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Swordsmen & Sorcerers » Treasure Hunter Class » 9/20/2019 12:09 am

Ynas Midgard
Replies: 14

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Since Identify can only follow a successful Appraise, it's worth noting that the chances of actually identifying magical properties is lower than the X-in-12 first indicates (with 16+ INT chances in parentheses):
Lvl 1-2 - 10.42% (16.67%)
Lvl 3-4 - 16.67% (24.31%)
Lvl 5-6 - 24.31% (33.33%)
Lvl 7-8 - 33.33% (43.75%)
Lvl 9-10 - 43.75% (55.56%)
Lvl 11-12 - 55.56% (68.75%)

General Discussion » Average Weapon Damage » 9/17/2019 12:02 am

Ynas Midgard
Replies: 13

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Oh, no problem at all!
That's a very good observation and a reasonable solution. I'm gonna run the numbers to see how that changes things.

Rules Discussion » How to make attribute tests » 5/19/2019 6:35 pm

Spellbinder wrote:

What table are you referring to, please?

Tables 1, 2, and 3 - the ones that show the attribute modifiers.

Rules Discussion » How to make attribute tests » 5/19/2019 5:34 pm

Note that each test's description starts with "The chance-in-six to" - that means the test is rolled on a d6 and an equal or lower number is required for a success. For example, the notation 3:6 means a roll of 1, 2, or 3 would succeed on the d6.

Similarly, for extraordinary feat the table notes the chance in %, meaning the roll is made with a d100, an equal or lower roll resulting in success (so if you have 4% to succeed with an extraordinary feat, only a roll of 01, 02, 03, or 04 on the d100 would net a success).

General Discussion » Average Weapon Damage » 5/10/2019 8:59 am

Ynas Midgard
Replies: 13

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@Iron Ranger
Oh yeah, mea culpa.
Still, the impact of variable weapon damage is easier to predict than that of variable attack rates and weapon mastery - the precise effect of which I wished to investigate in the first place.

General Discussion » Average Weapon Damage » 5/10/2019 2:55 am

Ynas Midgard
Replies: 13

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Thank you!

Well, even with 2d4+1 and 2d6+2 damage, stationary bowmen outdamage crossbowmen against unarmoured foes (especially if they have weapon mastery!). It's the guaranteed minimum damage of 3 and 4, respectively, that would give crossbows a distinct and measurable advantage (and the fact that heavy crossbows, albeit only every other round, have a chance to deal a significant amount, making them more visceral).

I agree, though, that damage output isn't the only thing that defines a weapon: there's also cost, weight, style, and other hardly measurable advantages (such as that axes can be used to hack open a wooden crate or door, maces are easier to smash things with, and crossbows are ideal, as you pointed out, for lying on a roof with an arrow cocked, ready to assassinate).

I have a sweet spot for B/X D&D in my heart, where everyone attacks only once per round and only d4-d6-d8 damage dice exist (at least for players) - a very intuitive system. AS&SH, on the other hand, has more options, more varied attack rates and damage dice, and I felt the need to investigate whether certain options worked as I anticipated them to work. I have no intention to "balance" things; rather, I had a vague feeling crossbows weren't actually that great (and maybe that a bunch of crossbowmen shooting at my players wouldn't be as threatening as I hoped?), and I needed data to support that.

Rules Discussion » Imported skill system? » 5/07/2019 6:54 am

If I were to introduce a skill system, I would model it on EPT (see also Swords of Abandon or Humanspace Empires) with a 4-in-6 base chance of success (assuming a task would necessitate a roll, that is).

General Discussion » Average Weapon Damage » 5/04/2019 11:14 am

Ynas Midgard
Replies: 13

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I've added a sheet for the monk and been playing around with two-weapon fighting.
I'll add those to the public file early next week.

General Discussion » Average Weapon Damage » 5/04/2019 7:00 am

Ynas Midgard
Replies: 13

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Glad youguys find it interesting.

To be frank, even 1d8+1 and 1d10+2 for light and heavy crossbows, respectively, doesn't fully address the issue. I'm considering 2d4+1 and 2d6+2 at the moment.

General Discussion » Average Weapon Damage » 5/04/2019 4:15 am

Ynas Midgard
Replies: 13

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I've made a spreadsheet to calculate the average damage output of various weapons under many different circumstances. Here are may findings: https://ynasmidgard.blogspot.com/2019/05/as-average-damage-per-2-rounds.html

Rules Discussion » House rules and changes to rules » 4/28/2019 4:22 am

Ynas Midgard
Replies: 27

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Jimm.Iblis wrote:

Ynas Midgard wrote:

I don't think the table on p244 is meant to show the order of actions in a given phase.

Tell that to my referee.

Like I said: why would move+attack combos go faster than simple moves? : P

Jimm.Iblis wrote:

Ynas Midgard wrote:

Uhm

What's up with that friend?

Oh, that was meant to represent /ɜːm/, a sound I normally use to signal surprise (which I then follow by disagreement and an explanation). I could have typed it as "erm", instead, but "uhm" is visually more pleasing. Just my way of inserting a little conversationalism to written communication.

Rules Discussion » House rules and changes to rules » 4/25/2019 8:15 pm

Ynas Midgard
Replies: 27

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Uhm, I don't think the table on p244 is meant to show the order of actions in a given phase. The way I read the text is that Phase One actions are ordered from highest to lowest initiative (e.g. if the enemy caster rolls a 6 and the party only rolls a 5, the sorcerer - if stays stationary - gets to cast their spell before the party's frontline gets in melee range). The table wouldn't really make sense otherwise anyways - why would half move + melee attack combos be resolved _before_ half moves sans attack?
(I hope I wasn't misreading your posts.)

Rules Discussion » Trigger Warning: Trauma Check :-) » 4/25/2019 8:04 pm

Ynas Midgard
Replies: 12

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(I just realised it still hasn't been clarified - not for me at least. So far I haven't asked for Trauma Survival rolls for ghoul paralysis, but that's because I didn't want to be extra harsh.)

Rules Discussion » Shadow's and Spectre's Touch Attack » 4/24/2019 10:21 am

Although it is not explicitly stated in their descriptions, I assume the touch attack of shadows and spectres ignores armour and shield as they are incorporeal creatures, right?

General Discussion » Rappan Athuk Campaign Data (XP and Lethality) » 3/14/2019 7:08 am

It came up over Reddit, but I thought people here might be interested as well: I just shared my campaign data spreadsheet for the Rappan Athuk campaign I ran last year (https://ynasmidgard.blogspot.com/2019/03/rappan-athuk-as-campaign-data.html).

We were using AS&SH 2nd edition, and XP was awarded only for defeating monsters, looting treasure (including magic items), and properly burying henchmen and ex-PCs (marked as Monster, Loot, and Other in the relevant columns).

Hyperborea » Thoughts on currents and the sea » 2/08/2019 9:09 am

Ynas Midgard
Replies: 16

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Handy Haversack wrote:

Probably simplest (and I am a lazy, lazy person) to say that tides are twice daily, lower as Selene wanes, higher as Selene waxes, and reaching extremes of high and low when the fullness (festivals) and newness coincide. Extremes enough to cover low docks and inundate soft shores or, conversely, expose vast reaches of muck and wrack to the ruddy light.

This.
Even though I enjoy physics, I think rigorously applying it to a fantasy world devised for adventuring isn't really useful for the table, and it takes a little away of the fantastical.

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