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Maps » Khromarium and Northward with Permission: » 8/06/2020 5:09 am

rhialto
Replies: 11

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Really well done! You need a break...

Rules Discussion » Unarmed combat as mastery/grand mastery » 8/04/2020 5:52 am

rhialto
Replies: 15

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gizmomathboy wrote:

Yep, that is why I think I love Hyperborea so much. It took the rough edges off of 1e.

Each class isn't watered down or something. Fighters are a good choice in the long list of choices, not just a compromise that gets swallowed up by magicians and such around 5th level.

There is no "power balance", there are trade-offs for each class and it matters.

Pretty much sums up how I feel about AS&SH, too: well said. https://cdn.boardhost.com/emoticons/cool.png
 

Rules Discussion » Hide bonus » 7/27/2020 5:47 am

rhialto
Replies: 5

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Welcome to AS&SH! You'll find the rules are very easy to tweak as you see fit.

General Discussion » Khromarium and Swampgate Placement: » 7/24/2020 8:02 pm

rhialto
Replies: 12

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Concur on the skyships: they should be used as devices to get PCs from one adventure to the next. Maybe even from Hyperborea to Saturn...https://cdn.boardhost.com/emoticons/grin.png

Maps » Lemuria Map with Permission: » 7/19/2020 7:05 am

rhialto
Replies: 6

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Awesome, thanks much!

Swordsmen & Sorcerers » Monks: Multiple Empty Hand Attacks? » 7/15/2020 6:28 pm

rhialto
Replies: 11

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Ghul wrote:

rhialto wrote:

mabon5127 wrote:


I would agree with this house rule. I have a Hyperborean Monk in my campaign that gets stat bonuses and I would consider giving them multiple attacks as well as Mastery and Grand Mastery with open hand attacks. Heroic fighting with Open hand makes sense as they could def win a bar fight!!! They are always the weirdest of classes.
 

I've house-ruled in stat bonuses for Monks, but not multiple attacks: I like the Mastery and Grand Mastery with unarmed attacks idea, though!

I can sympathize with the idea of stat bonuses for the monk being allowable in a future revision, but it would probably compel me to revise (slightly decrease) the damage bonuses incrementally gained through level advancement. I am opposed to the Monk or any other non-fighter class from gaining the benefits of Mastery and Grand Mastery, because these are designed to be the purview of fighters (mastery and grand mastery) and fighter subclasses (mastery) alone. Fighters do a few things really well. Like fight. And fight! And that means grand mastery! Monks get to talk to pine trees, dogs, and fall down a cliff without getting hurt. They can also heal themselves, and stun an opponent with a single blow. I say give fighters their due, and let them be the masters of what they are the masters of without letting some cleric subclass rain on their parade. ALL THIS BEING SAID: House rule as desired, friends -- I want you guys to do that! My opinions and even the written rules are all but guidelines, for you are the master of your own game. 

Now, as far as multiple attacks go, I would rather bake in the 2/1 for monks as part of the class rather than have it be a component of two-weapon fighting, which is an OPTIONAL rule. Not every referee is going to embrace advanced combat actions, because although they provide interesting options, there is no doubt that they can slow down combat. That's why they're optional. Referee's prerogative. 
 

Swordsmen & Sorcerers » Monks: Multiple Empty Hand Attacks? » 7/15/2020 8:16 am

rhialto
Replies: 11

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mabon5127 wrote:

Spider of Leng wrote:

Yeah, that looks right to me.  And personally it's a big reason not to play a monk in this game as you lose arguably their coolest ability.  In my regular 1e/OSR games I also ditch the rule whereby monks don't get ability score bonuses for strength and dexterity.  And guess what, it doesn't break the game at all.  So I say, if you want to just use the standard AD&D or S&W or LL monk open hand attacks, go for it!  It's your game.

I would agree with this house rule. I have a Hyperborean Monk in my campaign that gets stat bonuses and I would consider giving them multiple attacks as well as Mastery and Grand Mastery with open hand attacks. Heroic fighting with Open hand makes sense as they could def win a bar fight!!! They are always the weirdest of classes.
 

I've house-ruled in stat bonuses for Monks, but not multiple attacks: I like the Mastery and Grand Mastery with unarmed attacks idea, though!

General Discussion » Modiphius Conan & AS&SH » 7/10/2020 8:04 pm

rhialto
Replies: 55

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Hmmm, quite inspiring from a flavor standpoint...can't say I ever cared for the d20 Conan rules, but this kind of non-mechanical stuff is interesting.

Announcements » Christmas in July Sale! » 7/03/2020 9:21 am

rhialto
Replies: 2

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On behalf of my players, I thank you!

