!!insidediv!!



Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy


Visit us at the HYPERBOREA web site!


You are not logged in. Would you like to login or register?

4/07/2015 5:54 pm  #21


Re: Critical hits & Advanced Combat

Chainsaw wrote:

Rastus_Burne wrote:

Stated somewhere is a rule that you can either have everything hit on a natural 20, or require it to be an actual hit. I align myself more with the idea that you actually need to have the correct bonuses in order to hit; that sometimes, even when luck is in your favour, your opponent will always outmatch you. 

Players' Manual p204 wrote:

ATTACK ROLL: A d20 roll that determines whether an attack hits or misses. Almost every combatant has a chance to strike his opponent. Many attack rolls are modified by attributes such as strength and dexterity (see VOL. I, ATTRIBUTES), special abilities, sorcery, and other factors. N.B.: If the referee deems it appropriate, all “natural 20” rolls automatically hit, and all “natural 1” rolls automatically miss.

That's it!
 

 

Board footera






© 2009-2024 North Wind Adventures, LLC. “HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ALL RIGHTS RESERVED.