I've been playing AS&SH for about a year now and loving it. Last session my character unfortunately developed dispomania after smoking some Dust of Nightmare and Visions. In my defense it looked dank AF.
Anyway so I need to figure out how my dipsomania plays out in the game. I figured we would assume that as long as my character has a hip flask or waterskin containing booze he is free to self-medicate. However, when he must act, before doing so he must roll to check the state he's in. If he has rolled recently (within the last... few turns I guess) we don't need to roll again. DM'S discretion. I came up with a simple 1d8 table:
1 - withdrawal (incapacitated, can take 1 turn to have a drink)
2-3 sober, -2 to hit, can take 1 turn to have a drink)
4-5 - drunk. +0 to hit
6-7 - too drunk, -3 to hit
8 - passed out. If in combat make a saving throw vs poison per turn to revive
My character is a berzerker so when he's passed out it can be a problem for the party.
I wonder if anybody else has had a character with dipsomania and how they've handled the system. I think this table is okay.. It's simple and adds some appropriate consequences.
Also, my first post, hello everyone.
Last edited by Taddich (12/06/2015 5:00 pm)