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Play-by-Post » The Scorched Sanctuary » Yesterday 6:44 pm

fireinthedust
Replies: 1872

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Iron Ranger wrote:

spotter wrote:

Sol rushes in, sword drawn, ready to kill.

19 on a d20. (actually rolled that just in case you were wondering)

Ha! No I trust my players' rolls!

Anything you need from us?

Play-by-Post » The Scorched Sanctuary » 9/16/2019 11:31 am

fireinthedust
Replies: 1872

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ooc: Ahh!  Also: did he have a flaming sphere prepared when he died?  (knows full well it's a new monster with at-will flaming spheres)

"Emral! Swordbrother! No, a foul spirit in his flesh. You will pay for defiling his body, fiend!"

Kondor knows the power of the flaming sphere spell from Emral's discussions. Instead of fighting him, the barbarian leaps back and up onto the rope from the ceiling - the hanging frozen bodies!  He uses the bodies as cover, to absorb the flames from the spell; and prepares to swing on the rope to chop at the undead abomination's head!

int:  11 (on a d20)
second d20 roll for whatever, either jumping or saving against the sphere:  6  (so... good if I go first, awful if I go last?)

Play-by-Post » The Scorched Sanctuary » 9/14/2019 5:23 pm

fireinthedust
Replies: 1872

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Iron Ranger wrote:

The platinum pieces holding the Warlocks eyes closed fall to floor, ringing out a perfect pitch against the blood stained stone floor.

"Who dares wake the dead?" croaks a gravel voice through a stiffening larynx.

“Dead?!” Kondor snatches his sword as he leaps back from the body as from an asp. His voice is a croak too, but one of grief and anger.

“I come for my sword brother, the fire lord Emral. I came to save him, or if needed, avenge him!”

Play-by-Post » The Scorched Sanctuary » 9/14/2019 8:40 am

fireinthedust
Replies: 1872

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Iron Ranger wrote:

Kondor holds his lantern forward peering into the burned out doorway.

There are 2 dead bodies suspended by a thick rope through the broken out hole in the ceiling, one hanging at around 6 ft. and the other above at 12 ft.
A few arrows and a sword lay in a pile beneath the bodies.
The room smells of flowers.

Books are stacked on the floor along the walls. There's a mattress on the floor on your right hand side.

The light illuminates the shape of a man, clad in brigandine. He's lying on his back, his hands lashed together with a whip  and resting on his still chest.

 

“Emral!” Kondor rushes to the body on the bed, turning it over, desperate for signs of life. He unbinds the hands from the whips coils.

“Speak to me, sword brother! Emral!!!”

Play-by-Post » The Scorched Sanctuary » 9/13/2019 9:58 am

fireinthedust
Replies: 1872

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Kondor moves forward, peering inside the building with the burned doorway, his lantern and sword ready.

ooc: if all goes well, we'll have caught up to where the game was previously!  Is the rope still hanging down outside?  Is there still the rope hanging down inside??

Play-by-Post » The Scorched Sanctuary » 9/12/2019 6:33 pm

fireinthedust
Replies: 1872

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Iron Ranger wrote:

Ha! I remember those days!

So... yay?

I’m going to have Kondor make his way through the wolf carcasses to the door. Given the skeletons in the main temple he’s keeping alert for any sudden reanimations.

“Emral? Are you here? Blast it, sorcerer, I came through this to find you. Speak!”

Play-by-Post » The Scorched Sanctuary » 9/12/2019 12:30 pm

fireinthedust
Replies: 1872

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I rolled a 6, but was rolling as quietly as I could to not wake a napping baby... so if it's bad, do we get points for raising new people for the hobby?

Play-by-Post » The Scorched Sanctuary » 9/11/2019 8:03 am

fireinthedust
Replies: 1872

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Iron Ranger wrote:

Kondor enters the gate and quickly finds himself slapped around by the whipping, unkempt, tall grasses, but manages to see a thin path through the cemetery, between the violent lashings.

There are stone headstones on either side of the pathway, buried beneath the grasses.

If he’s still not in the cemetery, would Sol be able to see him and the lantern from where he was?  Kondor is hoping to have Sol with him.

Otherwise: heading in and following the path.

Play-by-Post » The Scorched Sanctuary » 9/10/2019 9:53 am

fireinthedust
Replies: 1872

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"Let's get inside the building here. If the wolves come we can bottleneck them. A flame would do wonders, too. Maybe there's an interior door, too."

Kondor leads the way inside with Sol.

Play-by-Post » The Scorched Sanctuary » 9/09/2019 4:05 pm

fireinthedust
Replies: 1872

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Iron Ranger wrote:

Kondor makes his way to the open gate of the cemetery. The light of his lantern falls on a myriad of hoof prints in the snow at the opening made by -- WOLVES!

[Kondor roll d6.]

Paw prints?

