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General Discussion » Atlantean Amphibiousness » 8/10/2020 7:44 am

Yeah, Atlanteans don't get to breathe underwater.

However, it was determined that they could identify fish-men and find them edible but not delicious.

Thank you Port Greely and the odd questions my players bring up.

Maps » Khromarium and Northward with Permission: » 8/06/2020 9:23 pm

Replies: 11

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In the browser I don't know off hand any way to do that. You would need to take a screen shot of it, but the resolution might not be that great.

You OS should have some kind of image viewing/editing software. You should be able to copy and paste into a new file.

Maps » Khromarium and Northward with Permission: » 8/05/2020 1:34 pm

Replies: 11

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Damn Caveman, that is awesome.

Nah, I can use it as is I think.

Thanks mucho.

Adventures » Darkness at Nekemte » 8/05/2020 7:33 am

Well, they bought the map but sensibly continued on their way to the Remnant.

Adventures » Darkness at Nekemte » 8/04/2020 1:24 pm

Yeah, got the pdf last night and read it so I can put a hook for it in my current campaign.

It's kinda mean to maybe derail their quest but they don't have to take the bait.

For it to make sense I'm going to be put in near Wold Phellora. They are currently at Calencia Village so that looked to be the most likely place a thief that escaped from their might have a map to it.

Now, I have Gunderholfen and they could go there I'm not ready for that, but it would be on me for that problem :-)

Rules Discussion » Unarmed combat as mastery/grand mastery » 8/04/2020 1:20 pm

Replies: 15

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mabon5127 wrote:

Running away is an option.

Yep, what's this "challenge rating" stuff?

I try not to make it to unbalanced, but sometimes you can never know.

Yeah, sometimes you aren't ready to take on that particular encounter..

Rules Discussion » Unarmed combat as mastery/grand mastery » 8/01/2020 12:46 pm

Replies: 15

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Yep, that is why I think I love Hyperborea so much. It took the rough edges off of 1e.

Each class isn't watered down or something. Fighters are a good choice in the long list of choices, not just a compromise that gets swallowed up by magicians and such around 5th level.

There is no "power balance", there are trade-offs for each class and it matters.

I love monks since they can keep a party alive when encountering disease bearing creatures as well as venomous ones.

I really do love that fighters have Weapon Mastery. It can really matter in a fight that they get that extra attack with that extra to hit and damage bonus.

As noted elsewhere in this thread, it never occurred to me to take mastery in unarmed combat. It only occurred to me when I had to flesh out a captain which are treated as fighters. Then I figured as a woman she would need to hold her own in all sorts of situations. Being a drunk probably meant lots of pub brawls. Even just narrowing mastery to one form, taking pummelling gives her such an advantage against most other sailors. She's going to have a very good chance on stunning them, collecting her winnings, and getting back to drinking.

She still had a slot to use something like a short spear which I think fits with a sailor. Also, her uncle Agathon has mastery in short spear which gave some credence to something a sailor/captain would use.

Then chosing Grand Mastery in pummelling? That's just overkill really and I like having this drunken sailor just beating the snot out of anyone with her fists alone.

It probably doesn't hurt to keep the crew in line, just walking up to some insubordinate deck hand and slapping them into unconsciousness.

Also, yeah, getting a high DX to get another attack per round...definitely Jet Li territory :-)

Rules Discussion » Unarmed combat as mastery/grand mastery » 7/31/2020 1:07 pm

Replies: 15

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mabon5127 wrote:

I love the Grand-master ability of the fighter! I think it sets the class apart. The only thing that is a bit fiddly is that a Grand-master of fists could fairly easily defeat a Monk.  Balance of classes is not the goal as the Monk has other significant abilities, but it is an odd outcome.

Even Mastery of pummelling is an interesting idea. Higher attack rate along with a better chance of stunning and better damage.

One is usually equipped with your fists, feet, and knees. Unless you get literally disarmed you can still be a damn effective fighter.

Rules Discussion » Unarmed combat as mastery/grand mastery » 7/31/2020 1:05 pm

Replies: 15

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Thanks for the feedback.

Yeah, I can definitely see restricting it to each type.

I didn't go check out the comparison with the monk but...while I'm here.

The stun feature of pummel seemed a bit better than the general stun feature of monks, especially with the difference in FA between monks and fighters after 1st level. That extra FA or 2 tilts things quickly.

The monk will be AC 7 for the most part...and the fighter...well...easily AC 6 but more likely AC 5 up to AC 4.

Man, just that is gruesome to think about comparing a 4th level monk to 4th level fighter, both with ceastus.

The fighter needs a 7 with Grand Mastery to AC 7, and 14 or more to create a stun opportunity. Doing 1d2+2
of damage with an attack rate of 3/2.

Monk needs a 9 to hit AC 7 and 12 to hit AC 4 needing a natural 19 or 20 to stun (assuming they don't go into
pummelling mode, then they need a 16 or 19). Doing 1d4+3 of dmg.

Honestly, I don't see any PC doing something like this, but the fighter would just beat the monk down. Honestly,
a fighter would regardless mostly because of the disparity in FA and attack method.

Hmmm, pummelling by fighter types is kinda an interesting tactic. Well, any of the unarmed stuff is great to use en masse.

Rules Discussion » Unarmed combat as mastery/grand mastery » 7/29/2020 7:33 am

Replies: 15

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Yeah, it was just a weird thought I had for this NPC.

