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Campaign » A Crow's Nest Upon Bleak Shores » 8/05/2020 11:20 pm

MrManowar
Replies: 62

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Session 17, part one!  Three days of healing, three days of setting defenses, three days of encouraging and uplifting the folk of Helios; all under less than a few hours of daylight.  When the fell darkness falls, one can brood on that but vigilance is what is needed here.  Balthus took quite well to the Abbey of the Sun and his chemical knowledge came in handy with esoteric divine spellcasting and brewing to get more healing potions made.  The diminutive fellow certainly took to his new role well and even seemed to adopt to some of the teachings of Apollo.  The bard's captive fire creature kept at solving locks and the bard even let it out of its cage to enjoy time in the fireplace where the flaming creature grew a bit taller and lowered its hostility towards the bard.  The cyromancer's paramour who was much more mechanically adept than he was reached a breakthrough in getting his "ice gun" to work and she now started her project of getting a fully workable model available with the spare parts to be usable.  The other PC's followed whatever pursuits they could, healing and taking time as the deadline of the frost giants' arrival grew more imminent.  On that day, sun shone less brighter than usual however Phobos and Selene did their best to bathe the landscape in their respective glows.  All was silent and all were watching the snow for disturbance as the longer night wore on.  After a while a couple of PC's noticed that even though snow wasn't being moved, the shadows were definitely changing to adapt to the larger creatures casting said shadows.  At once, "Good evening citizens of Helios!" a guttural voice exclaimed!  Appearing from out of nowhere was a tall figure.  This one was a runt of a frost giant compared to the specimens the PC's had seen earlier, but he clearly was a major threat as they took in his bald pate, long beard, glowing tattoo runes, glowing staff, and cruel eyes.  He regaled the townsfolk with a tale full of half truths and pulls on emotions to

Campaign » A Crow's Nest Upon Bleak Shores » 8/01/2020 10:27 pm

MrManowar
Replies: 62

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Session 16 part three!  The impeccably dressed man's jaw moved up and down for bit, then sputtered" Of course." and began grabbing other devices whilst muttering about "controlling violent tendencies" among his "staff" while giving a peculiar gaze at the runegraver as if scanning for a recollection of how or why he was to help this "patient".  As this was happening new combat began with the ant like bipedal men blasting shots from some kind of laser type weaponry at the beleaguered PC's.  The rest of the group sans the bard who was still in shock witnessing the "birth" of this new thing met the threat head on and the runegraver moved to the south door to block line of sight from the newfound help.  "What's that?" the man who presumably was the doctor exclaimed as blasts and the sound of steel meeting steel was exchanged.  The runegraver said "Just call them off, help us, there's been a misunderstanding."  As the runegraver entered the room he noted a beautiful but immobile woman slumped in an extravagant chair alongside and iron automaton that seemed to be one word from the doctor away from launching a horrific assault upon the runegraver.  The PC's fought and bled more as the bard closed his gaping mouth and the door and in a befuddled state of mind hobbled back to the PC's as the ant creatures went down.  The ice warlock pocketed the gun, hoping for a spare part to make his work in the future as they began to approach the "doctor's door" cautiously.

What happened next was a long palaver betwixt the PC's and the doctor.  The paladin at his sword's urging to want to slay the demon Regulus brokered a deal with the doctor to provide transport to Phobos in the future.  None of the PC's even touched the opulent dinner laid out.  All noticed the doctor's wife not moving despite her beauty.  As the doctor rambled on about spacial trajectories and biological mysteries he then switched conversational matters to dealing with the mind.  A pallor of unease filled the PC's as

Campaign » A Crow's Nest Upon Bleak Shores » 7/30/2020 11:13 pm

MrManowar
Replies: 62

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Thanks lige!  Time for Session 16 part two!

