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Adventures » Lake Nova » 6/23/2022 6:32 pm

There hasn't been anything released relevant to this. Jeff would have to speak to whether anything is in development. Sounds like an opportunity to make your own adventure! https://cdn.boardhost.com/emoticons/smile.png

Rules Discussion » Prone Attackers » 5/20/2022 2:29 pm

I probably would not allow at all except under unusual circumstances.

General Discussion » physique generator » 5/20/2022 1:33 pm

Blackadder23
Replies: 19

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gizmomathboy wrote:

The process I am using is taking the height roll (either 17 or 18 for a Hyperborean), then getting the average weight for that height.

Roll, male average, female average
17: 230 lbs, 180 lbs
18: 250 lbs, 195 lbs

I then use the weight variability modifier roll : (−5% to −20%; roll 1d4×5) to make them less than average.

So the heaviest a Hyperborean male could be is .95 * 250 = 237.5 lbs, and the lightest a male could be is 230 * .8 = 184 lbs.

The some extremes are : 7'2" 200 lbs male and a 6'2" 144 lbs female.

At least this is my interpretation of the height/weight rules on page 121 of the 3e Players Manual.

I believe this is correct. Less than average weight for whatever their height happens to be.

I looked at a list of heights and weights for human basketball players. The players who were 6'11" or 7' tended to be around 250 to 270. Since basketball players are usually not hulking brutes themselves, I would argue that 7' males that only weigh 238 are fairly thin, to say nothing of 7'2" males who only weigh 200 lbs. At a certain height, your skeleton alone is going to account for a lot of weight.

Sorcery » Sorcerous Armour question » 5/13/2022 10:01 pm

The spell doesn't grant any extra hit points. It just gives a better AC. So in your example I assume Joe is first level. He casts the spell and has an base AC of 7 instead of 9. If he suffers 11 hit points of damage, the spell is ended and he is at -7 (bleeding to death).

ETA: Rereading your example, if he got hit for 5 points of damage, the sorcerous armour would stll be active, but he would also be at -1 hit points (unconscious).

Adventures » RAW or modded » 4/09/2022 5:39 pm

Blackadder23
Replies: 12

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Back in 1985 (or 1986, not sure), I ran two sessions of Tomb of Horrors at a gaming convention. Beyond that, I have never used published adventures at all (I might borrow a map and completely restock it though).

ETA: Not saying I don't buy published adventures, of course. I just never get any direct use out of them. I don't trust my players not to peek. https://cdn.boardhost.com/emoticons/wink.png

General Discussion » Gods of the Forbidden North » 3/29/2022 1:23 pm

Blackadder23
Replies: 25

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I'm definitely not trying to talk anyone out of backing this. I have never been burned on a Kickstarter personally, but I've read about numerous disasters. One of the most infamous is the Far West rpg, which was funded in August of 2011 with none of the writing done and an estimated delivery date of December 2011. It is still not delivered to this day. https://cdn.boardhost.com/emoticons/sad.png

Like francisca, I will probably pick this up when it hits retail. Also like him, I just don't feel comfortable backing something that isn't written yet. Good luck to those who do, and I hope it turns out great. https://cdn.boardhost.com/emoticons/happy.png

Hyperborea » Khromarium livery/coat of arms » 3/29/2022 1:06 pm

I might be tempted to give Hyperborea a bit more Classical flavor by having the various factions use standards (a la the Roman eagle) rather than medieval banners - e.g., maybe Khromarium would use a toad, the Picts a spider, the Kelts an elk, the Ixians a serpent, etc. Maybe the different wards of Khromarium could have different standards (could do double duty as local idols or the like).

Spire banners are a pretty cool idea though. https://cdn.boardhost.com/emoticons/smile.png

 

General Discussion » Gods of the Forbidden North » 3/28/2022 3:22 pm

Blackadder23
Replies: 25

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Looks really cool! I hope it works out for them. The only thing that would give me pause when it comes to backing is this, under "Other tasks that still require our attention and your generous funding":Writing, Revision, & Editing.https://cdn.boardhost.com/emoticons/shocked.png

It's been my observation that projects that don't have those tasks done before the campaign starts are the most likely to have monumental delays or fail outright. I hope this project in an exception. The art and maps look great.

Sorcery » Shield of the Ram » 3/12/2022 2:29 pm

A non-giant buck goat in 1e (found in Monster Manual II) does 1d3+1d2 points of damage with a charging butt, which seems like a fair equivalent to a non-giant ram to me. Maybe make the base damage 1d6 or 1d4+1? Just a thought.I think it's also fine if it does more damage than an actual animal. It is a magic item. https://cdn.boardhost.com/emoticons/smile.png

Hyperborea » Isle of Daofeng » 3/04/2022 1:55 pm

Blackadder23
Replies: 23

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Howard calls the creature in "Queen of the Black Coast" a "winged ape" in so many words. I assume this was Jeff's inspiration for including winged apes in the game in the first place. https://cdn.boardhost.com/emoticons/wink.png

Rules Discussion » Magic item Clarification » 2/28/2022 1:37 am

Maybe something like this (please forgive the crudity of the image):
https://i.ibb.co/5LYGsTh/Axe.png

 

Rules Discussion » Magic item Clarification » 2/28/2022 1:29 am

I believe Jeff means it has two separate blades on one side of the axe (as opposed to the usual double-headed axe where the blades are on opposite sides of the handle). I can't find any pictures of an actual axe of this configuration, but I guess that's what makes it fantasy. https://cdn.boardhost.com/emoticons/smile.png

Hyperborea » Isle of Daofeng » 2/24/2022 10:03 am

Blackadder23
Replies: 23

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As I mentioned before when the Lemurian Remnant was discussed, I believe there should also be temporal distortions caused by the spatial distortion. Maybe pockets of suspended time, reversed time, areas that are actually from the past or future, etc. That would let you (for example) do the old gag where the party finds their own dead bodies from the future; players love that one. Or maybe an area that exists in the distant past and is overrun by a variety of full-sized dinosaurs (sourced from the original Monster Manual).

HYPERBOREA 3E » Names and such » 2/13/2022 2:16 am

I believe Jeff cut the lists down because some of them were just too long. The male Viking name list in particular was over the top (I think there were 400 male Viking names).

General Discussion » Attribute Generation In Your Game » 2/11/2022 11:33 pm

Blackadder23
Replies: 12

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BlackKnight wrote:

gizmomathboy wrote:

Thanks mucho.

I'm still pondering/experimenting with the physique stuff along with general "what has changed?" things.

I think updating race might be the first thing I can do with minimal fuss.

Doing Ethnicity should be a breeze as long as you're not doing the Height/Weight. Add those and it's maybe al dozen extra tables/rolls...

The height and weight really aren't that bad. All of the races pull their numbers from the same table, and a lot of races share the same rolls (i.e., Anglo-Saxons, Esquimaux-Ixians, Ixians, Kimmerians, Vikings, and Yakuts all use 4d6 drop low).

As for eye color, hair color, and complexion, nothing could be easier. Whoever created those tables must be a certified genius. https://cdn.boardhost.com/emoticons/wink.png

General Discussion » Attribute Generation In Your Game » 2/10/2022 1:24 pm

Blackadder23
Replies: 12

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I require method 3 and do allow adjustments. I think that's the most flexible and gives PCs a boost without being a complete handout (which is what I consider methods 4 and 5 to be - just my opinion).

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