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6/16/2016 12:54 pm  #41


Re: flotsam and jetsam amidst the Black Gulf

Sounds fun!


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 

4/08/2018 10:47 pm  #42


Re: flotsam and jetsam amidst the Black Gulf

I found this thread incredibly inspiring,  and now i cant stop thinking of my own alt-hyperborea campaign setting,  might even have to start my own thread to discuss it but thank you Francisca props go to you the creative juices are flowing heavy!

 

4/18/2018 9:04 am  #43


Re: flotsam and jetsam amidst the Black Gulf

RedJowel wrote:

I found this thread incredibly inspiring,  and now i cant stop thinking of my own alt-hyperborea campaign setting,  might even have to start my own thread to discuss it but thank you Francisca props go to you the creative juices are flowing heavy!

Glad you liked it!

Hope to be posting forther development shortly.

     Thread Starter
 

6/24/2018 6:06 pm  #44


Re: flotsam and jetsam amidst the Black Gulf

So,after a a couple misfires, I started Blackhawk up again with the kids:
2x Fighters
2x Clerics
1x Magician
1x Thief

Started them off with T-1 today.  They cleared out the spider, frogs, and bandits on the first level today, taking the bandit leader captive, and returning him with most of the bandit loot to Homlet.  They've met Elmo, Jaroo, and Terjon, as well as Rufus and Berne.  They ingratiated themselves to the Village elder and others by returning the loot and bringing in the Bandit leader.  Next, they'll be brought into the fold a bit, and asked to investigate the moathouse in greater depth.  Of course, the courtyard of the moathouse will have 8 reanimated bandits shambling around when they return, so that should alert them to a greater evil....

     Thread Starter
 

6/24/2018 6:38 pm  #45


Re: flotsam and jetsam amidst the Black Gulf

Sounds like a blast, francisca!


HYPERBOREA- A Role-Playing Game of Swords, Sorcery, and Weird Science-Fantasy
 

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