What unfolded next was chaotic, unnerving and violent.  When the PC's entered into the gruesome laboratory, several heads swiveled about to glare at the newcomers; all of which clearly "operated on and enhanced" only their bipedal state giving them a distinct humanoid shape.  The PC's on high alert noted an additional three corridors apart from the room that looked like a charming house combined with an orderly abattoir and tubes and glass and implements of unknown use.  Silas kept babbling about pleasantries and "experiments" about reducing "hostilities" as several creatures looking like sinew and bone and other protrusions of spiky nature quickly grabbed objects and advanced towards the PC's.  Then the cryomancer quickly and in hushed tones while invisible conversed with the bard to unleash a coordinated effort of spell magics as the rest of the PC's feigned affability to the newcomers advancing in their direction.  From a side corridor, Silas exchanged words with two creatures that were antlike in external appearance, but wearing clothes and walking upright as if they were humanoid.  The antlike creatures nodded and quickly vanished down the left corridor.  From the right corridor, a female voice in pain yelled "Get me the doctor, the baby's coming!"  Silas whirled at that and sped up his pace to the south corridor.  The cryomancer shut him off sending magic at him and revealing his true form, the hideous features now free from illusion and obfuscation.  As the workers in the laboratory sped up to the PC's, the necromancer summoned a demon. 

The demon began to charge the hallway brushing right past the creature that was Silas after gashing him heading straight to the door.  Battle ensued with a color spray going off from the bard to blind as many of the attackers as possible.  The ranger and barbarian engaged in a killing spree that was quickly halted when some of the spiky gray-skinned things pointed things that loo

Campaign » A Crow's Nest Upon Bleak Shores » 7/28/2020 10:57 pm

MrManowar
Replies: 62

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Session 16 part one!  With the PC's curiosity definitely piqued due to due the mysterious portal and fallen wreckage of the object of the sky; it was easy to determine the focus of their dreams and queries.  At once, they resolved to brave the cold and briskly picking up snowfall to venture to the fallen object; especially with the runegraver's newfound property of a strange device with toggles and buttons that occasionally lit up or emitted sounds.  Pushing against fell winds and blinding snow they plowed onward one step at a time to make their way to the crash site region and the mysterious portal that opened to a sequential button pressing on said device.  After a hush of silence, the appropriate sequence was entered and again egress was made this time allowing a generous portion of snowfall to spill into the chamber which was now exhibiting a strange blue light.  Time to investigate in the days before the frost giants would return to exact their tribute spoken earlier.  The blue lights as well as the metallic sheen of the walls showed the PC's not all was quite right in this chamber.  To make matters more infuriating, it seemed to be a single passage leading to a dead end of a diminutive room that's only remarkable feature was a tall solitary pillar apart from the strange runes and sigils in the place that all were giving off a lambent bluish glow.  Nothing living, nothing remarkable.  Then, the bard climbed the pillar to get a survey of the room.  When he clambered to the top of the pillar he found something peculiar.  A domed object, like a big manor house or small keep was inside a dome, a snowglobe of sorts only this strange house/keep/dwelling place was upon a rock or piece of land that rested on nothing and the "snowflakes" appeared to act like miniature stars, twinkling and moving like a slow breath through water as the globe was manipulated.  The bard brought down the curious object intent on studying further.  Annoyed by the inaction, the ranger just we

Campaign » A Crow's Nest Upon Bleak Shores » 7/28/2020 10:16 pm

MrManowar
Replies: 62

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Long time no write up, mea culpa indeed!  I have the Session 16 notes but haven't had a chance to add them here yet.  As to the question Eli, playing online... didn't work out as I'm just not a great technical person.  I tried Zoom for simple things and realized I just didn't have the patience to try that.  Also, due to several of us working from home online, we realized just from talking to each other we didn't have the patience to sit for a gaming session like my normal ones.  They ranged from the shortest (about 4 1/2 hours to the longest almost 9 hours) as we play once a month. 

Having said that, we will be playing Session 17 this weekend, in person, in a socially distanced place meaning not my Manowar gaming room where the first 16 sessions were played.  So, about that session 16 writeup huh?  I better get that going or else Ghul will fulfill the KS dice set before I post SOMETHING about this... hahaha!  Here better get going...

Announcements » HYPERBOREA SOLD OUT! » 5/19/2020 11:16 pm

MrManowar
Replies: 22

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Iron Ranger wrote:

Like the boxes before, I just can’t believe they’re all  gone....

 
I hear you, I have the original KS box with adventures, letter, etc.  and now the foil hardcover in my collector stuff although my regular 1st print hardcover has seen some abuse as well as the KS Player's book, mainly because not everyone in my group wants to pay for product but wants to play the game.  Well, I don't give a sh*t, I'm buying this stuff because I like this game and want others to play the game.  I'll buy the second print as well as any KS Ghul does because they do awesome stuff. 

