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Rules Discussion » Firearms Rules » 9/24/2021 12:23 pm

lige
Replies: 3

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Well cannons have been in play!  In the next to last session one of the players rode up to a fortress to draw the enemies fire while the rest of the party executed the rest of their plan (causing some discussion of the first scene of Dances with Wolves and then the rest of Kevin Costner's oeuvre).  Unfortunately for him they had a small cannon and got a shot at him as he was riding away.  I've decided to go with the 10x10 area of impact from Hyperborea combined with the HR4 save vs parylyzation (I used a straight avoidance save in this case) or take big damage.  Well it hit and he failed his saved but survived!  His horse wasn't so lucky.  He ended up sending out this clip to the group after the game(thanks wind!):   


I've attached my rules, they're basically a mash up of the DMG, HR4 and Hyperborea.  I really liked the area of effect concept but I didn't want to have to roll to hit everyone within it.  I also wanted a resolution that would work ok with a TotM sort of setup.  I added some mishaps to discourage the casual use of these powerful weapons (who am I kidding we're talking about PCs!).  My wild shots table is a first cut.  I'd love to hear if anyone has any thoughts.

https://www.dropbox.com/s/6vm37cozt2pbji9/Cannons%20%26%20Catapults%20Rules.pdf?dl=0

Rules Discussion » Firearms Rules » 9/01/2021 12:04 pm

lige
Replies: 3

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Well I ended up using the HR4 rules - only hand weapons so far.  I'm thinking I'll mash up the Catapult rules from Hyperborea if cannons ever get used.   The party set up a pretty great ambush and managed to get a surprise round in on the 20 or so musketeers they faced and took out most of them with magic and missile weapons. Since not many left to shoot the damage inflicted by the firearms was minimal  except for one errant round that hit the exploding dice number 3x in a row (Roll 20 - sometimes I'm not sure about your randomization algorithm)!  The charging fighter it hit survived though, much to the chagrin of his opponents. 

Rules Discussion » Firearms Rules » 8/25/2021 4:44 pm

lige
Replies: 3

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So my campaign is entering a land where there are some early modern type fire arms.   I'm thinking of using the rules from the 2E sourcebook HR 4: A Mighty Fortress (I've used these rules before and thought they worked fine) but just wondering if any one else had any rules recommendations that would mesh well with Hyperborea.

Campaign » Nightfall » 7/28/2021 1:07 am

lige
Replies: 50

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Posting another batch of capsule recaps.  All zoom/Roll 20 up until last session.  It turns out zoom games when people are housebound are easier to schedule but looking forward to the next in person game!  The players and characters have been:

terry – Sparky, Keltic Pyromancer 
tellion - Rogue Wolf, Keltic Barbarian 
wind – Snake Eyes, Neshfal Abomination (human combined with snake) Fighter/ Njal Viking Runecaster  
joel - Kerryan, Kimmeri-Kelt Ledgerdemainist
rob – Garr, Kimmerian Necromancer/ Iphinessa, Half-Amazon Fighter
josh – Zarathia, Common Fighter

Session XLV: On Top of the World
Wherein the Party:  took stock of a disorganized museum, were surprised by an unlooked for reappearance, viewed a pocket world, searched a string of deserted cottages, recovered armor and ancient idols, took a well needed rest, befriended an iridescent maiden, rode an elevator, received telepathy, bargained with an ancient alien, agreed to assist in a succession, agitated a pyramid, battled children, anointed an heir, made an escape, froze a pair of sentries, fled across snow covered hills, set an ambush, killed a horse, nearly lost a priestess, and defeated a band of vikings.

Session XLVI - Back in the High Life
Wherein the party: escaped Vikland, fought a sea monster, gave a hitchhiking wizard and his pet golem a lift (and received a potential lead), returned to Khromarium, moved back in to a ruin, asked a wizard about Kerryans condition, ventured to a skeleton strewn vale, freed an ancient sorceress, fought (and won) a big battle against followers of Mordezzan, and were given items of power by the Bonewoman .      

Session XLVII - Monkey Business
Wherein the party:  Met with a wizard, discovered some explosive news about Kerryan, discussed possible endeavors, made plans to visit an alchemist, hired a pair of mammoth drawn sleighs, headed out across the frozen swam

Comic Books and Graphic Novels » Arak » 7/06/2021 10:32 pm

lige
Replies: 6

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Big fan  myself.  When I was in high school I found the entire run at the local comic store for like .25 or .50 an issue - it was great an awesome mix of history and S&S.  It really felt like a labor of love by Roy and Dani Thomas.  

