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Campaign » A Crow's Nest Upon Bleak Shores » 7/30/2020 7:22 pm

lige
Replies: 62

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It's nice when they bite on the hook!  I like that shadowy foreshadowing.

Convention and Game Day » GenCon 2020 » 6/23/2020 8:53 pm

lige
Replies: 0

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Looks like Gen Con is online with free badges this year.  Anyone planning to run a Hyperborea game?

Convention and Game Day » GameHole VIII (2020) » 6/11/2020 12:51 pm

lige
Replies: 17

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After all my recent practice I've been wanting to run a virtual session at an online convention.   This seems like a good opportunity.

 

General Discussion (Off-Topic) » Anybody else ready to get back to the table? » 5/21/2020 4:31 pm

lige
Replies: 11

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I've been playing and running games more than ever and everyone seems to be able to make it to the games! I've run one game on Skype for years so I have had some practice at it (though it used to only be me on the computer and everyone else met up in one place) .  I hadn't used Roll20 as a DM before though , and it's been fun learning some of the online tools.  I think Dynamic lighting adds to the dungeon experience and it's not too hard to implement.  I've been using it with the dungeon maps from City State of the Invincible Overlord so it can work with basically as old of maps as you might want to use.  It is nice to get everyone face to face but it seems to be working out ok for now.

Maps » Encounter maps » 5/06/2020 2:03 pm

lige
Replies: 12

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Those are great!  Very clear and logically laid out. I really like the elevation/entry views.

Bestiary » Men as monsters » 4/18/2020 6:55 pm

lige
Replies: 30

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So how do you all work spell lists for NPC spellcasters - including the all important (to PCs as least) spellbooks?

Campaign » Nightfall » 4/08/2020 10:50 pm

lige
Replies: 45

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Session XVII:  The Boys are Back in Town
In this session Vonn’s player couldn’t make it but terry rejoined with Sparky.  And we had a new player, matthew, who made a Keltic shaman.  
 
PCs
mike – Ole Oleson, Viking Fighter (Level 3)
wind – Snake Eyes, Neshfal Abomination (human combined with snake) Fighter (Level 2)
terry – Sparky, Keltic Pyromancer, (Level 4)
tellion - Rogue Wolf, Keltic Barbarian (Level 2)
matthew – Jodito, Keltic Shaman (Level 2)
 
TLDR: Wherein the party met a pair of wizards and a trained monkey, discovered that certain rings were more dangerous than they realized, were tasked to find a transformed apprentice, journeyed to an ancient tower, found a shrine to a bat, had a view of ancient Khromarium, failed to use a net, wrestled a ring off a monstrous beast, triggered and survived a trap, broke into someone’s home with a laser ax, and settled in at the base of the tower.

Recap:   The party was still resting up at the Manticore in Khromarium when they met a Keltic Shaman (Jodito) who told them of a misadventure at the market and made cryptic reference to his totem the Jaguar, apparently some sort of mythical jungle cat.  Soon after they were visited by two magicians.  The elderly Tartek and young sorceress Phaedra, student of the great Praxigoras.   Phaedra was also accompanied by a liveried monkey.  Tartek was the sorcerer who the party had hired to examine the two rings.  He told them that during this examination his apprentice Ayatha had put on one of the rings and transformed into a ravenous beast and fled his tower killing another apprentice and several guards.  She had then fled into the outskirts of the city leaving a trail of dead and sometimes half eaten corpses in her wake.  

Tartek said the party had some complicity in the events and implored them to capture the transformed girl alive.  He explained that Ayatha was the daughter of a powerful nomad chief of the Fields of Vol

Rules Discussion » Draw Poison » 4/06/2020 6:03 pm

lige
Replies: 5

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So an occasion came up in last nights game for the Shaman to try to Draw Poison from a PC that was bitten by a centipede.  He was jut within the time limit but I had already applied the poison damage .  The shaman was successful but then I had to rule on whether or not to retroactively take away the damage.  This made me wonder when a successful venomous attack by a creature is judged to go into effect.  To allow for full usage of the draw poison ability it looks like it should take up to 6 rounds, or maybe it should just apply to poison with lethal effects and damage stays damage, or if draw poison is successful it acts as like a limited healing spell for poison damage.  I'd love to hear some thoughts on this.