The only thing I ask is if they do exclusives (like Rats in the Walls back in the day) put all the cookies on the bottom shelf so at least some of us can get them.  I was fortunate enough back then, would be disappointed today if I didn't get a chance to buy all AS&SOH things. 

I cannot emphasize this enough!  I love this game and once this coronaillness/disease/whatever you wish to term this as, we're GAMING again, and we're playing ASTONISHING SWORDSMEN & SORCERERS OF HYPERBORIA!  Sorry for the all caps bit, but just wanted to show my enthusiasm for this great game.  By the way, I KS's some dice!  You should too!

Announcements » Glacial Ice ~ Hyperborean Dice » 5/18/2020 7:04 pm

MrManowar
Replies: 37

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Backed!  Looking forward to these!

Announcements » HYPERBOREA SOLD OUT! » 5/09/2020 11:35 pm

MrManowar
Replies: 22

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Congratulations Jeff!  That's awesome.  I'm thankful my foil one was free from abuse however my first print from the KS has been bandied around a bit.  Brings back nostalgic memories of players and I perusing and abusing my old 1E and 2E stuff.  It's like gaming old time memories.  Great to hear that you have to reprint as AS&SOH is definitely a game people should own!

Convention and Game Day » GameHole VIII (2020) » 4/29/2020 10:52 pm

MrManowar
Replies: 17

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Hi folks, hope all is well in these times with you all.  I did submit a Hyperboria event for Gamehole titled:  Excursion into the Lair of the Serpent Queens.  I may run it twice, but not sure as of yet.  Here's hoping this convention goes off all well and for those of you planning to attend, looking forward to seeing you.  If you are uncomfortable shaking hands, etc.  may I suggest raising the Manowar salute: The Sign of the Hammer!  A mighty hail like that is sure to send the false ones running for cover as well as conveying your true metal credentials.

Campaign » A Crow's Nest Upon Bleak Shores » 3/28/2020 6:54 pm

MrManowar
Replies: 62

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Session 15 was played in early February and if it seems like a shorter writeup, it was a shorter session by my decision.  We were due to get a major snowstorm that night so I called the session earlier so those who drove didn't have to contend with the oncoming storm.  Session 16 will be a longer writeup as we played that session on Feb. 29 I think.  I'm setting the stage for some other things that will introduce new adventures as well as weave back into the story earlier things that were left alone, for now...

Campaign » A Crow's Nest Upon Bleak Shores » 3/28/2020 6:51 pm

MrManowar
Replies: 62

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Session 15, the next steps of the campaign!  A somber mood had engulfed Helios and its citizens.  Hurriedly with as much gusto as could be mustered, the townsfolk began fortifying defenses as much as they could with the PC's assisting and offering aid wherever they could.  A couple of days ticked by with little light as the night of the wintering year kept torches ablaze and other lights to ward off the impending darkness and gloom.  In the dim predawn snow scattered day, a fiery object was seen in the sky hurtling towards the ground and crashed some distance away.  As multiple people saw it and wondered what it portended, the PC's gravely determined to investigate it despite the ominous threat of frost giants.  The ranger opted to stay and defend Helios should need arise (missing player).  Being cautious in their departure, they left Helios and trundled through the snow to traverse the miles to the crash site.  Not much was noted in terms of tracks or other life activity in the swirling snow, but as they clambered ever closer to the wreckage as now it was plainly seen to be some sort of transportation thing, it appears the PC's were not the only ones curious by the mysterious fallen object from the sky...

Hyena-men, bedecked in winter furs and snarling in the wind were there first and sending troops inside the wreckage!  The bard and barbarian stealthily made their way closer as their comrades closed the distance later.  After some hyena-men had clearly departed the fallen object with goods and such, the barbarian loosed arrows at this vestige of foes so close to Helios as it was their kind that assailed the town a while back.  Howls and yelps ripped the air as the doglike wretches returned a volley and others wielding cudgels, spears and blades advanced towards the PC's as they were intent on reaching the secrets and perhaps prizes of spoils held within the wreckage.  The paladin, barbarian and the flesh automaton charged to the thick of the fray as the ice-sling

General Discussion » Introduction Thread » 1/21/2020 10:51 pm

MrManowar
Replies: 560

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Big Shiny wrote:

Hi folks!

