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Rules Discussion » 3rd ed. combat sequence » 1/25/2022 5:08 pm

Antalon
Replies: 3

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Thank you both, that has made it crystal clear.  I don’t think the wording ambiguous in 3rd ed., perhaps more so in 2nd., hence my confusion and question.

I am still enjoying 2nd ed, and intend to use it for sometime to come.  Once the 3rd ed. books arrive (pre ordered from my FLGS), I will save them for ‘pure’ Hyperborea games.  Otherwise, I’m planning to use 2nd ed as the basis for my Midderlands game (Glynn Seal’s beautiful setting).

Rules Discussion » 3rd ed. combat sequence » 1/25/2022 7:54 am

Antalon
Replies: 3

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First, to comment how impressive 3rd ed is, and what surprised me most was the layout improvements: I thought 2nd ed very well laid out, but 3rd drops information just where you need it but never realised!

My question: is it now the case that actions in a combat round occur in a set sequence, from melee to movement? I ask because, for 2nd ed, there was no sequenced actions per se, with character’s taking whatever type of action desired (albeit many ran it with a specific sequence it seems), beyond the 2 phases.

Further, ties of initiative revert to a run down of any type of action in DX order (e.g., DX 18 choosing to move 1/2 and attack, followed by next DX character who may shoot an arrow)?

Thanks.

Rules Discussion » XP for places and new things » 11/22/2021 9:47 am

Antalon
Replies: 26

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Thank you all, that is now clear. 

I will be kicking off the game Saturday!  Proper D&D!  Great setting!

Rules Discussion » XP for places and new things » 11/20/2021 4:31 pm

Antalon
Replies: 26

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Hello all,

I would really appreciate some clarification on something bugging me badly: XP for magic items.  To quote the section (pg 434) “Each magic item is assigned suggested experience point (XP) and gold piece (gp) values. An item's XP value is intended for characters who retain the magic item earned or discovered. If the PC party elect to sell an item, the GP value is the typical sum derived from the sale. No additional XP is awarded for the sale of magic items.”

So, does this mean: 1) xp is awarded only if keeping an item, and 2) if selling the item, then no XP is earned even though it can be sold for a large cash value?

It is the term “typical sum” that throws me: sum of what? Gold, or XP?  Is the final sentence meaning that the XP value is not also added to any XP earned from selling a magic item?  Or, that selling items earns no XP?

CONFUSED!! https://cdn.boardhost.com/emoticons/confused.png

Rules Discussion » Ship movement per ‘day’ » 11/18/2021 3:49 pm

Antalon
Replies: 2

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Thanks.  That suits me.

Rules Discussion » Ship movement per ‘day’ » 11/17/2021 1:00 pm

Antalon
Replies: 2

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In the 2nd rules, page 270, is the distance covered in Movement per Day (Miles) for a 24 hour period, or just 8 hours (like foot movement)?

cheers.

Rules Discussion » Secondary Skills - how many? » 4/26/2020 5:02 am

Antalon
Replies: 8

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I think it coincidental drafting, without any rules intent.  Any of your 3 options are entirely possible.

Rules Discussion » Undead Type » 4/25/2020 12:06 pm

Antalon
Replies: 1

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Hello, is there a formula to calculating the Undead Type from AD&D or other OSR sources?

cheers

Rules Discussion » Turning Undead » 4/25/2020 12:52 am

Antalon
Replies: 3

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Thank you, that is how I suspected it may work, i need to read again when more awake.

Rules Discussion » Magic and movement » 4/24/2020 6:35 pm

Antalon
Replies: 3

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What about if using magic items? Table 92 seems to allow movement after discharging a magic item; albeit it isclear that casting a spell then prevents further action that round.

Rules Discussion » Turning Undead » 4/24/2020 5:04 pm

Antalon
Replies: 3

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If clerics successfully Turn, do they affect 2d6 undead of each affected Type of undead?  Example, 3 Shadow (Type 4)  and 3 groups of 8 Skeletons of Types 3, 2 and 1 respectively face a Cleric of TA 4 who attempts to Turn; rolling a 8 on 1d12.  Results are: none of the Shadows are affected; 2d6 Type 3 are Turned, 2d6 of Type 2 and finally 2d6 Type 1 are Turned.  Is this correct?

Rules Discussion » Magic and movement » 4/24/2020 4:18 pm

Antalon
Replies: 3

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=17.41pxThe magic and movement section of rules (pg 254) are fairly clear that movement should not be allowed once discharging magic items or using special abilities.  But, table 92 appears to contradict this.  Is this an error?

Rules Discussion » Monsters in lair » 4/24/2020 4:13 pm

Antalon
Replies: 3

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Thanks for thoughts on this. I like how ACKS uses %age in lair to place wilderness dungeons.