It would really be an odd choice for a PC, but for a sailor that might get into a few bar fights? That seemed like a fun thing to think through.

Using FA that way does make sense with the way Ghul layed out the combat matrix.

Rules Discussion » Unarmed combat as mastery/grand mastery » 7/28/2020 3:03 pm

Replies: 15

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I'm not sure what you mean by "no FA bonus applied to unarmed combat attacks"?

Each class still rolls the unarmed attack on the table based on their FA.

A punch is a "weapon". I guess I'm positing that you could take mastering in punching. Thus getting attack and damage bonuses and better attack rate.

Can that mastery then get broadened to all of unarmed combat?

To be fair, as an NPC she'll have what I want her to have. It just occurred to me that maybe a PC could "benefit" from this line of discussion.

Rules Discussion » Unarmed combat as mastery/grand mastery » 7/28/2020 11:39 am

Replies: 15

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So, I have an NPC that I'm thinking of having her prefer to use unarmed combat in general.

I thinking I would allow her to use her Grand Mastery for unarmed combat. So any bonuses and such from mastery would apply.

As an NPC I have her get these regardless, but for "normal" NPCs I hew kinda close to btb for the most part.

I just like the idea of a sailor/captain that can beat people up with her fists and all the other fun stuff that unarmed combat allows.

Or, would it better more in the spirit of the rules to have only mastery in one form of unarmed combat?

Sorcery » Summon Insect Swarm » 7/28/2020 9:36 am

I think I would have ruled it the way you did.

The swarm is summoned magically but is not itself magic "enough" to cause damage to an entity that requires magic to damage it.

The AC penalty is there regardless of MR, unless there is some other mitigation factor.

General Discussion » Khromarium and Swampgate Placement: » 7/24/2020 1:25 pm

Replies: 12

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Yeah, I was gonna comment that skyships should no longer be a production item. They are relics from a prior age :-)

General Discussion » Weather generation app » 7/22/2020 7:11 am

Replies: 18

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Eh....that was just sorting out the front page :-)

Which, I think works well enough.

I asked my more skilled front end web dev friends for better ways to do the location selection. There are 100 locations and that's a long drop down list.

I think you should be able to do a typeahead search for location. At the least the first letter gets you close to that grouping.

General Discussion » Weather generation app » 7/21/2020 11:53 am

Replies: 18

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I think for latitude I'll also do a drop down.

By definition latitudes less than 18 degrees are 18 degrees and latitudes greater than 72 degrees are 72 degrees, for the purposes of the base temperature chart in Appendix B.

I think I will go with 3 degree steps even though there are only 4 zones for base temperature. Give folks the illusion of choice :-)

I've also got some interesting suggestions for handling selection location for other places I've asked.

General Discussion » Weather generation app » 7/21/2020 8:13 am

Replies: 18

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Ok, now it's time for UI questions.

I have a sketch of the app (it doesn't do anything...other maybe start generating an encounter since I'm stealing that html for this) at:

Terrain and Year are required.

Latitude isn't required if you specify location. Then it will take an average of what I consider to be the extreme ends of the latitude that location occupies.

Location, yeah there are 100 locations to choose from.

I'm ok with Terrain being a drop down list.

Year I think has to be a text entry.

The problem is location.

Long drop down list or just a lot of radio buttons laid out like in the sketch?

So while I'm cogitating on it, I'll take suggestions from the peanut gallery.

Swordsmen & Sorcerers » Monks: Multiple Empty Hand Attacks? » 7/17/2020 7:35 am

Replies: 11

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Spider of Leng wrote:

I think my favorite take on the monk is the Swords & Wizardry version, but they're still hard to keep track of with respect to all their abilities and bonuses.  But, because of my love of kung fu films and wuxia, I like some monks in my parties, though we haven't had one in our AS&SH game.  The Labyrinth Lord party has a monk in it, though.

I encourage my parties in Hyperborea to have either a monk or a runegraver now. Otherwise I consider them suicidal :-)

Because those are the only 2 classes that can cure disease and neutralize poison at first level. This helps with the random encounter with zombies and rats. I rule shamans can deal with rat bites but not zombie bites.

Swordsmen & Sorcerers » Monks: Multiple Empty Hand Attacks? » 7/15/2020 7:10 pm

Replies: 11

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Yep, I might house rule the stat stuff.

I do agree that one of the best parts about Hyperborea is that the fighter is unique amongst all of the other D&D derivatives to make them...special. Sub-classes are just fighters plus some extra stuff.

As Ghul pointed out, there are lots of things monks can do that fighters can't. It's all a trade-off and balancing act.

About the only other house rule I might consider for monks is to extend the two handed fighting to a lower DX range with additional penalties.

All in all, Ghul did a decent job of making the monk very playable as compared to the 1e monk.

General Discussion » Weather generation app » 7/13/2020 12:27 am

Replies: 18

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Welp, I finally had some time to put into this.

My command line app is working well enough for me.

This: --latitude 54 --longitude cape_calencia --year 577 --terrain ocean

Spits out:

  base: Fog
    - Visibility reduced to 20 feet
temp: 45
    - missile fire at -2
    - flying creatures at 1/2 MV unless moving with wind
    - sail at +33% movement if moving with/across the wind
    - 5% chance of torn sail and/or fouled rigging
  wind_force: strong breeze
  wind_speed: 23

Now to find time to web-ify it so y'all can use it.

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