Handy Haversack wrote:
Do you track time fairly closely in your Hyperborea?
Do you use it? If so, what times have you started campaigns at, and to what effect?
In general, I try to keep a fairly strict reckoning of the passage of time in my campaigns, though admittedly I don't always do it well.
I think players stay a little more engaged when they know it may matter how long they spend resting in a dungeon (maybe enemy reinforcements arrive), on an adventure (maybe certain other adventure opportunities expire) or in town training, learning spells or collecting information (maybe a larger dungeon repopulates with new factions, maybe the seasons change and travel becomes more challenging, maybe adventure opps expire, etc). I also think it makes them feel like part of a bigger, more interesting world, as the passage of time brings changes in temperature, light patterns, weather patterns and other things (e.g., festivals, holidays).
In my last game, I remember a time when the crew decided to push deeper into the dungeon at their current level rather than return to town to spend time training. Gaining a level was not worth the risk of having their progress undone. I'd also started the last campaign in year 583, Year of the Mammoth, with daylight only from 930AM to 230PM. Traveling back to town with so little light meant a longer, more dangerous journey than if they had light from 7AM-7PM. They decided it wasn't worth it.
So, I think keeping a calendar's important.