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Announcements » HYPERBOREA ADVENTURE THREE-PACK KICKSTARTER IS NOW LIVE! » 9/07/2015 2:35 pm

Benoist
Replies: 236

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Ghul wrote:

That's right, fellows!

The PDFs for "Ghost Ship of the Desert Dunes," "Forgotten Fane of the Coiled Goddess," and "Beneath the Comet," have been uploaded to RPGNow / DriveThruRPG. Each PDF retails for $10. If you supported the Kickstarter, by now you should have received your download codes, so please check your spam folders if you have not. Thank you to all of the supporters of North Wind Adventures! You fellows made this project a reality!

Cheers,
Jeff T.

 

Thumbs up!!

General Discussion » Ernest Gary Gygax Jr's Marmoreal Tomb Kickstarter is LIVE » 9/03/2015 2:22 pm

Benoist
Replies: 14

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Trying to recuperate after a few nights with little to no sleep, a good celebration yesterday, and already thinking of our next kickstarter update, and the way forward for the project! 

Thank you all for your support and pledges. MUCH appreciated!

General Discussion » Ernest Gary Gygax Jr's Marmoreal Tomb Kickstarter is LIVE » 8/31/2015 12:04 pm

Benoist
Replies: 14

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Thank you all so much for your support! Amazing ride, to be sure.  

General Discussion » Ernest Gary Gygax Jr's Marmoreal Tomb Kickstarter is LIVE » 8/30/2015 4:24 pm

Benoist
Replies: 14

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$90K mark, Sammi-Zowa tie-in unlocked, GM Cheat Sheets in sight, and beyond, the Twin Tankard stretch goal revealed!! Remember that the Weird Swords & Sorcery (AS&SH) Customization Pack has been unlocked! Pledge now while you can at http://bit.ly/hsd-ks

Only 64 hours to go on this wild ride of a Kickstarter!

General Discussion » The Hyperborean Hobby Shop Dungeon » 8/13/2015 12:18 am

Benoist
Replies: 40

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Bumping this thread for those who subscribed to it and might have missed it, but the Marmoreal Tomb Campaign Starter project for the Hobby Shop Dungeon is live now on kickstarter. 

We are a little less that $500 away from the Weird Swords & Sorcery customization pack, which will gather and organize some of the information present on this thread with editing and layout, and will help use the entire campaign starter with AS&SH. This thread will also be updated in the future for the AS&SH community.

General Discussion » Ernest Gary Gygax Jr's Marmoreal Tomb Kickstarter is LIVE » 8/02/2015 1:26 am

Benoist
Replies: 14

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Thanks! That is correct, we talked about this with Ghul and he's been very helpful with us all the way! 

General Discussion » Ernest Gary Gygax Jr's Marmoreal Tomb Kickstarter is LIVE » 7/30/2015 4:35 pm

Benoist
Replies: 14

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This is of course directly related to the Hyperborean Hobby Shop Dungeon ideas shared on this forum. 

General Discussion » Ernest Gary Gygax Jr's Marmoreal Tomb Kickstarter is LIVE » 7/30/2015 4:34 pm

Benoist
Replies: 14

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GP Adventures is very proud to present the Marmoreal Tomb Campaign Starter, a complete kit to start playing in the campaign created by Ernie in 1978, and now available to all.

The direct link: https://www.kickstarter.com/projects/1709227718/ernest-gary-gygax-jrs-marmoreal-tomb-campaign-star

The Marmoreal Tomb Campaign Starter is a completely self-contained sandbox module introducing Ernest Gary Gygax Jr.'s setting, The Hobby Shop Dungeon, and the lands of the Duinnsmere around it, to the gaming masses.

The Campaign Starter can be used with its own default setting of the Duinnsmere, and/or in conjunction with other settings, published and home-brewed. Its design seeks to reflect both the way Ernest Gary Gygax Jr. runs the game, and to be amenable to one's own preferences and play styles.

It is made of three parts, each presented as the classic modules with full color maps and keys and all the details you need to run them, which you can use together or in conjunction with one another, as the GM desires. It is presented in a First-Edition TSR compatible format, with guidelines to use with different editions and variants of the game, including Fifth edition and Pathfinder, even different genres and role-playing games. Full conversions are part of our stretch goals.

Already half-funded after a few hours!

General Discussion » The Hyperborean Hobby Shop Dungeon » 4/11/2015 12:09 pm

Benoist
Replies: 40

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Ghul wrote:

Very inspiring, Ben. I see this material making it into my own home campaign. Thank you for posting such useful material!

No problem! I'll go on with this and supplement this information once we have kickstarted the module.

Some of this will take on a different color and usability with the second level, such as the Horla, whose origins are linked to the second level. This level here is playable as it stands in Gygax Magazine, and the idea is for that to remain the case, so you can use the whole complete module together, or just use a level here or there first, or you can "unlock" the deeper level(s) later on in the campaign, and come back to the Tomb after adventuring elsewhere for a while.

General Discussion » The Hyperborean Hobby Shop Dungeon » 4/09/2015 7:04 pm

Benoist
Replies: 40

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MARMOREAL TOMB MAP KEY

As alluded to earlier, the Marmoreal Tomb is a campaign starter, an introduction module that is based on the exploration of the Stone-cutter dwarves' settlement in order to teach some basics of tactics, players' agency, mapping the dungeon and the like. The encounters on the map are spaced out on purpose, for two main reasons: (1) if played as is, right out of the page, the space leaves the players deal with their exploration methods however they see fit and leaves some exit strategies open to them wherever they are in the dungeon (provided of course they realize that retreating and saving your life to fight another day IS an option in this game); (2) it allows for layers of customization, basically leaving the existing encounters as they are and just adding to the mix to just shift the feel of the place one way or another, up to the referee's preferences and campaign specifics. 

