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Adventures » Forgotten Fane of the Coiled Goddess [spoilers therein] » 9/19/2019 8:20 pm

I played in a session run by Ghul at one of my first Gary Cons.

My monk challenged to bad ass monk guy to combat. He knocked my ass out cold.

However, later I did use a pot of boiling rice as an improvised weapon and rolled a critical hit with it.

Very memorable module. Especially when a barbarian goes all berserk on a dinosaur and basically kills it single handedly. Right Handy?

Bestiary » Minotaurs info needed » 9/19/2019 8:18 pm

The Tiled Labyrinth in the Saving Throw zine fundraiser for Kramer has a great way to handle a minotaur labryinth that is a really great mechanic. No "you are confused" at intersections.

Swordsmen & Sorcerers » Thief class/subclass review - feedback » 9/19/2019 8:12 pm

The thief and subclasses are one of those classes that are good to have in the party purely from their ability to find secret doors.

I think the legerdemainist and scouts are probably the 2 mostly commonly run of the bunch I've seen.

While I think it is most important to have a monk or runegrave in the party (a shamn will do in a pinch), a thief and subclasses are very hand to have.

Hyperborea » One idea for ley lines and demi-obelisks. » 9/08/2019 10:26 am

I totally forgot about the weirdness of that setting.

I don't think I had as an ambitious an effect for the demi-obelisks as those obelisks

Hyperborea » One idea for ley lines and demi-obelisks. » 9/07/2019 4:43 pm

I created an svg file with an idea for some ley lines for Hyperborea.

Ok, now this idea is a few steps to pull off.

You you need a program that can read svg files. Inkscape is my choice but Illustrator will work as well.

You can get Inkscape for free from

You can download the file with the ley lines from:

Once it is installed you will also need the color map from ASSH 2E.

Start inkscape, and then do a File->Open of the pdf of the map. 

For the PDF import options I use the Poppler one.

It's gonna take some time for it to load.

Once it has loaded. You will want to import the ley line file. File->Import

You will need to center it on Mount Vhuurmithadon. The NW tip of it should be around the obelisk in Sharath as well.

Now you have one of my ideas for ley lines.

I also have this idea of demi-obelisks that are smaller and are at the intersection of the ley lines and the lines of latitude on the map. They might has be at other points on the ley lines as well.


Rules Discussion » Character creation question. Class and skills? » 8/31/2019 9:28 am

Replies: 21

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Some of the classes have an explicit tracking skill: barbarian, huntsman, ranger, and scout.
I might give a chance like 1 or 2 in 20, maybe more depending upon what they are tracking and such.

Of the classes with tracking in the worst conditions they are general 4 in 12, so giving the other classes even a chance seems a bit generous to me.

But like Chainsaw wrote earlier, I try to be a bit flexible and let player creativity and the situation influence things. That being said, even a barbarian with a 10 in12 (10:12 in ASSH notation) chance to track under the best conditions can still wrong a 12. :-)

Hyperborea » Flora/Fauna » 8/30/2019 6:42 am

Replies: 11

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BlackKnight wrote:

Kevmo wrote:

I just can't suspend disbelief on a 13 year year with regards to animal/crop/plant growth and health

...  Or Hell, it's a kind of magic world...

This exactly. I don't sweat the need for a simulacram.

But to each their own. You might worry about it your game, but it's not a concern in mine.

Hyperborea » Flora/Fauna » 8/27/2019 3:09 pm

Replies: 11

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I don't think you can impose mechanisms into a fictional setting from a non-fictional one.

Hyperborea for the most part has an internally consistent environment. I don't think one should worry too much about life finding a way.

Having communities planning for Nightfall totally makes sense. I've been adding underground granaries to towns of any size. Those are easier to construct than any above ground structure in my opinion.

What happens in the uncivilized parts of Hyperborea? Who knows, that's the makings of a great adventure I bet.

General Discussion » 169 Months of Hyperborea » 8/18/2019 2:48 pm

Replies: 17

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Let me know if you find any errors.

I think I've rooted most of them out, but as you know they are pernicious things.

General Discussion » 169 Months of Hyperborea » 8/17/2019 1:14 pm

Replies: 17

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I think I've sorted out a way.

