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Bestiary » MMM - Mini-Monster Manual » 10/13/2019 9:15 am

Jimm.Iblis
Replies: 22

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By the way — I have hundreds of monsters converted from Pathfinder and other OGL/Creative Commons sources. If anyone has a request, hit me up. I have a pretty good quick conversion formula distilled from comparisons of D20 and old-school D&D monsters (for those who are particular about having some rules skeleton to their creatures). 

Bestiary » MMM - Mini-Monster Manual » 10/12/2019 6:52 am

Jimm.Iblis
Replies: 22

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Snail, Giant Cone (2HD) | ×App 1-6 | AC 4 | MV 10, climb 10 | HD 2 (hp 8) | ATT bite (1d4 +grapple, poison) or harpoon (20' 1d8 +poison) | SA/D: marine camouflage; poison; spit tethered harpoon, shell | SV 16 | ML 10 | INT non | DX 5 | SZ M (4') | TC - | XP 76 | Instinct: relentless predator
This hog-sized spotted snail leaves a viscous trail of slime in its wake as a long rasping proboscis tastes the air for prey. Its intricately patterned shell is roughly shaped like a cone. 
— Surprizes on a 3:6 when submerged in water
— Shell: gain +4 armor (0) but can't move or attack.
— Poison causes paralysis, followed by death in 2d4 rounds (save negs). If saved, pain causes -2 all rolls and makes feats impossible for 1d6 days.
— The victim of a bite automatically takes 1d4 damage per round for as long as the snail is attached.
— The snail can fire its tethered harpoon at an opponent up to 20 feet away. If snail hits, the filament latches onto the opponent’s body, hindering them. This drags the stuck opponent 10 feet closer each subsequent round unless that creature breaks free. The filament has 10 hit points and is AC 2. If the filament is severed, it grows back within 1 hour.

Snail, Giant Cone (4HD) | ×App 1-4 | AC 2 | MV 10, climb 10 | HD 4 (hp 16) | ATT bite (1d6 +grapple, poison) or harpoon (30' 2d4 +poison) | SA/D: poison; spit tethered harpoon, shell | SV 15 | ML 10 | INT non | DX 4 | SZ L (8') | TC - | XP 225 | Instinct: relentless predator
This 8-foot long spotted snail leaves a viscous trail of slime in its wake as a long rasping proboscis tastes the air for prey. Its intricately patterned shell is roughly shaped like a cone.
— Surprizes on a 3:6 when submerged in water
— Shell: gain +4 armor (-2) but can't move or attack.
— Poison causes paralysis, followed by death in 1d4 rounds (save negs). If saved, pain causes -2 all rolls and makes feats impossible for 1d6 days.
— The

The Tavern » Cincinnati OH » 10/07/2019 7:03 pm

Jimm.Iblis
Replies: 6

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Just a big old bump that I'm still looking for another couple of players in the southern Ohio north Ky area that might be interested in a 3× monthly ASSH game in Cincinnati, set in Zothique.

Rules Discussion » Rules for adding Elves, Dwarves, Gnomes and Halflings to ASSH » 10/07/2019 6:51 pm

Jimm.Iblis
Replies: 13

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joethelawyer wrote:

I'm just using ASSH as the base rule set to run a Greyhawk game

Dude, that's like my next big 'wish-upon-a-thing-to-run.' ASSH is such a great system/engine it is fantastic to see it being used in the general RPG fantasy realm. 

The Tavern » Sunday: Early evening Roll20 » 10/07/2019 6:45 pm

Jimm.Iblis
Replies: 3

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Mods can delete this thread. I've been done with Roll20 for months.

Hyperborea » Where is Stygia and Kush? » 10/05/2019 3:45 pm

Jimm.Iblis
Replies: 7

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Might be worth mentioning that, imho (and a few others 'bout these parts) that the AS&SH engine works swimmingly with games set in and around the Hyborian Age of Conan.

Rules Discussion » Character creation question. Class and skills? » 9/05/2019 12:28 pm

Jimm.Iblis
Replies: 21

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He can use his Dex for a to-hit modifier if he hurls his daggers.

Hyperborea » Flora/Fauna » 8/28/2019 3:24 pm

Jimm.Iblis
Replies: 11

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You're not even talking about the presence of predator gigantism, which implies huge numbers of prey animals, all of whom gotta eat! 
I say there is a diffused luminous radiation (ala Lovecraft's "red-litten" N'kai or "blue-litten" Kn'yan) that seeps up from the vaults of Underborea, allowing plants to survive without sunlight.

General Discussion » Introduction Thread » 6/24/2019 8:40 am

Jimm.Iblis
Replies: 536

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Crawdad wrote:

I’m from Virginia, in the USA. I can’t do the online games as I’m deaf. So the PbP forums is what I’m confined to. I have GM’d plenty of face to face games (I wear a hearing aide) and can run a PbP AS&SH adventure of my own design if I can get enough interest.
 

Definitely interested in a PbP if roleplay and character development is encouraged.

General Discussion » Introduction Thread » 6/23/2019 11:25 am

Jimm.Iblis
Replies: 536

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Crawdad wrote:

I just need a group to play this with!

I've a group using the AS&SH engine in Smith's Zothique setting. We play Sunday evenings on rotating weeks on Roll20. We're playing tonight actually. PM if you are interested in joining us.
 