Rob from Wisconsin (U.S.) here.

I started playing first edition AD&D around 1983 with some guys in high school and have been hooked on all manner of gritty fantasy genre games ever since. I currently run an old school monthly 1E campaign that has been going on for several years now. I also play in a detailed AS&SH campaign run by a fellow member of this board.

My wife and I attend several gaming conventions throughout the year where we have met a lot of the talented people here. (and hope to meet a few more) We play in as many old school style games as we can together and I usually run a few sessions of this or that as well.

I’ve only been playing AS&SH for a few years now, but I really dig the system a lot. I have started running home brewed sessions at the conventions as well, and it always seems to go over big with the attendees.

I hope to start checking in here more often and maybe become a bigger part of this great Hyperborean community!

Oh ya, in real life......I’m a Runegraver.  (I wish)

 
Say, I know this guy!  He runs an awesome 1E game and has some good constructive criticism on a AS&SH game I run!  Welcome!

General Discussion » What’s Next? » 1/19/2020 12:50 am

MrManowar
Replies: 7

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Being honest here, I would like to see the dice/pouch thing.  Also the adventure modules.  In case any of you read my incoherent ramblings on the Campaign page you know I'm trying to tell a long term story adventure thing there and obviously using the -10HP rule because otherwise I would have TPK bits going on.   On the plus side I downloaded the new adventures and just received my copies of the real deal in the mail from the last KS.  Jeff and Co.  you have my thanks!  Hope to share a beer with Ghul and Chainsaw and you all at Gary Con.  I love this game and hope to entreat you all with the stories of my campaign!  As to why (in case someone asks) I don't use the published stuff, well, to be honest; I'll use the modules then in a convention setting.  Some off the grid.  When I do the campaign writeup it's homebrew all the way.  I have some players who do follow AS&SOH and others who don't.  However, I'll be collecting all these as they are released.  This is good stuff folks.  Buy it and enjoy it!

Edit: To be honest I played in Chainsaw's game of this module so it's cool for me to see what all was missed and how to use it.  I have yet to read Sea Wolf's Daughter so that's on the agenda.

Campaign » A Crow's Nest Upon Bleak Shores » 1/19/2020 12:11 am

MrManowar
Replies: 62

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Session 14 part two...  Sickness and decay.  Death and finality of all mortality.  The grim march to the south towards the crossroads unveiled the picturesque setting of death, rot and decay... so thought the necromancer of the party.  The rest of the PC's were unsettled at the seemingly early demise and rot encroaching in on all quadrupedal and botanical specimens they encountered.  Even more shocking was the rapidity of birds plummeting from the sky to crash as a mess of flesh, feather and bone to the unyielding ground as cold and wind embraced all with their chill embrace.  While the snows were few, ice formed on beards and other clothing as the PC's trekked onward to the godforsaken crossroads.  No sign of life was seen as barrenness and emptiness was displayed, like an unsettling painting with no subject.  At long last in a kind of tragic somber journey they arrived at the locale that others shunned.  With cloaks and furs wrapped tight as if to ward off impending malicious superstitious attempts to make them succumb to the death they've seen, they at last came to the treacherous ground known only as "the Crossroads".  Unsure where the other hard tracks of road led to, the ominous creaking and swaying of the cages housing shapes and bones put them on heightened alert.  Two other things captivated the PC's attention.  Namely: the tall shape in a blackened cloak with an enormous scythe reaping dead crops as if it was casually cutting down people and a befuddled crow man, Costigan Bran himself talking to something that wasn't there.  All was not well with Bran, as gone was the musculature and bravado and surety of his spellcasting ability.  Now, a grim, gaunt creature with open sores and every third word spoken was punctuated by a horrific hacking cough that also saw a fluid mix of phlegm, blood and maggots and other parasitic creatures defile the ground with each emission.  While observing and planning strategy, crows began dying from above and with each carrion b

