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Rules Discussion » Might have missed this one... » 8/14/2018 6:55 pm

J.E.Snyder
Replies: 3

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Counter spell...
Is there a rule? Or do I go with a house rule...

General Discussion » ​Banking Experience Points » 7/08/2018 9:45 am

J.E.Snyder
Replies: 11

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A system that handles this well is  in a game called Hackmaster (the new edition)it's called the protege/mentor and PC can give up to 1/2 exp earned by teaching another character in the waiting...i.e. a hireling/henchman or just a PC that is ready to be played when the "mentor" PC dies.

General Discussion » Hmmm...underground temp... » 6/11/2018 10:14 am

J.E.Snyder
Replies: 4

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Yeah, I am leaning towards that, just curious and enjoy the input! Thanks!

General Discussion » Hmmm...underground temp... » 6/11/2018 7:37 am

J.E.Snyder
Replies: 4

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I'm wondering what would be the underground temperature of hyperborea, not near a volcano, just the "average dungeon/ruin that is below ground...
Any thoughts?

General Discussion » Anyone use Judges Guild? » 5/24/2018 5:54 pm

J.E.Snyder
Replies: 14

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I'm using Restromel as a starting point...and possible "home base" too...

General Discussion » Sigh...had it..then somehow lost it... » 5/20/2018 8:18 pm

J.E.Snyder
Replies: 2

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Someone here posted a link to a handy DMs reference sheets...can't find it...
If anyone can direct me to it...
THANKS!

General Discussion » Anyone use Judges Guild? » 5/20/2018 6:10 pm

J.E.Snyder
Replies: 14

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Just curious. If anyone has, please, let me know what was fun/what worked well...

Announcements » Website Updates » 5/16/2018 11:39 am

J.E.Snyder
Replies: 14

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Brock Savage wrote:

I'm hoping the AS&SH community makes some submissions that see publication. 

I have a fun idea (module) I may send in...

Sorcery » Spell Recovery » 5/12/2018 8:16 am

J.E.Snyder
Replies: 50

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Great idea...

Jimm.Iblis wrote:

This is one thing about old school games that has always stuck in my craw. Worse if your one spell is interrupted. Basically makes the dedicated spell-user a useless tagalong if not a liability at the early levels. My house rule is to roll 1d6 after casting any spell. If the result is higher than the spell level, you can cast it again. Done and done.

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