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Play-by-Post » The Scorched Sanctuary » Yesterday 10:26 pm

Iron Ranger
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SullyB74 wrote:

Iron Ranger wrote:

SullyB74 wrote:

Tillak charges the wolves, striking at the foremost on with his warpick. 1d20:16!
16+3(Fighting Ability)+1(strength)=20!
[I add my fighting ability to my attacks, correct?]

[No, the FA is simply where the character falls on the Combat Matrix.]

Got it, amended total: 16+1=17!
Dmg: 1d8:6+2=8!

TILLAK leaps across the courtyard at the 2 rabid wolves - and lands his war pick deep into the haunch of the more aggressive b****! It howls in pain as the solid steel punctures its mangy hide - but gnashes its foaming jaws in death snaps at the warrior!

[End of surprise round.]
[NARRHIL intends to use wand and rolled a 1 INT.]
[KEET GOOCH intends to sling a rock - NEEDS INT ROLL.]
[TILLAK state intention and roll INT.]
[WOLVES intend to eat all 3 of you and have rolled INT!]
 

Play-by-Post » The Scorched Sanctuary » Yesterday 10:20 pm

Iron Ranger
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eakratz wrote:

Seeing nothing of immediate danger inside the building Kèet pulls out his sling and whips a stone in the direction of the wolves.

[I rolled a 19 to hit an AC -1 and 3 to damage.

[OK, but I'll need to hold this action until round one because TILLAK is playing the surprise round first.  roll KEET's initiative roll for round 1]

Play-by-Post » The Scorched Sanctuary » 4/13/2024 8:28 am

Iron Ranger
Replies: 6416

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SullyB74 wrote:

Tillak charges the wolves, striking at the foremost on with his warpick. 1d20:16!
16+3(Fighting Ability)+1(strength)=20!
[I add my fighting ability to my attacks, correct?]

[No, the FA is simply where the character falls on the Combat Matrix.]

Play-by-Post » The Scorched Sanctuary » 4/12/2024 8:54 pm

Iron Ranger
Replies: 6416

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What does Tillak do?
 

Play-by-Post » The Scorched Sanctuary » 4/12/2024 8:53 pm

Iron Ranger
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Wolves at 2. Tillak has the upperhand! 

 

Play-by-Post » The Scorched Sanctuary » 4/12/2024 8:36 pm

Iron Ranger
Replies: 6416

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SullyB74 wrote:

Iron Ranger wrote:

SullyB74 wrote:

1d12 = 7!

Tillak senses something behind him!

Tillak spins to face what ever is behind him, warpick at the ready! "Brothers! We are not alone!!"

2 large wolves salivate across the courtyard! Each snarls as silently as they have approached!

[Tillak roll initiative!!!!!]

Play-by-Post » The Scorched Sanctuary » 4/12/2024 8:33 pm

Iron Ranger
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Caveman wrote:

Narrhil ties to assist Kéet with light, by thrust his arm into the entrance with the torch.

Narrhil's torch illuminates stacks of books lining the walls and loose pages scattered across the floor...

Play-by-Post » The Scorched Sanctuary » 4/09/2024 11:30 pm

Iron Ranger
Replies: 6416

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SullyB74 wrote:

1d12 = 7!

Tillak senses something behind him!

General Discussion » Dolmenwood starting equipment inspiration » 4/07/2024 3:46 pm

Iron Ranger
Replies: 2

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I've always used the B1, but ready to take yours for a spin for sure.

Play-by-Post » The Scorched Sanctuary » 4/05/2024 8:18 pm

Iron Ranger
Replies: 6416

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[Tillak roll d12.]

Play-by-Post » The Scorched Sanctuary » 4/05/2024 8:13 pm

Iron Ranger
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Keet leans hard against the door and it flings open, his force spilling him onto the room of the dark space beyond!

Play-by-Post » The Scorched Sanctuary » 4/05/2024 3:19 pm

Iron Ranger
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There is no response from behind the door.
 

Play-by-Post » The Scorched Sanctuary » 4/02/2024 9:42 am

Iron Ranger
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Keet has previously discovered that the door is stuck and did not open when he pulled the handle.

He thinks he will need to kick it in, slam himself against it, use something as a prybar, or something like that...

Play-by-Post » The Scorched Sanctuary » 3/24/2024 8:59 pm

Iron Ranger
Replies: 6416

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eakratz wrote:

"Crap. We got to get out of the cold." Kéet will scoot along the wall and try and peer through a window.

[I believe I saw that there was windows.]

You are in a dirt courtyard. There is only a smattering of snow here. The windows --on the opposite wall --are high off the ground, maybe 15-18 ft. 

 

Play-by-Post » The Scorched Sanctuary » 3/21/2024 11:45 am

Iron Ranger
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The rustling noise within stops.

Play-by-Post » The Scorched Sanctuary » 3/17/2024 11:53 pm

Iron Ranger
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Narrhil arrives at the door in time to hear the rustling himself.

Play-by-Post » The Scorched Sanctuary » 3/17/2024 12:36 pm

Iron Ranger
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eakratz wrote:

Kèet pauses and places an ear near the door. Hearing nothing he opens it and peers inside.

[Rolled a 9 to Discern Noise.]

[Premature roll discarded.]
The door is stuck and does not open as he pulls the handle.
Keet in fact does hear some rustling sounds from within.
 

Play-by-Post » The Scorched Sanctuary » 3/16/2024 3:33 pm

Iron Ranger
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Keet leaves Tillak at the gate and walks to the door. And though he blocks most of the light from Narrhil's torch, he sees that all seems in order, a very common door construction, and simple hardware he's seen many times over.

Examining the handle, he feels certain there is no trap laid upon it by man.

 

Play-by-Post » The Scorched Sanctuary » 3/10/2024 11:13 am

Iron Ranger
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Narrhil points at the only door he sees. [He doesn't possess any maps.]

Play-by-Post » The Scorched Sanctuary » 3/09/2024 3:08 pm

Iron Ranger
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As Narrhil approaches the corner of the left building, it affords some protection of his torch form the strong bitter wind - allowing the full glow of the fall upon the space.

Noticeable immediately is a large wooden staircase leading up into the night darkness near the back of a dirt courtyard. On the opposite building, a door. On this one, 2 small windows up on the wall. Broken glass on the dirt beneath. And a small spade leaned against the wall.

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