5

Are the wolves still there?

Play-by-Post » The Scorched Sanctuary » 9/09/2019 7:09 am

fireinthedust
Replies: 1872

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"Hurry Sol, we should move quickly." Kondor waves the rogue to follow him, then holding his lantern forward starts moving to follow the tracks and investigate the room ahead.

Play-by-Post » The Scorched Sanctuary » 9/07/2019 11:50 pm

fireinthedust
Replies: 1872

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spotter wrote:

I'll attach my grappling hook to my rope and toss it over. Maybe I can snare it and pull it to within grabbing distance...

Can Kondor help? He’s on the other side of the fence already.

Play-by-Post » The Scorched Sanctuary » 9/06/2019 5:09 pm

fireinthedust
Replies: 1872

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“Sol! I’ve found the trail again! Emral and Malak for sure. We’re getting close, finally!”

Play-by-Post » The Scorched Sanctuary » 9/06/2019 3:39 pm

fireinthedust
Replies: 1872

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Iron Ranger wrote:

fireinthedust wrote:

Iron Ranger wrote:

Twilight begins.

Sol sees a sliver of metal on the ground within the whipping grasses on the other side of the wrought iron fence.

Kondor notices indentions in the snowfall about 30 feet away toward the treeline.

Oh hey!  Can we back track and check this out?  

Does it look like it's where the wolves and the other set of boot prints you mentioned had gone?

Ignoring the Kondor goes along the fence post...

While Sol is looking for a leg up, Kondor peers across the snow at those newly noticed prints. The prints are too large for wolves, especially at this distance. The bootprints you have been following bear the marks of the same bootprints you and Sol have been tracking for days leading to this accursed place.  These new prints are altogether different.
 

“These are strange tracks. After we search the battle you saw, we should follow them.” Kondor points to the new prints so Sol can see.  “For an abandoned ruin, there are many trails.”

Ooc:  okay now he goes to the original plan - in the gate and along the fence and wall.  Kondor has the lantern in one hand, his sword in the other.

Play-by-Post » The Scorched Sanctuary » 9/06/2019 11:21 am

fireinthedust
Replies: 1872

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Iron Ranger wrote:

Twilight begins.

Sol sees a sliver of metal on the ground within the whipping grasses on the other side of the wrought iron fence.

Kondor notices indentions in the snowfall about 30 feet away toward the treeline.

Oh hey!  Can we back track and check this out?  

Does it look like it's where the wolves and the other set of boot prints you mentioned had gone?

Play-by-Post » The Scorched Sanctuary » 9/06/2019 11:19 am

fireinthedust
Replies: 1872

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"Let's find the gate. An accursed place like this could see even your proven-sure step attacked by the evil in the air. Unless you've a sacred flower of healing, or the skill of some Khromarium sawbones, those blades could kill. Or infect your wound with some evil. Or something!"

ooc: yes, I'm super paranoid... and I still lost my last character! This place is death! DEATH!!!
But still, we might as well leave a path for retreat in case we're wounded and need to get past the fence. If we break an arm and have to flee, being impaled on the fence is not a happy way to go.

Kondor follows the rail until he finds a gate or opening, then moves back, following the rail towards the wall that Sol saw through the window.

Play-by-Post » The Scorched Sanctuary » 9/05/2019 8:58 am

fireinthedust
Replies: 1872

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d12: 4

And, btw, I always roll. The 12 was real! Crazy, huh?

Play-by-Post » The Scorched Sanctuary » 9/03/2019 8:52 am

fireinthedust
Replies: 1872

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Going Bastard Sword, and I'm hoping to take back the whip from Emral when/if we get there.  I'm not sure if Medium Armor would automatically make him lose his barbarian unencumbered AC bonus.

I'll have to find the most recent copy of the map so I can transfer it to some graph paper I just got (it's fancy graph paper).

I'd like to have them follow the fresher footprints, also because we didn't go around that side of the map previously and I'm curious what's there.  

Play-by-Post » The Scorched Sanctuary » 9/03/2019 6:47 am

fireinthedust
Replies: 1872

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Iron Ranger wrote:

fireinthedust wrote:

Iron Ranger wrote:

OOR: heads up - Kondor is master of Bastard sword, but equipped with Long sword.

Oops! Can I adjust that?

Of course, which way?
Also, going through your character sheet, I'll give you the 12+1 HP, but I'm only seeing a +1 AC bonus from DEX, so with the studded AC is 5.
And what is Kondor's extra language?
 

The AC bonus for being a barbarian! He’s unencumbered when he drops his backpack, right?
Extra language... I will ponder this.

Play-by-Post » The Scorched Sanctuary » 9/02/2019 2:18 pm

fireinthedust
Replies: 1872

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Iron Ranger wrote:

OOR: heads up - Kondor is master of Bastard sword, but equipped with Long sword.

Oops! Can I adjust that?

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