General Discussion » Hyperborea Trivia » 4/15/2015 12:10 pm |
good point, i was counting 12 month year. Double points! as you are correct I am a War galley.
General Discussion » Hyperborea Trivia » 4/15/2015 9:42 am |
If you were to hire an alchemist and a locksmith for a year it would cost the same as me. I grant an AC of 8, what am I?
General Discussion » Hyperborea Trivia » 4/15/2015 8:39 am |
I'll conceed to Handy, missed the crabmen.
General Discussion » Hyperborea Trivia » 4/15/2015 7:40 am |
Great Race (Yithain)
MI-GO (Fungus from Yoggoth)
both can use laser pistols or futuristic melee weapons i think.
Campaign » Under Urth Campaign » 3/19/2015 7:16 pm |
done some revisions, forgot to put the jade citadel stuff in. Also i updated the map, added some graphix and created a fake advert for AFS magazine (need to ask Scott about this) to fill up some dead space.
I've also proof read it through properly though further proof reads are always valuble.
feedback on the content itself is something I really would like. Are the gold quantities for rewards and prices out of whack? Is it somewhere that seems suited to adventuring?
My intention is just to stick it in the ASSH threads on dragonsfoot and Odd74 with the words Free download in the thread title.
Campaign » Under Urth Campaign » 3/18/2015 8:44 pm |
This campaign sort of got ran off the road by other games. I will bring it back to life sooner or later. Despite the lack of playing writing has not ceased. If have just about finished up the City of Korulis (see attachment). Feed back is most welcome. I will probably send this to Scott for AFS magazine but I also intend to release it as a free pdf at some point too. Also Jeffery if you have any view point on me releasing this on to the wider internet with references to your IP in it let me know
Literary Inspirations » All time best? » 2/13/2015 10:21 am |
REH - The Slivering Shadow
CAS - The Seven Geases
HPL - Polaris
JV - Eyes of the Overworld
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/30/2015 2:05 pm |
"Boris, we need some cognac, but first we should search this area for any evidence of what brought about this darkness."
Dupont beings to search the walls and poke through the piles of debris, are there any strange markings, artefacts or signs of unusual activity? Whilst doing this he absent mindly reloads his weapons and daubs at the bruises on his body.
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/29/2015 7:21 am |
Here we go... d20 = 12
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/27/2015 10:33 pm |
Evil must be over come and some times that requires sacrifice. Dupont attempts to man handle the beast into the portal, throwing himself in with it if necessary.
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/27/2015 8:48 am |
I pull out my hand weapon (i think its also a hand axe but i forget) and attempt to lop the creatures head off (d20=9, not having much luck in this game)..
Announcements » New Website! » 1/25/2015 6:03 pm |
impressed.
one suggestion. On the KS page, either put a link to the KS very obviously, or note that it is not running yet but will be soon.
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/25/2015 5:59 pm |
"merde... Boris, keep him distracted."
I start reloading my pistol whilst considering the best route to the source of the dim green glow. If only i could close whatever unnatural source that thing is. I try to keep out of the beasts attention but move toward the portal.
Hyperborea » Population, Overland Travel, Extreme Bowel-Loosening Danger » 1/24/2015 10:40 pm |
my games have been fairly local. However, i always figured sea travel, whilst risky, would be the best route for longer distance routes.
General Discussion » AS&SH 2nd Print? » 1/24/2015 8:21 pm |
use wisdom, thats what i do. Wisdom doesn't do a great deal in most characters so i use it as sanity. Some times a character might lose wisdom if they fail a saving throw. If they reach 0 wis they lose their mind.
Generally I have a characters mental stats, wis, int and cha be that of the players choosing. They can act as clever or dumb as they wish in their roleplaying, or being as extrovert or introvert as they like. Intellegence becomes education/memory, charisma becomes attractiveness and wisdom sanity.
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/23/2015 5:44 am |
I nod, dropping the rifle. I unload my pistol at the beast (d20=10) before hurling myself over some rubble to take cover.
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/19/2015 12:24 pm |
cursing under my breath at the pain (D4=3 so 4 damage) I raise the gun and fire (rolls d20 = 4, oh dear).
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/17/2015 9:03 am |
I give the mechanisms one last glance over before getting into the elevator. "Boris, be ready for whatever happens." I pull the winch leaver.
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/16/2015 8:05 am |
I under flickering light, examine the the mechanisms for the elevator and the strength of the chains. I would like to know our chances of plunging to death if we use this thing.
Play-by-Post » Game Lab 1 - Sabres & Witchery- Forêt de vers [Game Thread] » 1/15/2015 9:54 pm |
I check the powder in both weapons, whisper a sweet fair well to my good friend the sky and nod toward the dark absess before venturing forth.