We are going to take advantage of reason (2) here in order to get ourselves a game that feels like weird Swords & Sorcery from the Weird Tales era. Let's go and do this. 

ENCOUNTERS INSIDE THE TOMB

These need to be checked once every other exploration turn, 1 in 6. The encounter table in the module is as simple as simple can be, in order to leave most of the breathing room to interpret results or bypass them entirely. In this example, we are going to follow that very stern guideline and include a few twists of our own. Therefore, if an encounter occurs in a particular turn, roll 1d8 on the following table: 

1)  Acskum's experiments have backfired. Kimmeri-Kelt and various manners of Ape and near-human men are animated in the players' characters vicinity, see AS&SH vol. 4, Zombies.
2)  Stirges (cf. Module).
3-4)  Bird-men or Ape-men from the outside. 
5-6)  Choose relevant inhabitant in the quadrant currently explored (per module, i.e. the 20-foot wide passages spreading from area 8 divide the entire map into four

General Discussion » The Hyperborean Hobby Shop Dungeon » 2/11/2015 5:57 pm

Benoist
Replies: 40

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Handy Haversack wrote:

Yeah, I read it when I got home, and it seemed like a perfect thing to put out on the coast by Brigands Bay--or to use as the "Black Fief," Blackadder23! It's great stuff, Benoist. Thanks for sharing it.

No problem! *thumb up*

General Discussion » The Hyperborean Hobby Shop Dungeon » 2/10/2015 8:28 pm

Benoist
Replies: 40

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We tried to make it as adaptable as possible. It's meant to be a starting point, not a finite end. 

I could post some notes about possible AS&SH adaptations, but I'm not even sure those are even necessary: Switch Tenkar's Landing for the east coast of Hyperborea, and the ancient Ayceni just emerged on the continent from there, cast out from Old Earth or whatever alternate setting (our own Eurth, perhaps) you'd be using in your AS&SH game. Exchange humanoids like ape-orcs for fully blooded ape men, for instance, and you're pretty much there. It's even got a bit of science-fantasy on the side with the Iron Pyramid, the Cobalt Caves and why not, the Lone Tower as well.

EDIT. As far as our HSD AS&SH campaign is concerned, just include a portal from the Marmoreal Tomb into the deepest level of the Alignments of Kor Nak, back-and-forth, so the PCs can return, and you are set. Of course, any portal of such sort in Hyperborea would include some sort of chance of failure, mishap, or misdirection, but that's the gist of it right there. Boom. Enjoy the Dark Youngs of Shub-Niggurath, players. ;)

General Discussion » The Hyperborean Hobby Shop Dungeon » 2/10/2015 11:23 am

Benoist
Replies: 40

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Ghul wrote:

There is also a reference to Crab Men.

Indeed! I scarcely notice it now. I can't really imagine not using a few crab men in my D&D games here and there, now! :D

General Discussion » The Hyperborean Hobby Shop Dungeon » 2/09/2015 8:48 pm

Benoist
Replies: 40

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Hey guys, still planning on going back to this thread. Been busy. 

Just wanted to let you know that we gave access to the maps and draft of Hex 15/12 of Tenkar's Landing, the crowdsourced setting of the Tavern of the same name. We thought it'd be a great way to give back to the community, so we went for it and... here it is: https://drive.google.com/folderview?id=0B-QyPeWa-uDTfkJqcTZSWHhTTkNWM0IzM0ZmWEVWVHRsV1F3SHdDWDhUR1ZTUUtzT3J4R1k&usp=sharing

You'll see that we make allusion to the "Black Gulf" as "that which extends beyond the material plane" several times in the description. That's a nod for you guys, obviously. 

This material is eminently adaptable to Hyperborea, by the way, but you might have guessed it, given the source. Please enjoy, and let us know what you think!
 

General Discussion » The Hyperborean Hobby Shop Dungeon » 1/07/2015 1:40 am

Benoist
Replies: 40

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I'm actually going to update this thread very soon! Have you been casting some type of remote ESP or something? I'll go through the module as published in Gygax Magazine first, and basically switch its assumptions to our AS&SH sandbox.

Sorry for the delay, we've been working like crazy with Ernest. Thank you so much  for your interest guys, it is hugely appreciated!

General Discussion » The Hyperborean Hobby Shop Dungeon » 7/24/2014 12:51 pm

Benoist
Replies: 40

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Thanks guys! Will go on shortly.

General Discussion » The Great Kingdom - a documentary about the beginnings of D&D » 7/18/2014 5:17 pm

Benoist
Replies: 8

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Ernie and I supported the kickstarter via GP: one reward level at $150 includes all our GP offerings, including Sammi-Zowa autographed by Ernie, with John Bobek's book on wargaming and the documentary. 

From there, we basically did what we could to spread the word far and wide. Ernie is part of the documentary, interviewed by the crew of course. So is Mary his mom, Elise his sister, and others of course. I did throw a pledge at the Great Kingdom on my own personal behalf as well.

We're very glad the push just made it happen. We all did it together. Thank you very much for your support, one and all!

General Discussion » The Great Kingdom - a documentary about the beginnings of D&D » 7/17/2014 4:48 pm

Benoist
Replies: 8

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Anybody up for some Potato Salad, namely Ernie's mom's own secret recipe, no less?

For a mere $10 on The Great Kingdom kickstarter, you get Mary Jo's Potato Salad recipe! This is the secret Gygax German Potato Salad recipe, fantastically unhealthy with its share of bacon, and tasty with a dash of apple cider vinegar... anything gamers young and old could want at the game table! ;)

And at a $25 pledge level, you get the HD download of the documentary, PLUS the Potato Salad secret recipe! 

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