So, I'm looking for a monster . . .
Hyperborea, as written, does not have centaurs. I like that many of typical AD&D monsters have been removed, so I have never had a problem with this at all. I'm prepping for use a largish encounter area (Chris Kutalik's Slumbering Ursine Dunes) that my group might go back to many times (who knows what they'll do?), and, as written, one of the main hench-groups in it is composed of centaurs. These fit the plot well--neutral with chaotic tendencies, they're serving a powerful but not terribly observant CG power and have become fairly unruly and selfish. All fits fine with typical centaurism, I'd say. But . . . I'm just not sure I want to put centaurs in Hyperborea. There's no real reason not to, I guess. They're a creature out of myth, and there are plenty of Hellenic resonances in Hyperborea. But for some reason I'm hesitant to do so.
So . . . anyone have any suggestions for a substitute? Ape-men are too brutal, I think. Possibly a desert variant of lizard-men could work. Minotaurs and Fomorians are too powerful; same for men of Leng (though I considered this!). I'm contemplating cave-men, though that might go too far in dropping the mythical flavor. A bunch of 2nd-lvl. fighters also seems a bit much. Bird-men are too weak. I suppose I could make something up of roughly the same toughness, but I don't know that I want to take the time!
Anyway, I figured I'd throw the issue out to you all.