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12/10/2014 5:21 am  #21


Re: Sleep

Scalydemon wrote:

rhialto wrote:

Scalydemon wrote:

An add on thought on the broader topic of magic systems.

For me, the ideal magic system is one more akin to Stormbringer and Hawkmoon (Chaosium) as opposed to D&D based Vancian - especially when playing a sword & sorcery type game.

I'll once more plug Akratic Wizardry and its variant magic rules: they work really well with AS&SH, and are similar to Stormbringer's feel. http://cdn.boardhost.com/emoticons/grin.png

Not familiar with Akratic Wizardry, do you have a link? Thankshttp://cdn.boardhost.com/emoticons/sleep.png
http://cdn.boardhost.com/emoticons/smile.png

 

Sure: http://akraticwizardry.blogspot.com/2009/07/swords-sorcery-house-rules-index.html
 


"He combined insouciance and flair with dignity; his repartee coruscated with brilliant allusions and turns of phrase; when aroused his wit was utterly mordant."
Jack Vance, The Last Castle
 

12/10/2014 8:35 pm  #22


Re: Sleep

rhialto wrote:

Scalydemon wrote:

rhialto wrote:

I'll once more plug Akratic Wizardry and its variant magic rules: they work really well with AS&SH, and are similar to Stormbringer's feel. http://cdn.boardhost.com/emoticons/grin.png

Not familiar with Akratic Wizardry, do you have a link? Thankshttp://cdn.boardhost.com/emoticons/sleep.png
http://cdn.boardhost.com/emoticons/smile.png

 

Sure: http://akraticwizardry.blogspot.com/2009/07/swords-sorcery-house-rules-index.html
 

Thanks for the link.I was thinking it was a game system and not a blog.
What a cool blog! I wish I had more free time to read some of these blogs, maybe if I had a clone or simulacrum of myself..
I will check that post and that blog out more in detail soon
 

Last edited by Scalydemon (12/10/2014 8:47 pm)


I filled my palace with deadly traps so trap admirers will come and visit me

AFS magazine - pulp literature meets old school gaming http://hallsoftizunthane.blogspot.com/
 

12/11/2014 7:57 pm  #23


Re: Sleep

Well, those compiled rules were used in Crypts & Things, so close to a "system". My players are keen on the hit point variant; the magic variant not so much, since they like to blast things. http://cdn.boardhost.com/emoticons/shocked.png


"He combined insouciance and flair with dignity; his repartee coruscated with brilliant allusions and turns of phrase; when aroused his wit was utterly mordant."
Jack Vance, The Last Castle
 

1/12/2015 12:23 pm  #24


Re: Sleep

Well, three PCs in my group now memorize sleep whenever possible! It's a real chiller in the dungeon. Until, of course, undead or robots come at them!

I am a little tempted to use the AD&D table. It tones sleep down just a touch by focusing on number instead of HD--really by incorporating HD pluses into the next higher tier rather than the base tier as the AS&SH version does. But I'm also loathe to start in with the houserules just because then everyone has to remember it rather than having a common frame of reference . . .

Ghul, any insight into why you adjusted the HD mechanics of sleep?

 

1/12/2015 1:37 pm  #25


Re: Sleep

Some suggestions:

Use undead, use more monsters, spread the monsters out so sleep won't get many of them, use one or two monsters that have enough HD to be immune instead of many weak monsters, have monsters launch their attacks from out of sleep range (missiles, boulders rolled down hills, etc.), create wimpy versions of automatons to use on low level characters (the living statues and golems from B/X can provide good inspiration for these).

Also use more traps!  Sleep doesn't help with those. http://cdn.boardhost.com/emoticons/lol.png

Last edited by Blackadder23 (1/12/2015 1:39 pm)


"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes
 

1/12/2015 1:46 pm  #26


Re: Sleep

Coffee elementals!

Oh, I know. This was their first foray since everyone loaded up with sleep, and they went back to a megadungeon that I didn't have time (or inclination, really) to adjust to their tactics. I'm sure that they'll get into trouble soon enough--I just felt like at 2d8 HD, there was nothing anywhere close by they weren't going to be able to tuck in--until they angried up the robots!

 

1/12/2015 2:51 pm  #27


Re: Sleep

I think sleep is one of the reasons Gary had humanoids attacking in waves in a lot of his modules (first the orc guards, then the orc reinforcements, then the ogre who lives down the hall, then the orc chief and his bodyguards).  PCs have to burn a separate spell on each wave, or else dirty their hands by actually fighting.


"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes
 

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