn't thought about changing the dwarves to their hyperborean equivalents but now that you mention it that might work - and their generation from foul maggots could be used as well.  Thanks!

For those unfamiliar with Dwimmermount (no spoilers here I don't think, this is all knowledge available to those playing dwarves) - PC Dwarves in Dwimmermount are all male and reproduce in a rather unusual way: they carve a "son" from rock who is nearly identical to themselves and adorn their "son" with jewels and precious metals, and something about this magical process brings the dwarf to life.  When dwarves die they revert to stone, and they are regarded by non-dwarves as being somewhat artificial - like automatons / golems.  This suggests to me 2 options thus far:

1.) As Ynas Midgard pointed out, the Hyperborean Dwarves, who grow from foul maggots, have a similarly unusual reproductive process and could be substituted in.  There is even a certain resonance between the Dwimmermount Dwarves imbuing their "sons" with life and the Hyperborean dwarves ability to forge magic items.  The tricky bit in terms of adventure conversion is the generally lawful stance of Dwimmermount Dwarves vs. the relatively Chaotic stance of Hyperborean Dwarves.

2.) Another option after looking again at the ASSH referee's book is to change the Dwimmermount Dwarves into sentient Automatons - in a somewhat similar vein to the Warforged from 3.x editions but "wierded up" - just like the automatons in ASSH these would likely be the remnant creations of Atlantean, Hyperborean or older and stranger cultures, and this ties in quite well with the way that Dwimmermount Dwarves are seen as somewhat artificial.  I actually quite like the idea of (rare) sentient automatons wondering around the barbaric, frigid, post-apocalyptic Hyperborea.
Does anyone have any thoughts on how they would “weird” up a “rac

General Discussion » Dwimmermount in Hyperborea? [possible spoilers] » 2/24/2016 6:11 am

Replies: 5

Go to post

@Ghul – Thanks Ghul, I am relatively late back into gaming and into the OSR, long after James stopped posting, so I haven't actually read much about James' design process of Dwimmermount.  If he cites CAS as an influence though it makes sense that there are threads of similar themes/influences which make it a good match for Hyperborea.  

@Handy - Thanks for the encouragement!  I will definitely share my thoughts about "Hyboreanising" Dwimmermount (and perhaps Dwimmermounting Hyperborea ;-) ) as they come.  I only picked up Dwimmermount a few months back, long after the controversy surrounding its publication.  For what its worth I think Alex and Tavis at Autarch did a fantastic job with it and while I have not doubt no module could possibly have met the expectations raised by the Grognardia years, I think it stands up very well on its own merits and is well worth a look.


General Discussion » Dwimmermount in Hyperborea? [possible spoilers] » 2/21/2016 10:16 pm

Replies: 5

Go to post

[Apologies to anyone who has already seen a similar thread over on the ACKS forum).

I was wondering if anyone has thought about, or attempted to place Dwimmermount from Autarch (ACKS) in Hyperborea?

The Eld / Elves in Dwimmermount would work really well as Hyperboreans, and the heavy emphasis on cosmology / the planets seems a good fit.  Also, the flavour of Hyperborea seems to me to be a better fit with the megadungeon itself than the rather generic medieval setting surrounding Dwimmermount in the original module.

Does anyone have any thoughts on this?  Where would you place Dwimmermount?  And does anyone have any thoughts on reconciling the history/background of Dwimmermount with that of Hyperborea?  What would you suggest doing about the Dwarves?  

I have a few ideas which would involve rather significant changes to both settings which is of course totally fine, but was wondering if any of the resident Hyperborea experts had any thoughts on how compatible Dwimmermount is with Hyperborea as written?


Hyperborea » Hexographer Map of Hyperborea? » 2/20/2016 4:24 am

Replies: 1

Go to post

I am new here and have owned the ASSH pdf for some time but have only recently started exploring it - very very impressed and excited at all the ideas it sparks off.

I was wondering whether anyone had made a hexographer version of the Hyperborea map?  I have been thinking of transcribing the map from my pdf to Hexographer but thought it would be silly to reinvent the wheel if someone else has already got this covered and would be willing to share

Board footera

“HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ©2022 North Wind Adventures, LLC.