Rules Discussion » Monsters in lair » 4/12/2020 4:59 am

Antalon
Replies: 3

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The rules for monsters distinguish between the number encountered and treasure class based on whether the monsters are in their lair or not. However, unlike AD&D, ASSH has no % in Lair value in the monster description.  How do you determine whether a creature is in its lair or not?  Directly by design?  What about random encounters (especially wilderness ones)?

Bestiary » Men as monsters » 4/03/2020 3:53 pm

Antalon
Replies: 31

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Useful to know there’s a range of approaches.  I can see the benefit of using FA and CA to give men different abilities.  I favour treating men as monsters and liberally borrowing class abilities as useful.

Bestiary » Men as monsters » 4/02/2020 1:38 pm

Antalon
Replies: 31

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How do people treat stats for human opponents?  I note the Swords & Wizardry approach that treats human foes as monsters, with relevant abilities, HD, etc; rather than applying classes to human opponents.  Do you reserve ‘classed’ opponents for significant NPCs that are allies?  Or use classes for opponents too?

Rules Discussion » XP for places and new things » 3/25/2020 8:42 am

Antalon
Replies: 26

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I remember the old Rolemaster stuff; I played MERP a lot and travel felt like a trial worth XP.

I have yet to test these ideas, but last time I ran an OSR campaign (using ACKS) the players struggled with the rate of advancement and the fragility of their 1st level characters.  I wanted something that, in the very early stages of play, would give a sense of achievement without radically changing the Gold = XP dynamic.  The Xperience! awards are very much one off, to ease players into an OSR dynamic.  I did not want to just award levels every X number of sessions, I hate that for OSR as the experience system is an integral part of the play experience.  Of course, once players are hooked, the DM gloves come off https://cdn.boardhost.com/emoticons/lol.png

Rules Discussion » XP for places and new things » 3/21/2020 11:44 am

Antalon
Replies: 26

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I have been inspired to apply Jeff Reints ideas on experience to ASSH; but also considered experience for first time events that a new adventurer would face; each of the following would be a solo bonus award for each qualifying player character (I term Xperience!).  I post for interest. 

Xperience!
Participate in a (non lethal) bar room brawl 250 XP
witness the birth of your first child 250 XP
Spend your treasures in Drunken Debauchery (first recovered treasures) 250 XP
Suffer an ordeal of sorcery (on the first Sorcery saving throw) 250 XP
Survive your first deadly combat 500 XP
Discover an item of renown (wielding their first known magic item) 500 XP
Save a boon companion from certain death (staunch or heal wounds of a companion at -4 to -9 hp) 750 XP
Witness the undead rise! 750 XP
Vanquish a sworn enemy (must be a renowned rival that has inflicted personal injury to the PC) 1000 XP
Fight in a great battle 1000 XP
Observe the obscene rituals of an Otherworldly or Daemonic secret cult 1250
Survive an encounter with “Otherworldly entities” or Daemons 1250 XP
See the ‘other side’ (being raised from the dead) 1500 XP 

Xploration!
Survive a night and a day amidst the spires and streets of Khromarium 500 XP
Cross the Lug Wastes 50 XP (100 XP if you became lost)
Recover a mammoth tusk from the tar pits of the Lug Wates 100 XP
Sail the breadth of Brigands Bay 250 XP
Cross the Fields of Vol (as guests of a Kimmeri-Kelt tribe) 100 XP (200 XP)
Spend the night in the edge of the Trogos Forest 50 XP
Find gold in the streams at the heart of Trogos Forest 250 XP (100 XP thereafter)
Cross the River Vol 50 XP
See the sun rise on the city of Kor 250 XP
Recover a glyphed tile from the central plaza of Kor 1000 XP 
Cross the ice-bridge to the Islands of the Ape Men 1250 XP
Visit the Grand Temple of Artemis in Pandoros 500 XP (x3 if a man, x4 if clergy of Artemis)
On first visiting a named city, town or village 150 XP
On first visiting an unnamed settleme

Rules Discussion » Converting OSR monsters » 3/18/2020 8:53 am

Antalon
Replies: 2

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Thanks.  I hate challenge levels, and the idea of ‘balanced’ encounters!

Most the stats of monsters in S&W use the same HD and AC.  Damage levels seem to vary, and the XP needs to he reworked.  I am presuming that most OSR adventures allows enough treasure for suitable level advancement.

If I have time, I would swap out most monsters for AS&SH equivalents, but could live with any B/X or 1st ed AD&D inspired OSR adventure.

General Discussion » Introduction Thread » 3/16/2020 3:31 pm

Antalon
Replies: 581

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Looks like this is where I should have posted my first introducing myself post https://cdn.boardhost.com/emoticons/embarrassed.png


I posted in the Welcome thread....it seemed ... welcoming!

Board footera





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