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Swordsmen & Sorcerers » My Homebrew Class: The Jester » 4/13/2018 2:49 pm |
Hey! We both had the idea to have our classes catch missiles! I got the idea from the Dragon Magazine Jester, which I believe had that ability.
Anyway, I quite like your class!
Swordsmen & Sorcerers » My Homebrew Class: The Jester » 4/08/2018 8:06 pm |
Thank you, and that sounds great! I thought of mine as based on the Gleemen of the Wheel of Time series, and I would be curious to know if his had anything similar.
Hopefully he will share it!
Swordsmen & Sorcerers » My Homebrew Class: The Jester » 4/08/2018 3:48 pm |
I've been wanting to make a class like this for a long time for 1st Edition AD&D, since I thought it was amiss that there was a class for every ability score except Constitution and Charisma. And with no comprehension of what a class for Constitution would look like, I thought about making a Jester class, of which a Bard would be a subclass of.
But eventually, I found out about AD&D, and I decided to make the Jester class one of the Thief subclasses.
So here is what I have of it so far!
I would very much like some constructive criticism and suggestions.
JESTER (Thief)
Attribute Requirements: Dexterity 9, Charisma 15
Prime Attributes: Dexterity, Charisma
Hit Die Type: d6
Alignment: Any save Lawful
Armor Allowed: None
Shields Allowed: None
Favored Weapons: Club (Light), Dagger, Dart, Mace (Any), Sling, Lasso, Fighting Net, Whip, Garrote
Saving Throw Modifiers: +2 Death, +2 Avoidance
Experience: 2,250 1st level and onwards
Spell Levels: As a Paladin's cleric spells, but with Illusionist spells.
Fighting Ability: As Thief
Abiltiies
Pole Vault: With the aid of a long pole of about 10 feet long, the Jester may leap distances of 25 feet or more, such as chasms, pits, and the like.
Agile: +1 AC bonus when unarmored and unencumbered.
Acrobatics: The Jester receives a +10% bonus per level to Extraordinary Feats of Dexterity (this is cumulative with the Prime Attribute Bonus).
Magic Item Use: May use any magic item restricted to any class except scrolls (see the “Read Scrolls” ability. Jesters may use Illusionist scrolls at Level 7).
Juggle Missile: With hands free, catch any arrow, bolt, javelin, or like missile– even magic missile or acid arrow– by making an Avoidance Save. On the same round, the Jester may throw back the missile a
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