Hyperborea » A question about the setting as a whole » 6/21/2019 12:11 pm

Jimm.Iblis
Replies: 20

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I've used the AS&SH engine for games set in Howard's Hyborian Age, Smith's Zothique, FGG's Lost Lands, and McKinney's Carcosa. It's the most versatile OSR system I've encountered. Do what you want with it, nobody is going to tell you you're having bad-wrong-fun. 

The Tavern » Sunday: Early evening Roll20 » 5/23/2019 12:59 pm

Jimm.Iblis
Replies: 3

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@BlackKnight I am up to a party of 5-6; but I'll PM you if someone drops.

Rules Discussion » A quick question about monster Hit Dice » 5/15/2019 11:41 am

Jimm.Iblis
Replies: 24

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achiriaco wrote:

I roll for every monster encounter

I started doing this too, admittedly using a virtual die roller to get quick, lined up results. It's probably OCD of me, but it does make me think about monsters as having existence outside of the the few minutes they are "on-screen" encountering your players.
For example, I had an encounter with four stirges my last game. Two had nearly max hit points—5 and 7, decided thus they were sated on something they attacked earlier—while the other two were unlucky in that they had 1 and 2 hit points—runts of the flock who didn't get in on that sweet giant rat action earlier.
This made the two starving stirges a little more desperate and reckless, while the other two... not so much. The two starving stirges were quickly dispatched, an the two fatties worked out that they'd best find desert somewhere else.
In another encounter I had a bunch of skeletons who wound up with 1s and 2s in hit points, so I decided they were turned and damaged by an NPC group elsewhere on the level.

TLDR rolling hit points stimulates my brain's verisimilitude ideator. 

Bestiary » Anybody created a Night Hag » 5/08/2019 4:28 pm

Jimm.Iblis
Replies: 5

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Yes. 

Gygax, Gary. Advanced Dungeons and Dragons Monster Manual. TSR Hobbies Inc., 1979. "Night Hag" pg. 73
 

The Tavern » Sunday: Early evening Roll20 » 5/05/2019 7:08 am

Jimm.Iblis
Replies: 3

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I have room in my recently rolled out Sunday AS&SH game, set in CAS's Zothique (or more precisely, my own somewhat gonzo interpretation).
Approaching our second session, the party have delved into a recently revealed ziggurat many centuries lost, but not remotely abandoned (perhaps you've heard this B4...)
I push roleplay and discourage gamey speak as much as possible. 
PM if interested. 

Sorcery » Magic in Astonishing Swordsmen and Sorcerers of Hyperborea 2e » 4/26/2019 6:43 pm

Jimm.Iblis
Replies: 21

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Blackadder23 wrote:

Lots of good stuff in post no.15.

Can I upvote this? I love everything about this post. Don't forget Pelias in Scarlet Citadel, Uses necromancy, shapeshifting, and summons a bat-demon. High-level magic-user stuff.  Also a stand-up dude who helps Conan regain his throne, and has no tentacles or nothing.
And not to belabor the point, we're talking about a CAS-derived world here. The vast majority of his stories involve wizards and necromancers, likewise sans tentacles or whatnot from using and abusing their sorcery.
The idea of corruptive magic in RPGs is an RPG conceit, invented by RPG writers. I agree that contemporary versions of D&D that frontload their wizards—and that have magical technology everywhere—are way too much. But old-school systems that see very limited magic use built into the engine are just about perfect for sword-and-sorcery.

Spellbinder wrote:

There is room for variation within the genre I guess.

Its also okay to be wrong. That's how learning and growing happen.

Rules Discussion » House rules and changes to rules » 4/26/2019 6:07 pm

Jimm.Iblis
Replies: 27

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Ynas Midgard wrote:

I don't think the table on p244 is meant to show the order of actions in a given phase.

Tell that to my referee.

Ynas Midgard wrote:

Uhm

What's up with that friend?

Rules Discussion » House rules and changes to rules » 4/25/2019 5:54 pm

Jimm.Iblis
Replies: 27

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The thing is, you don't need to have a skill list for players to hem and haw over. Just assume they are good at things related to their class and background and use the x-in-6 resolution mechanic. These games' simplicity are the best thing about them. Lots of other games have more elaborate skill systems if that's what you're after.
2-phase combat is unique to the game, almost a trademark. It works so well I'd port that to other OSR systems and not the other way around. But I do use the BX/Moldvay way of organizing the phases, namely Move→Missile→Magic→Mêlée rather than As&sH's Mêlée→Missiles→Magic→Movement. But if you hate your players' spellcasters, than by all means go by the book.

Edit: Also, please try the game as is, without preconceptions about what you think it needs for houserules. You might be surprised, probably pleasantly.

Sorcery » Spell Ranges Outdoors » 4/24/2019 3:06 pm

Jimm.Iblis
Replies: 2

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Both Moldvay D&D and Gygax AD&D explicitly state that spell ranges (but not AoE) convert from feet to yards when outdoors. I thought I'd seen that in AS&SH somewhere, but when it came up in game last night, no one could find where. With my own game coming up soon, I'd like to know if it's in there and I derped it over, if it was omitted, and if the latter deliberately or accidentally. Tia!

Sorcery » Magic in Astonishing Swordsmen and Sorcerers of Hyperborea 2e » 4/24/2019 2:54 pm

Jimm.Iblis
Replies: 21

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The "low, corruptive magic" in sword & sorcery meme needs to die.

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