Adventures » Looking for suggestions for a jail break scenario » 6/22/2020 8:02 am

rhialto
Replies: 6

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Blackadder23 wrote:

Another possibility would be an underwater prison - maybe a repurposed Atlantean facility. Possibly accessed by primitive submersibles? Perhaps the warden is in league with fish-men or crab-men?

I always tend toward a "fantastic" scenario. That's why I play fantasy games! https://cdn.boardhost.com/emoticons/smile.png

Yes, that sounds suitably AS&SH-ian!

Adventures » Looking for suggestions for a jail break scenario » 6/20/2020 6:29 pm

rhialto
Replies: 6

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tomas wrote:

So, assuming that Khromarium has a "hard labor" category for prisoners, where would the city elders have the punishment take place away from the city itself and possibly provide some economic benefit?

Hmmm...an island just offshore? Since it's probably a "strange bird", maybe name it after a pterodactyl or pteranodon?

Announcements » Glacial Ice ~ Hyperborean Dice » 6/17/2020 6:16 pm

rhialto
Replies: 37

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Ghul wrote:

Thanks, and as I stated at the KS page, we are bringing on the WOE even though we didn't exactly hit the number. Close enough! ;)
 

I know my players will greatly appreciate the wealth of woe...

Announcements » Glacial Ice ~ Hyperborean Dice » 6/16/2020 5:07 am

rhialto
Replies: 37

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Congrats Jeff, on another fine KS!

General Discussion » Modiphius Conan & AS&SH » 6/14/2020 4:17 pm

rhialto
Replies: 55

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Spider of Leng wrote:

And I'm not allowing ability scores to exceed 18 FWIW.

Yes, I will only do so if we ever play an Epic AS&SH campaign (levels 13+).

General Discussion » Modiphius Conan & AS&SH » 6/14/2020 12:36 pm

rhialto
Replies: 55

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Thanks for the class examples: are those Hackmaster, or your house-ruled version of AS&SH?

General Discussion » Modiphius Conan & AS&SH » 6/14/2020 6:44 am

rhialto
Replies: 55

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Caveman wrote:

Yeah abilities are an awkward one, a character with Str 20 due to a +1 Cultural boost and the player selects a +1 Str for age (after reaching age 21) as there seems to be no written restriction on that fact; means creating an addon to top of each Attribute chart for any bonuses. In fact I wander what a Str 19 does?

I've extrapolated the AS&SH attribute tables into the same range as the Deities and Demigods book: so Str 19 is +3/+3 hit/damage, 7:8 Test, 40% Extraordinary Feat. I did this in preparation for an Epic AS&SH game, beyond 12th level. It's not too hard to figure out.

General Discussion » Modiphius Conan & AS&SH » 6/13/2020 6:44 am

rhialto
Replies: 55

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Spider of Leng wrote:

Incidentally, I added the following classes from 4e Hackmaster:
Conjurer
Enchanter
Bounty Hunter
Gladiator
Pirate
Soldier
Swashbuckler
Acrobat
Brigand
Infiltrator
Charlatan
Minstrel

I'm not familiar with Hackmaster (aside from the name): what would one of these classes look like in AS&SH terms (e.g., FA, CA, TA, HD, class abilities, etc.)?

General Discussion » Modiphius Conan & AS&SH » 6/11/2020 9:00 am

rhialto
Replies: 55

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Thanks for sharing: I'm curious to see how these play out with your group.

General Discussion » Modiphius Conan & AS&SH » 6/10/2020 4:39 pm

rhialto
Replies: 55

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Spider of Leng wrote:

For us, the most important thing is just using a system we grasp.  So there will be some tweaks to make it more "Hyborian," but I certainly don't want to re-invent everything and change too many base AS&SH rules since that would defeat the underlying purpose.

One thing I've noticed in the past few years is that I just don't find it as easy to learn new systems and mechanics.  And it seems that many new games add tons of mechanics just to be different, rather than speed up play...With AS&SH I have no such concerns and it plays very fast at the table.

Same here: I used to be the Emperor of New Systems, even mashing up (Harnmaster combat with DragonQuest magic being our favorite frankensystem). Now I'm down to olden-D&D (AS&SH) and Classic Traveller, either of which I could run with zero prep, and which can be repurposed for whatever genre I care to run.

Announcements » Canvas Maps Restock » 6/10/2020 4:31 pm

rhialto
Replies: 15

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gizmomathboy wrote:

 
I have some foam stuff between the clips and the map to help protect it some (on both sides of the map).

Cardboard or something would work as well I bet.

The map looks rather durable but it doesn't hurt to protect it a little bit.

Yup, it's tough, but no need to be reckless.

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