From the rulebook: "With few exceptions, spells cannot be cast if the sorcerer is engaged with an enemy".
I know this comes from Holmes, but since I always allowed casters to cast spells in the midst of melee, I'm confused in how this exactly works. Specially in the "fighter vs. magician" duel type of scenario.
Being this game an O/AD&D derivative, I assume that action during combat it much more simultaneous than in strictly turn based combat, such as d20 D&D.
Therefor I assume that if a magician backs away from melee once engaged, his enemy will follow him at the same time, even thought it's not strictly his turn act, thus having the spellcaster effectively "locked down" by the melee combatant.
So how does the magician escape from this lookdown, so as to be able to cast his spells? Simply 1/2 move and cast his spell by phase 2? What outs does he have?
Last edited by Zulgyan (11/02/2016 1:17 am)