Bestiary » Men as monsters » 4/03/2020 2:03 pm

lige
Replies: 30

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I like the concept of leveled NPCs - not quite to extent of the old Wilderlands but close -  but I still don't get to anymore detail than you can fit on an index card. Basically HP, AC, Class , FA, weapons, Spells, and notable pieces of equipment.  I really like how AS&SH separates Fighting Ability (FA) as a separate number because you can add that to any NPC as you see fit without tying them to a class (and it works with a Target 20 style hit determination which help avoid looking at too many tables).  This also allows you to make a tougher than 0-level opponents while avoiding having to figure out extra abilities like weapon mastery.   Of course HD basically works the same but FA feels more right to me for NPC type characters.

General Discussion » Fascinating Real Life "Dungeon" » 4/01/2020 12:17 pm

lige
Replies: 3

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Was made aware of this place https://cisternerne.dk/en  by my Windows Lock screen this morning.  It's an old municipal water cistern in Denmark that has been converted into a art exhibition hall.  From the photos I've found looking around it looks about as close to the quintessential dungeon as any real place I've seen.  The pictures with the art exhibits even remind me a little of the strangeness one might find in a dungeon.

Campaign » A Crow's Nest Upon Bleak Shores » 3/31/2020 2:45 pm

lige
Replies: 62

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MrManowar wrote:

Session 15 was played in early February and if it seems like a shorter writeup, it was a shorter session by my decision. We were due to get a major snowstorm that night so I called the session earlier so those who drove didn't have to contend with the oncoming storm. Session 16 will be a longer writeup as we played that session on Feb. 29 I think. I'm setting the stage for some other things that will introduce new adventures as well as weave back into the story earlier things that were left alone, for now...

Ice Trolls sound very apropos for that weather event!  Glad to see you still updating.  That battle with the crow god was great - very spooky!  Are you looking into trying to play online with your group?

Campaign » Nightfall » 3/24/2020 12:31 am

lige
Replies: 45

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Session XVI:  Open Gates 
I’m going to catch up one of these days!

PCs
mike – Ole Oleson, Viking Fighter (Level 3)
wind – Snake Eyes, Neshfal Abomination (human combined with snake)* Fighter (Level 2)
rob – Vonn the Unyielding, Kimmerian Cataphract, (Level 3)
tellion – Rogue Wolf, Keltic Barbarian (Level 2)
 
NPCS
Varago – green vegan lizard man agent of the Green Empire (Monk)
Several half-size lizardmen warriors
 
*Players making replacement characters on Torth were given additional options beyond the cultures of Hyperborea.  The wizards guild of old Neshfal has a long running program of combining humans and reptiles – most of these are released into the wilderness.  Some survive to become adventurers. 
 
TLDR:  The second half of the party  re-entered the underground laboratory, did a forensic reconstruction of a battle, avoided the corpse of a toad-lizard beast, watched the barbarian make a mighty leap, discovered the shocking nature of a strange metal studded rift, found several football sized eggs, discovered a neatly organized collection of human skin suits, watched Snake-Eyes don one of said suits and then appear as a Hyperborean grandee, were given safe passage from two laser axe wielding guards, entered a gate to another land,  laid bones to rest, viewed a battle between two elephant riding armies, left that land and entered a gate to Hyperborea, fought a pack of giant rats, emerged from a burrow into the backstreets of Khromarium, had a good night’s rest and a hot meal, and engaged the services of a magician to examine some of their stranger items.

Recap:   Following up on the adventures of Sparky and the late lamented Percy Harrison Fawcett (tellion’s 2nd PC) the remaining party left the outpost to follow their lead.  After an exploration of the tunnels of the acid spitting lizard, finding said tunnels abandoned, they entered the ancient laboratory.  In the second cha

Convention and Game Day » Gary Con XII (2020) » 2/28/2020 2:25 pm

lige
Replies: 69

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So are the magic items visible under the XXXXs?  If so that's a masterful DM troll job - especially on unsuspecting convention goers!  (I, of course, would expect nothing less.)

Campaign » Nightfall » 2/27/2020 8:12 pm

lige
Replies: 45

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Thanks Handy!  I hope to have that sort of longevity with the complaints - I'm already hearing a fair amount!  

Campaign » Nightfall » 2/24/2020 7:19 pm

lige
Replies: 45

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Well I've gotten quite a ways behind on my recaps!  I'm going to try to start posting the long forms again but to catch up I'm going to post slightly edited version of the capsule recaps I send out with my game scheduling emails.  