I actually was inspired by the first (I think) Arak comic for an early adventure in my Hyperborea campaign.  This was the one where the two bands of Vikings fought over the corpse of a whale.  It turned into a pretty great battle as my players fought Viking raiders and their thralls to gain needed sustenance in the midst of Nightfall and emerged victorious (unlike Arak they also found the still living Krakens' Daughter in the whales stomach).

I could see bringing in the man himself as he looks for a lost friend or enemy who disappeared on a western voyage and being sent to Hyperborea through his father's magic.  There finding the trail long cold but still traceable on Vikland.  The question would be long hair or mohawk Arak?  And has he gained his full shamanic powers?

Bestiary » Refactoring Spell Resistance » 5/28/2021 1:36 pm

lige
Replies: 1

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So I'm a big fan of the Target 20 method for determining hits ( in AS&SH the equation is:  FA/HD + Modifiers + AC = 20 or higher = Hit) so I took a look at the spell resistance ratings and tried to see if I could do a similar thing with the casters CA and make the math easier for me in running combat.

I started with the common 7 in 20 chance of spell resistance vs a CA 12 caster. Since for every CA level less than 12  the chance-in-twenty increases by a one a caster with CA 1 would face an 18 in 20 chance of resistance.  To reverse this number the CA1 has a 2 in 20 chance of affecting the creature (and the CA 12 a 13 in 20 chance).  Therefore for a 7 in 20 spell resistance you can use the equation of:   1 + CA level = chance of spell affecting in 20.  I think this formulation makes for easier math and you can have the player roll if you like so they feel like they've defeated the spell resistance.   Thoughts?   Is my math correct?

Rules Discussion » House rules and changes to rules » 5/20/2021 3:06 pm

lige
Replies: 64

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gizmomathboy wrote:

Some spells are more likely to know/learn than others. I mean magic missile, sleep, fireball, hold person, etc are very likely to be know but having some variation creates flavor and memorability.

That's an interesting point.  Ghul are you thinking of a flat distribution for the spell % charts or will some spells be more common than other?
 

Campaign » So now you have two problems » 4/02/2021 3:58 pm

lige
Replies: 5

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Nice use of a reaction roll!  I've been trying to do more of that these days in negotiations.  Also kudo's to your party for planning for the worst.  I'm always so proud when they suss out those sorts of possibilities and plan for them.  Even if - don't read any further if you're one of my players  - they sometimes help me by pointing out obvious possibilities that I've overlooked!

Rules Discussion » Slow spell on flying griffin » 3/30/2021 12:53 am

lige
Replies: 5

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I had definitely never seen it before!  A good use of a spell and totally foiled the swoop, grab, and drop from great height tactics (the party was standing atop a structure halfway up a steep mountain) the griffons had been planning on.

General Discussion » Lemurian minis » 2/21/2021 1:29 pm

lige
Replies: 3

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Scroll down for another take on Lemurians (though I think based on movie Atlanteans) from one of my favorite mini companies - they seem like they wouldn't be out of place in Hyperborea:

https://antediluvianminiatures.wordpress.com/2016/09/26/shop-lost-world-range/

Convention and Game Day » (Ethereal) Gary Con 2021 » 1/05/2021 6:19 pm

lige
Replies: 3

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I think it's number 13 (if the virtual versions count!).   I've submitted two sessions of Hyperborea. and two sessions of AD&D.  Anyone else planning on running anything? 

Campaign » Nightfall » 12/04/2020 1:44 am

lige
Replies: 50

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Still playing pretty regularly!  Another batch of my weekly recaps I use in my scheduling emails along with a few extra comments in italics.   The players and characters have been:

terry – Sparky, Keltic Pyromancer 
tellion - Rogue Wolf, Keltic Barbarian 
wind – Snake Eyes, Neshfal Abomination (human combined with snake) Fighter  
joel - Kerryan, Kimmeri-Kelt Ledgerdemainist
rob – Vonn the Unyielding, Kimmerian Cataphract /Garr, Kimmerian Necromancer (after session XXXIX)
hobie – Xarial, Keltic Cleric of Apollo

Session XXXIV: Ark of the Dream wherein the party:  met a spiritual advisor (hobies character Xarial), traded insult with frost giants, rested for a coming battle, were foiled by numerous locks, ascended to the top of a tower of ice, discovered a man encased in ice, decided to trust a witch, entered the dream of an ancient sorcerer, (much of what follows thru session XXXVIII is within this dream), scared off a brace of lynxes, drew the attention of a moon, crossed a bridge,  contemplated a statue, slew a brace of creatures with a soporific bite, interrupted festivities, watched an abduction, and ascended to the gateway of a castle. 