Campaign » A Crow's Nest Upon Bleak Shores » 1/16/2020 11:34 pm

MrManowar
Replies: 62

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Session 14 part one!  After a week of respite and recuperation in Helios a grim portent was slowly pervading the town. Illness.  A pestilent sickness was encroaching in upon the ill-fortuned citizens of Helios as coughing, spasmodic vomiting and other respiratory ailments were striking people left and right.  Even the runegraver caught sick from a virus of unknown origin.  The sight of solitary crows flitting about or landing on fenceposts or rooftop only added to the grim mood of the town as cold and the occasional snow added to the bleak outlook.  The last outliers of the frontier left their vigil and homesteads preferring the walled protection of Helios as well as the promise of food and warmth as the daylight waned and the night waxed stronger.  The newcomers also brought tales of wicked procedures at a ruined shrine of a bygone era as well as the notorious crossroads further south where the most heinous and awful criminals were hung in wrought iron cages left exposed to the elements to contemplate their impending deaths.  And the crows still flew.  And cawed raucously.  And plucked out eyes.

The PC's felt something was amiss as a presence of crows like this wasn't seen since the early days of their awakening on some god-forsaken isle.  After listening to some grisly tales and some fearful recounting of others they decided to investigate and lay to rest this ill omen before winter set in full.  After a period of deliberation they decided to journey to the ruined shrine some miles north and west as their may have been a religious or cultic aspect to this and that seemed to be the likely spot to draw denizens of that ilk.  The fleshly waggon itself was dying and fast.  So were others.  Brother Antonius himself seemed to be nigh on his death rattle.  Wrapped in furs and braced against the bitter wind, they traversed to the shrine location described in the feverish stories of the last travelers into Helios.  The gray tones which signified day soon gave way to the t

Campaign » A Crow's Nest Upon Bleak Shores » 1/02/2020 10:20 pm

MrManowar
Replies: 62

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Session 13 part two: Ultimately, with the newfound knowledge gained, the PC's decided to head back to Hyperboria leaving this wondrous library behind.  Before leaving, they conversed with the bard who had stayed to reside in the enclave of books and other tomes of lore.  She told them of frost giants who attempted to gain egress, but were repelled.  With that in mind, the PC's departed and entered the chamber with the dog-headed muscle bound guardian to go back to the ruins of the cavern that led them here.  After farewells were exchanged, the PC's strode beyond the waterfall to a scene quite different than the corpses of the crab men they left behind upon entering the Repository.  Gone were the carcasses and in their stead was a coven of fish-men cultists babbling incoherencies to Xathoqqua while grotesquely limbering about giant frogs that were stationed about the pool.  With the macabre ceremony interrupted, the shaman gesticulated wildly and arcane energies filled the air and the cultists turned their ire on those who would dare disrupt the festivities!

Combat ensued immediately as water splashed and hissed about.  The giant frogs attempted to consume the PC's and several had to cut their way and sever tongue and mouth amidst the foul saliva-like goo they were covered in.  The bard and the ranger and necromancer kept the shaman and his sorcery at bay as the paladin, runegraver and barbarian smote death down on the cultists.  The ranger then turned his attention to the fish men after taking a wicked spear thrust to the torso.  The shaman's frenzied magic affected them all to harm, but eventually he was slain as the PC's triumphed over the cult.  Blood and gore infected the water and the PC's were sure the sounds of battle probably alerted whatever other nameless horrors were lurking.  How long had they been gone anyway?  Unsure of the answer to that question, they groped about in slow progress wary of potential danger.  They could see remote signs

Campaign » A Crow's Nest Upon Bleak Shores » 12/13/2019 12:21 am

MrManowar
Replies: 62

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Session 13 part one!  The PC's gazed up in awe at the magnificent opulence of the reception hall with it's marbled floors and exquisite sculptures as well as it's well tended mineral gardens whereas plants seeming made or carved of precious gems and masterwork artistry assailed their senses.  They were met quickly by tall hulking iron automatons whose every action exuded deliberate precision as well as impregnable defense.  "Good day to you all" one bowed slightly and began to pronounce the terms they would have to agree to to peruse anything in the Repository of Illysaes.  The PC's quickly discerned they were in another time, another plane, some other state of existence that predated the "Green Death" as if a memory in a bottle was preserved and sealed off from the intruding eyes and senses of a hostile world.  The summation of the iron automaton's cordial but stern welcome explicitly stated the terms they would follow.  Namely thus, they had to wear a headband and wrist shackles that would kill them instantly should they deface, steal or cause other violence to the texts contained therein.  Pincers and stingers would rest against their bare flesh to minister death to any who wished to cause harm or depletion to the Repository of Illysaes.  The coinage only granted entry, but not perusal.  Also, the PC's were informed that time passed differently here.  There was only chronological order, not time measured in increments as they were used to.  As such, they would not need food, water, sleep, etc. unless they wished it however in their own world time would pass as normal or even at what would seem a quickened rate the longer they stayed to research.  The PC's realized the gravity of the situation and agreed to the terms.  Each was assigned a scribal entity who would take notes or even produce a perfect copy of a tome, codex or papyri or skin they happened across in their research.  It was also clarified that they were in another plane of existence that was well defen