Session IX - Run through the Jungle wherein the party:  met up with companions old and new, set out on a journey to the outpost of Dr. Agama, fought off a squamous mage and his mesmerist pterodactyl henchmen, decided against exploring a vast pit (with caves at the bottom) that was heralded by a swarm of carrion "birds" hovering over a scene of carnage, arrived at a vantage overlooking the great river, and fought off a second squamous mage - this time assisted by a pair of pachycephalosaur mounted knights - in a pitched battle that left one party member unconscious. 

Session X - Rivers Edge wherein the party :  made an new ally, crossed a rivers, survived a crocodile attack , tamed a pachycephalosaur (after many attempts), found an ancient stele covered with Hyperborean writing marking a path into the mountains, discovered a small shrine and blood covered idol, found a secret door, began exploring an enormous underground structure, and contemplated opening a door sealed with blood.  

Session XI - A Bloody Temple wherein the party:  Opened a blood sealed door, fought a demonic turtle, were ambushed by an albino alligator, descended to an underground pool, through careful planning successfully got the jump on determined group of enemies, and survived a late night attack by a pair of ring bearing monsters out for revenge.  

Session XII - The Outpost wherein the party: Surveyed the outpost of Dr. Agama from a high vantage, went on a scouting expedition near small temple, saw a human wearing a large-brimmed black felt hat duck into recently excavated burrow,  shouted for human at entry to burrow, were answered by three giant black acid spitting lizards, followed last lizard dragging remains of Taled

Convention and Game Day » Gary Con XII (2020) » 2/19/2020 8:10 pm

lige
Replies: 69

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The new system does seem leave a little more hope for silver badge holders - keeping my fingers crossed.  I hope their server is up to the challenge of even more people this year!

General Discussion » Running GARDENS OF YNN with AS&SH - discussing atmospheric gaming » 2/12/2020 3:12 am

lige
Replies: 10

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I did put together a somewhat slow burning weird horror adventure for AS&SH that I ran several times at conventions - a sort of Flesh + Blood meets High Plains Drifter.   I thought the setting, rules and the classes really worked well with the adventure.  I wouldn't have written the same thing for AD&D or BX.  From  what I could tell I think it also worked with the players expectations for the game system.

I don't think AS&SH is necessarily all that much more granular than B/X or BECMI.   To me it plays like a combination of those two with some AD&D seasoning.   I do think fighter types tend to be a bit more powerful at lower levels so that is something to think about.  The pulp fantasy classes and other trapping should also help with the weird fantasy vibe as they don't have the Tolkien high fantasy overlay (with elves, dwarves, halflings etc.) that you have in B/X.   
 

General Discussion » pc or pregen generator » 1/28/2020 12:52 am

lige
Replies: 125

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Looking forward to seeing what you come up with!

gizmomathboy wrote:

Ok, instead of actually making my pregens for my Gary Con ASSH event I've been working on a random pc generator. The bare bones at least.

It's still in the prototyping phase (command line program before I get it into the web app).

Here's my decisions so far.

Class selection
  * all
  * random
  * <alphabetical list of classes>

Rolling method
  * 0 selection at random
  * 1-5

Attribute requirement strictness
  * 1 - must meet requirements
  * 2 - keep re-rolling to meet them
  * 3 - raise to the minimum

That's where I'm at for now.

I hope to get this rolled into the web app soonish.

 

 

Convention and Game Day » Pre-gen Relationships for Convention Games » 1/09/2020 7:37 pm

lige
Replies: 17

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I think it would depends on the game or scenario you're running.  Sometimes there is an overall background to the party that can set baseline relationships among party members.  I also like to give a one or two sentence background to pregen characters which sometimes contains an interparty relationship or two - anymore info and I think it's hard to expect anyone to read it.  Sometimes the players run with this background (which is often pretty entertaining to me at least!) and sometimes they don't.   I don't really mind either way as long as they have fun in the game.

Hyperborea » "Sexually incompatible"? » 11/06/2019 11:52 am

lige
Replies: 13

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Kind of makes me wonder when we're going to see some Runequest Trollpak style diagrams!  https://cdn.boardhost.com/emoticons/happy.png
  I tend to go with the non-interfertile interpretation myself.  I think GM wise this would only really be an issue with adventure backgrounds - so no long lost half-Kimmerian sons of Hyperborean sorcerers as a hook or similar.  

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