Session XXXV: A Fleeting Glimpse wherein the party:   Witnessed an attack on townsfolk by faceless men in green armor, entered a castle, examined a statue, found a trap door, cowed a trio of overgrown children, enjoyed the performance of a golden dancer, spied upon a group of bathers, bantered with an axe-throwing marmot, ignored a feast, met a two tined servitor with a plan, discovered the truth behind gilded lies, looked into a pit and found the pit looking back at them, fought with themselves,  climbed to the top of a tower, viewed a noble court, and fell from a great height back into consciousness.

Session XXXVI: Fly Me to the Moon wherein the party:  Reunited atop a tower of Ice, fought an ancient phantom, got authorization from a 3-tined servant, climbed a spir

Literary Inspirations » Ullr » 10/21/2020 1:11 pm

lige
Replies: 2

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It amazing how limited the primary sources are.  My campaign has recently been near vikland and I've been reading up on Norse mythology and sagas.  It's been fun to tie in things from my research into the game. 

For example:  a shield that is inspired by that "ship of Ullr" description for its powers. My players have it now and have not really figured out its extra powers even though they were used against them - hence spoilers

And, somewhat related, Oregon's foremost purveyor of bottom shelf vodka has released this fine drink:  https://www.hrdspirits.com/ullr-nordic-libation  

Sorcery » Fireball in Naval Combat » 10/08/2020 10:20 pm

lige
Replies: 2

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Last game my party debated over setting off a fireball in the cargo hold of a derelict cog.  I figured under the circumstances it would basically be a roll on the item saving throw table to see whether the hull was breached.  Sadly they didn’t choose this course of action.  But it did get me wondering how  a fireball or lightning bolt  used as artillery might work.  I couldn’t find anything official in the book so I wanted to see how other DMs adjudicate this.

Campaign » Nightfall » 8/27/2020 2:41 am

lige
Replies: 50

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Thanks!  It's been a real scramble keeping ahead of my players but it's been a fun challenge.  The mixture of pulp fantasy and real world cultures in Hyperborea gives you a lot of stuff to  work with.  I've really been enjoying your write-ups too - glad to see you're back at it!

Campaign » Nightfall » 8/21/2020 1:53 am

lige
Replies: 50

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With Covid we've switched to an online game and an increased frequency.   This means I have gotten way behind on my recaps!   To catch up again I'm posting my weekly recaps I use in my scheduling emails along with a few extra comments in italics.   The players have been:

(at almost all sessions)
wind – Snake Eyes, Neshfal Abomination (human combined with snake) Fighter  
terry – Sparky, Keltic Pyromancer,  
tellion - Rogue Wolf, Keltic Barbarian 
joel - Kerryan, Kimmeri-Kelt Ledgerdemainist

(with the occasional appearance of)
mike – Ole Oleson, Viking Fighter 
rob – Vonn the Unyielding, Kimmerian Cataphract  
matthew – Jodito, Male Amazon Shaman  


Session XVIII: Laughter in the Dark  wherein the party:  entered a trapdoor beneath the serpent encircled tower, surgically removed a door with a laser axe, defeated a band of hyena-men, found a gruesome walk-in freezer, explored strange tunnels beneath the city of Khromarium, picked a glass fruit from a silver tree, fought a colossal centipede, and narrowly escaped being entombed in ice.  
 
Session XIX : Font of Mordezzan wherein the party:  Explored more of the undercity, fought a pair of colossal centipedes, learned how to suck poison from a wound, tried out different mapping procedures, found another way out, saw a true feat of dexterity, found the back entrance to a tavern, fought a band of hyena-men, puzzled at the sudden appearance of floating octozoids, killed said octozoids, rested, assaulted and sacked a shrine of Mordezzan, and recovered a large bronze bowl.
 
Session XX: Enclave of the Cyclotron wherein party met a new friend, rested up at the inn at the sign of the Manticore, sold the bronze bowl to a priest of Mordezzan, bought a bunch of rope, followed a treasure map,  descended deep into the earth, fought a giant red beetle, failed to foil some traps, defeated a bronze cyclops, used a laser axe to slice through a priceless work

Campaign » A Crow's Nest Upon Bleak Shores » 7/30/2020 7:22 pm

lige
Replies: 75

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It's nice when they bite on the hook!  I like that shadowy foreshadowing.

Convention and Game Day » GenCon 2020 » 6/23/2020 8:53 pm

lige
Replies: 0

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Looks like Gen Con is online with free badges this year.  Anyone planning to run a Hyperborea game?

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