Campaign » A Crow's Nest Upon Bleak Shores » 12/12/2019 10:10 pm

MrManowar
Replies: 62

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Thanks for the kind words Hackhamster!  I'm trying to keep the same feel throughout the write up.  Here goes the next part of Session 12.

Session 12 Part Two!  The lambent torchlight cast eerie shadows as the misshapen room was revealed.  Seismologic shifting had definitely produced the strange layout alongside what must have been vigorous digging by things trapped beneath.  Three gaping portals were seen in the dusty gloom.  Skittering, scraping and dripping noises emanated from all passageways.  It was chosen to go right relative from the transportation tube.  Cautiously making their way, the PC’s found various fungi, some giving off faint luminescence, others exuding a deathly odor.  Puddles of murky liquid dotted the uneven floor as giant leeches lumbered and slid toward the PC’s eager for a taste of blood!  Melee broke out and soon the PC’s had slain the loathsome creatures feeding them only a little before the final smite of death.  After the sounds of battle had died down, two more distinct passageways were discerned.  One sharply upended and angled downward in a ruinous dead end but some locked chests were found but not all could be opened.  The decided not to risk the contents and eschewed hacking or bludgeoning them open and instead brought them back to the transportation tube area.  The other passageway led to a narrow tunnel of sorts with watermarked erosions and patterns in the tight wall space.  A rolling noise in a repetitive pattern was heard ahead.  With the ranger in the lead, he quickly leapt across the path of an oncoming boulder that promptly smashed into the runegraver.  With the runegraver toppled back, the cryomancer and bard discerned it was a magical trap that reset itself once the boulder reached the eschaton of its trajectory.  The paladin, bard and barbarian used their combined might to break off a stalactite and other larger rocks and block the path of the boulder.  Once that barrier was in place, the PC’s wound their way in a

Campaign » Xambaala Nights, or "What I did on my holiday" » 12/12/2019 10:09 pm

MrManowar
Replies: 48

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I really like the perspective of the necromancer as you continue the campaign!  Keep up the great work!

Campaign » A Crow's Nest Upon Bleak Shores » 11/09/2019 12:05 am

MrManowar
Replies: 62

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Session 12, part one!  And so the study begins... In the aftermath of the great autumnal festival, the PC's spent time in serious study with the sage trying to decipher the true locale of the Repository of Illysaes.  The rest of Helios spent their time harvesting and gathering as the winter years would soon be upon them all.  Already fell swift black winds swept down the crevasses and crags of the Spiral Mountain Array.  With an erudite scholar at their disposal, the more learned of the PC's were able to canvass many olden texts and while the more well traveled PC's were able to proffer information that filled in gaps the tomes were missing.  After much chance and heated discussion alongside veritable texts that made informed decisions, the PC's located the general region of the Repository.  Now, they had to set out amidst the gathering cold and frost as some flakes swirled about in the air.  After conversing with the stabler and wainwright, it was agreed horses would be employed as well as the stabler as travel was hastily planned north of Helios to a tendril of the Spiral Mountain Array.

A cold blustery morning greeted the PC's as they departed Helios for the north towards the foreboding Spiral Mountain Array determined to find the Repository of Illysaes.  Feet tread over cracked land as progress north was made inexorable.  An occasional shiver or grimace was seen as cold settled in and curses were muttered at the rapidly dwindling light of day.  After days of travel with ill hunting conditions, the few creatures they saw kept their distance and own agenda.  At long last they found what appeared to be a man made plateau of sorts although weather and erosion had left damaging marks.  There were pillars and stonework, ruined sculptures and signs of what may had been a great artistic center.  Now, they noticed tracks of wolves and their scat and bones of lesser mammals that probably was the meals of the former.  As the early night descended upon them,

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