This is what we have computers for :-)

Rules Discussion » Becoming lost bonus » 8/16/2019 9:06 pm

Ghul wrote:

gizmomathboy wrote:

Woohoo! Ghul didn't hate the idea!

I've thought about it a bit and I think I'll go with the die progression idea.

I would have to ponder Iron Ranger's experience idea a bit.

First though, I'll try out the base idea and see how it plays out.

Die progression would be my preference, too. I wish I'd thought of it!

You did when you changed the Becoming Lost roll from d6 with a party with no wilderness trained classes to d8 to one that does have such a class.

Keeping with the "normal" set of dice gives 3 more improvement levels possible (d10, d12, d20). If one wanted to bake that into the class then those could come at levels 3, 6, 9 or 6, 9, 12 depending upon how generous one wants to be.

General Discussion » 169 Months of Hyperborea » 8/16/2019 9:01 pm

Replies: 17

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Ok, typo fixed.

I'm surprised no one noticed it.

The first day of each month was being changed to match the year of the cycle. I was changing it in the upper right area to track which year in the cycle the calendar was for. My regular expression was sloppy. I've fixed that. ponder DMPrata's suggestion...

General Discussion » 169 Months of Hyperborea » 8/16/2019 8:56 pm

Replies: 17

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DMPrata wrote:

Not criticizing at all, but something I would find useful as a referee would be sunrise/sunset times, in lieu of hours of daylight figures.

Sure...increase the level of difficulty! :-)

I'll have to look into that, I mean, it's just a little program that is doing the hard work. I was half considering it, but put in the "do later" bin since I'm a lazy bastard.

The simplest way would be to split the day evenly on noon. Then decide how to deal with some of the fractions. The daylight increment is 5 minutes so that will be the rough increment as well.

So a day with 5 hours 25 minutes of daylight (Month IV, Week 1, Cycle 2) would have sunrise 2.5 hours before noon and sunset 2.5 hours after noon. Then to deal with that damn 25 minutes, sunrise comes 15 minutes earlier and sunset set 10 minutes later (from the 2.5 hour split) so:

Sunrise: 9:15am
Sunset: 2:40pm

Would that be a reasonable way to handle it?

I think it would be doable. I can fiddle with it and see.

General Discussion » 169 Months of Hyperborea » 8/16/2019 11:59 am

Replies: 17

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Crap, I've found a typo in the files. Once I get it sorted out I'll post new links (and edit the old ones).

Rules Discussion » Becoming lost bonus » 8/16/2019 11:56 am

Woohoo! Ghul didn't hate the idea!

I've thought about it a bit and I think I'll go with the die progression idea.

I would have to ponder Iron Ranger's experience idea a bit.

First though, I'll try out the base idea and see how it plays out.

Rules Discussion » Becoming lost bonus » 8/16/2019 7:20 am

Probably not. I might give less of a chance for tromping around the same neck of the woods for some repeated period of time maybe.

Rules Discussion » Becoming lost bonus » 8/15/2019 2:48 pm

So, Becoming lost is d6 based, unless there is a barbarian, huntsman, ranger or scout in the party, then it is d8 based.

I am pondering a rule that if there are 2 different "wilderness" capable members in the party than they are less likely by 1 (but can go no lower than a 1:N chance) to become lost.

So a party with a scout in the Lug has a 3:8 chance to get lost. If they had a scout and a ranger that would change to 2:8.

Alternatively, it just might change to d10 based. It doesn't change the table and the chances are roughly the same.

The reason for this is that the different classes are trained just a bit differently than the others so that combined they are a bit better at not getting lost.

Good Idea, Bad Idea, or Meh?

Hyperborea » Wild Boar Hunt » 8/14/2019 8:39 pm

Looking at the map, I think the peninsula to the "west" of Khromarium would be ideal. It's not the Lug but the travel to those hills would take the upper crust through it. However, I think the peninsula could be reached within a day or two of travel.

Heck, if it's a special enough of a hunt the island to the "southeast" of Khromarium and "south" of Stonebrook could be a sanctuary specifically maintained for this. The downside is having to sail to it, but hey, party barges ahoy.

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