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Rules Discussion » Reversing Petrifaction » 5/13/2020 6:48 pm

Doctor_Rob
Replies: 10

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The temporary nature of the Dispel Magic is a splendid idea! Creates an internally generated follow-on adventure in which the PCs have had a hand in crating and have motivation to see through. (I had a similar situation when my wife’s thief character caught mummy rot in an encounter in an ancient desert tomb.  The clock was ticking and they ended up raiding a temple for a scroll rumoured to contain the necessary incantation [Cure Disease])....

Literary Inspirations » Lin Carter » 5/04/2020 6:06 pm

Doctor_Rob
Replies: 17

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Thanks Ghul, that does clarify things. I’ve been wondering about this for a while...

Literary Inspirations » Lin Carter » 5/03/2020 7:40 pm

Doctor_Rob
Replies: 17

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I’m not quite sure why de Camp gets so much flack. I’m not a huge literary person, so may be missing something. I thought The Tritonian Ring was a great romp, with solid characters, and a well-developed milieu.  It can’t all be bad, surely?

Rules Discussion » XP for places and new things » 3/22/2020 7:37 pm

Doctor_Rob
Replies: 14

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Ghul wrote:

Great ideas! But I am not that generous at all. I think I would cut all these XP amounts in half and then make each one shared XP for the whole group, not awarded to each PC. Of course, YMMV.

Except witnessing the birth of one’s first child.  That has got to be worth a ton of XP! (That, and all that follows...!) 

General Discussion » Running GARDENS OF YNN with AS&SH - discussing atmospheric gaming » 2/12/2020 5:35 pm

Doctor_Rob
Replies: 10

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Handy Haversack wrote:

...
I wish Emmy Allen would do a POD version of her ice age RPG!....

Wolf Packs is a superb looking game.  The rulebook is rich with great ideas and pulp vibe.  A terrific take on the mesolithic world.

Re POD, it is possible to get a print on demand version via Drivethru.  The POD version is not listed with the PDF version, but appears to have a separate entry (so I can see how it might be easy to miss there being two formats).

Adventures » List adventures that would fit the Hyperborea setting » 1/20/2020 7:47 pm

Doctor_Rob
Replies: 43

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Cyclopean Deeps is another one that comes to mind (comes in two volumes)

Adventures » List adventures that would fit the Hyperborea setting » 1/20/2020 7:40 pm

Doctor_Rob
Replies: 43

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Thulsa’s Xoth campaign The Spider God’s Bride should fit right in.  Also, individual scenarios from his Ancient Kingdoms: Mesopotamia would also have the right vibe IMO.  

Adventures » Xoth.net adventures in Hyperborea? » 10/22/2019 1:53 pm

Doctor_Rob
Replies: 2

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The answer to the question depends on how complicated one want’s to make the conversion.   

I’ve been running Spider God’s Bride (SGB) using AS&SH and it runs just fine just superimposing the OSR on the 3rd ed stuff whole-cloth.  My approach is to keep things simple. I don’t bother with formal conversion or worry about any of the ‘splat’.  I’ve simply taken the spirit of a given scene or NPC in SGB and translated it into AS&SH terms.  Because the latter is designed to run S&S, this works just fine IMO.  Any deviation, the players are unlikely to notice (and does it really matter, anyway).  Monsters are easy because there are likely to be OSR equivalents ‘out there’ somewhere, or one just makes them up based on the SGB or 3rd ed source material.  Again, this is not an attempt at a faithful conversion, but rather to get the spirit of what seems to be intended. 

So in a nutshell, running SGB in AS&SH is a piece of cake.  

One thing to note, I use AS&SH rules to run the campaign in Xoth, not Hyperborea (no disrespect to Hyperborea).  Converting across the game world is not something I can comment on.  (That said, I’ve not made a big deal of the wider world because a high level of geographical knowledge is not extant in my interpretation.  I’m seriously considering subtly shifting things to a S&S alternate version of ancient Mesopotamia.  Of course, Thulsa has also written a  module set there too..).
 

Announcements » HYPERBOREA: Otherworldly Tales » 7/22/2019 7:33 am

Doctor_Rob
Replies: 94

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Bit late to the party too (only 12 hours...) so down in the 180s somewhere.

