Announcements » Retooled North Wind Logo » 7/09/2014 6:24 pm |
Finally, something about the sleepy eyes of the original design always felt ambigous to me. The charcoal sketch of the toad eye seems boldly powerful on the other hand (that alone could be a great logo). Here, I combine the two. I also include an exploration of a open-eyed slit-pupiled figure. I thought these might express more of Hyperborea's deadly excitement. I didn't like this at all though, so in this final version, I add the mere suggestion that something is watching from behind those slits.
[img] *-@-150--(CMYK-Preview).png[/img]
Announcements » Retooled North Wind Logo » 7/09/2014 6:07 pm |
Beastie beyond the borders:
[img] *-@-200--(CMYK-Preview).png[/img]
Announcements » Retooled North Wind Logo » 7/09/2014 6:07 pm |
I wanted to demonstrate that it works well without the box too.
[img] *-@-100--(CMYK-Preview).png[/img]
Announcements » Retooled North Wind Logo » 7/09/2014 6:05 pm |
I have a few ideas along these lines. I'll begin first with one that is very close to your new concept, but addresses a few things about it that I thought could be changed.
[img] *-@-300--(CMYK-Preview).png[/img]
1. First and foremost, I felt that Xathoqqua needed to be "chaosed" up a bit. The CAD-like lines of the original seemed a bit too crisp to me. I retraced it by hand and made a few minor tweaks.
2. The thinnest lines of the new Xathoqqua also have a heavier weight, so it will work better at the smallest sizes.
3. I was always taught that "knockout" lettering should be avoided, especially in logos, as it is difficult for interior non printed corners to remain sharp at small sizes. Therefore, I've changed the lettering back to black on white as in the hex logo.
4. The italics seemed at odds with the symmetrical figure and the vertical box, so I de-skewed the letterforms.
5. I gave the lettering and the box the same emboldened antiqued look as the art.
6. A good logo can have square and wide variants. Here is the latter:
[img] *-@-200--(CMYK-Preview).png[/img]
I have a few more ideas, but this post is designed to be the "Maezar-ified" version of your newest work. Hope you like it, if not, no biggie :-)
General Discussion » Dice! » 7/02/2014 2:56 pm |
Cool. I just picked up a set I love... Chessex Borealis
Campaign » Khromarium » 6/25/2014 10:58 am |
I basically use CITY STATE OF THE INVICIBLE OVERLORD as Khromarium.
General Discussion » The Character Sheet of Wondrous Automation » 6/23/2014 1:27 pm |
You're welcome Joseph and all.
General Discussion » The Character Sheet of Wondrous Automation » 6/21/2014 11:27 am |
General Discussion » The Character Sheet of Wondrous Automation » 6/17/2014 11:37 am |
Hi Joseph,
Sorry, been totally swamped with work and then had some family vacation. A new version 1.12 is done and ready to release. I just need to update the web site.
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General Discussion (Off-Topic) » Bound by Flame (S&S Action-RPG) » 6/12/2014 10:45 pm |
Grimrock is the only video game for me.
General Discussion » PDF Rendering » 5/28/2014 8:30 pm |
I've used the PDFs in Adobe and non Adobe readers with no trouble.
The only thing I wish is that they had been saved with "PAGE DISPLAY: ENABLE SCROLLING" set to YES.
General Discussion » D&D N̶e̶x̶t̶ Not » 5/22/2014 9:19 am |
So I finally got a look inside D&D Next.
Here's a hearty public thank you to Ghul for saving us all from the monstrosity that "the game with the name" has become. It feels corp(se)orate, with little spark and a high price tag.
I hope I might plan and create materials (posters, adventure, pre-gens, etc) so that we as "Hyperboreans" might collectively hold a global event through which we can invite others to share in what we've discovered. Meetup.com holds promise...
General Discussion » 1st level Adventures » 5/22/2014 9:10 am |
I had my L1 players do character-enriching solo adventures.
The Warlock character found himself greatly in debt, tasked by the servants of his shadowy debt-holder to produce the payment or die. In desperation, he became... a grave-robber.
The Legerdemainist character was plagued by nightmares caused by the spirit of a childhood friend... whose grave had been robbed! The boy's bones had to be found and returned to the earth...
It was in the necropolis that a Shaman lie, badly beaten... left for dead. It wasn't long before these three had common cause (and some experience under their belts...)
I allowed the non-focal players to take on the roles of NPCs and monsters during this early phase.
Rules Discussion » Two-Phase Combat Actions Sheet » 5/19/2014 9:42 pm |
Rules Discussion » Two-Phase Combat Actions Sheet » 5/13/2014 10:07 pm |
Handy Haversack wrote:
The contradiction on the sheet seems to be that you only reduce your RoF if you move first; if you fire your full complement, you can then move a half move
Yes, let's clear this up.
If you fire on phase 1, can you move on phase 2?
Artistic Inspirations » RIP H.R. Giger » 5/13/2014 9:47 am |
RIP H.R. Giger
General Discussion » Introduction Thread » 5/12/2014 4:42 pm |
Welcome Eli, Welcome all!
Rules Discussion » Two-Phase Combat Actions Sheet » 5/10/2014 7:05 pm |
Is the info on the sheet correct then?
Rules Discussion » Two-Phase Combat Actions Sheet » 5/09/2014 9:01 am |
Thanks all. Mabon, this is Illustrator. NAJones, I think what you're saying is that the left text should be left-aligned, with the line widget stretching. I'll check it out.
Sorcery » Alchemical Warfare » 5/08/2014 11:27 pm |
Ghul wrote:
City-State of Khromarium
Mmm.