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Rules Discussion » Rules for adding Elves, Dwarves, Gnomes and Halflings to ASSH » 10/09/2019 8:36 pm

joethelawyer
Replies: 13

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the xp penalty for being a demi human is the only penalty.  they can all be any class, just progress slower.  gave humans nothing to compensate.  They can go as high in levels as humans.  i took inspiration from all the editions of dnd and a handful of clones.  both humans and demi humans can advance to level 12.  no penalty there.  maybe i will add a 5% more penalty to each race to make it hurt a bit more.  thanks for all the feedback guys. 

Rules Discussion » Rules for adding Elves, Dwarves, Gnomes and Halflings to ASSH » 10/06/2019 9:08 pm

joethelawyer
Replies: 13

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I'm just using ASSH as the base rule set to run a Greyhawk game, not using any of the ASSH races or setting.  Hence my need for these additional rules.  What do you think?

https://wondrousimaginings.blogspot.com/2019/10/the-mechanics-for-adding-elves-dwarves.html

General Discussion » Looking for players for an online game! Session Zero next week! » 7/15/2019 1:29 pm

Looking for Players!

My Blood Island Game, using AS&S is Ready To Go!

It's on! I have enough that I'm ready for Session Zero! Sunday July 21, 10 am Eastern USA Time. (I've given up my OCD thing of having to have every single thing pre-made and ready for every single contingency). If you want to attend, respond in the Blood Island Group timeline to the original post with your name and email address. I'll need the email to invite you to both Google Hangouts and Roll20. First come, first invited.

Please have a Google Hangouts membership and a Roll20 membership already set up. If more than 7 or so people want to go, I'll schedule an additional Session Zero. We will roll up characters, go over any houserule questions you have, etc. We will run a basic quickie game as well. Small adventure. Just to get our feet wet. Plan on a 3 hour session. It will not be broadcast live nor recorded.

Honestly though if you aren't going to thoroughly read the Players Guide and Houserules, available in the files for the group, and if you don't have the AS&SH PHB (available in pdf for 20 bucks) and haven't read it through at least once, don't bother to respond. They are both critical for Session Zero, and for being invited back for the real game. Can't wing it.

One note: you don't have to have AS&SH memorized and be a rules lawyer to join in. Just read through it once and be familiar with it. I've never run it myself, nor have I played in it. Anyone else who is similarly situated, we will be learning it together as we go. As such there may be some additional house rule updates as we go along.

For the MeWe group click here: https://mewe.com/join/bloodisland Also, DO NOT REPLY HERE TO SIGN UP! REPLY OVER ON THE BLOOD ISLAND GROUP.

Thanks!
 

General Discussion » Hyperborean Encounter Tables 2! » 7/15/2019 1:08 pm

joethelawyer
Replies: 56

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this is amazing.  thank you!
 

Rules Discussion » My Tentative Houserules. What do you think? » 2/08/2019 6:39 pm

joethelawyer
Replies: 19

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OK taking from what you guys suggested above, here's the new supercritical. Get a natural 20, roll the extra damage according to the method you choose.  A supercritical works like this:   After you figure out the critical damage on an enemy, (or vice versa because criticals and supercriticals also work for the enemy against you) you roll another d20.  If you roll another natural 20, or if your PC is 8th level or higher, a natural 19 or 20, then you do a supercritical.  Roll another d20 to see what you multiply the total overall damage you just rolled for that one attack by: 1-15: x3 damage
16-17: x4 damage
18-19: x5 damage
20: x10 damage

Rules Discussion » My Tentative Houserules. What do you think? » 2/08/2019 5:59 pm

joethelawyer
Replies: 19

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lots of great stuff to think about here guys.  thanks for all the input. 

as for the cost to level as you get higher, that goes back to the martial artist thing.  at a certain point you are your own teacher.  

i don't mind the deadliness factor with the supercriticals.  thats what i'm aiming for.

i probably won't do carousing.  as a player i would hate it so why impose it on the plasers while dm'ing. 


 

Rules Discussion » My Tentative Houserules. What do you think? » 1/29/2019 8:42 pm

joethelawyer
Replies: 19

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thanks for the input guys.  I've heard that argument about crits being more deadly for players.  it makes sense.  lemme think on it some more.  

Rules Discussion » My Tentative Houserules. What do you think? » 1/26/2019 9:01 pm

joethelawyer
Replies: 19

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I appreciate any feedback.  These are a hodgepodge of my houserules from various games that I have run throughout the years that I've chosen to use with ASSH.  I've not run the game yet, just read the rulebook a lot.  These houserules are what I'm looking to implement in my Blood Island game, in part.  This is a first draft of the bulk of them, and it is still a work in progress. 

Do any of these rules break the game, or screw things up on levels i am not aware of yet?  What are your thoughts?

Blood Island Houserules

We will be using Astonishing Swordsmen and Sorcerers of Hyperborea as the ruleset.  Second edition, not first.  The second edition is available as a pdf for 20 bucks, and its worth it.  We will be using Roll20 to play the games, and Obsidian portal and MeWe to keep track of post and between game matters.  I will not have a set time and day for all the games, because I've noticed that most games that which are run at the same time, are played by the same people, and once you get a set of regulars and a couple of substitutes, no one else really get the chance to play in that world. I want to play it on different days and times of the week so as to ensure that as many people who want to play it, can play it. Also, it's really fun when one group does something that another group has to deal with in a later session. That to me is a true living breathing setting.  This is a non-flailsnails game.

Style of game: West Marches hexcrawl.

Read this:
http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/

Watch this:
https://youtu.be/oGAC-gBoX9k

Being a West Marches style game, players will venture out into the wilderness on a hexcrawl.  One player is responsible for putting together a group and setting out on an adventure based on a rumor or desire to explore a certain area.  Once that player gets his group together, he will contact me as the DM to try to schedule a game.  I’ll need a few days notice in order to make sure I h

General Discussion » I'm starting a new Hyperborea game. Any advice? » 1/10/2019 7:29 pm

joethelawyer
Replies: 12

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I decided to use simple d6 initiative.  The whole initiative system in ASSH hurt my brain.    
 

General Discussion » I'm starting a new Hyperborea game. Any advice? » 1/10/2019 4:03 pm

joethelawyer
Replies: 12

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I'm an old schooler, go way back to 84 with Basic and AD&D.  I'm now looking to run a game of ASSH.  Any advice?  what do I need to be aware of in terms of differences in either style or rules? What surprised you guys the first time out? What should I look forward to, good or bad? Any input is appreciated! Thanks!

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