But the goal is reached already. Impressive!

Rules Discussion » House rules and changes to rules » 7/19/2019 4:35 am

Doctor_Rob
Replies: 35

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Thanks Spider.  I’ve sometimes wondered about using exploding damage, and this looks to be a solid implementation.  The HP boost at 1st level and exploding healing dice acts as a nice counter-balance for the PCs.

Rules Discussion » House rules and changes to rules » 7/19/2019 4:31 am

Doctor_Rob
Replies: 35

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rhialto wrote:

I use Tales of the Grotesque and Dungeonesque for inspiration: Vol. 1 has a d100 table of such backgrounds.

 
What a fabulous resource!  Positively ripe with ideas.  Thanks for the pointer.

Rules Discussion » House rules and changes to rules » 7/18/2019 3:54 am

Doctor_Rob
Replies: 35

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rhialto wrote:

No, the opposite actually: no skills added, but backgrounds like Escaped Slave, Graverobber, Sky Pilot, etc.

Expanded or more detailed backgrounds would be a nice addition for fleshing-out both PCs and NPCs.

I’ve not really looked into this in much detail.  Do folks have preferred lists for this sort of thing?

Rules Discussion » House rules and changes to rules » 7/18/2019 3:47 am

Doctor_Rob
Replies: 35

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Spider - with the exploding dice, I assume you are referring to damage dice?

I also run our combat as per LL or S&W with everyone just taking one big phase in initiative order.  This is not because of any objection to the phases as written, but simply to keep things simple and fast for the players.  We don’t use figures or floorplans to track movement, but just allow things to evolve freeform where the action plays out in our heads (the graphics and special effects can be SO much better there!).  But, I suspect the AS&SH two-phase action would be much more tactical and engaging for tactically-minded players if we were using figures and floorplans.

Re the topic thread, my house rules tend to orbit around avoiding insta-character death (death on failed save, level draining, death spells).  This is not because I think the original rules are bad per se (indeed, I know these have merit and can really affect the style and feel of a game), but simply because they don’t suit our gaming style.

Swordsmen & Sorcerers » Demihumans! » 7/15/2019 6:46 pm

Doctor_Rob
Replies: 67

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Elves and gnomes and hobbits... I have heard tell of these mystical creatures. But surely, any Hyperborean of sound mind wouldst see them for what they are; things that old wives conjure from the depths of their imaginings to frighten small children into doing the household chores.... Come now, the Long Night of winter draws close, and there are real enough horrors lurking in the darkness to freeze the blood of the mightiest. 

General Discussion » DCC Lankhmar » 4/11/2019 10:35 am

Doctor_Rob
Replies: 13

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Reminds me of the Ink and Incapability episode of Blackadder the Third where our hero has a run-in with Dr Johnson and his newfangled English Dictionary...

General Discussion » Midderlands Expanded deal of day on Drivethru » 4/11/2019 10:16 am

Doctor_Rob
Replies: 0

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Just a heads-up for those that might be interested.  As subject line says, The Midderlands Expanded is today's deal on Drivethru...

Sorcery » Mundane and quasi-magical texts » 3/06/2019 6:20 pm

Doctor_Rob
Replies: 3

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These are splendid - very evocotive!

Adventures » Halls of Tizun Thane: » 2/14/2019 3:24 pm

Doctor_Rob
Replies: 6

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That’s fantastic - thanks Caveman!

(Looking at this again, it seems like only yesterday.... How the years fly by.)

Comic Books and Graphic Novels » Armies & Arn's Revenge » 1/27/2019 5:22 pm

Doctor_Rob
Replies: 2

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Thanks for the heads-up on this; looks really interesting...

Rules Discussion » Experience points for monsters » 1/27/2019 4:56 pm

Doctor_Rob
Replies: 0

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I have a question about the experience points for monsters table on p294...

I'm just wondering what the origin of this progression is.  The progression (the XP value for a given HD range) looks different to the one in the 1e DMG/OSRIC as well as that for Holmes Basic or the Basic Expert book.  Is this progression bespoke for AS&SH or does it derive from elsewhere?

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