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4/16/2018 9:21 am  #21


Re: Xp's for spell/prayer books

Ynas Midgard wrote:

Ar'Pharazon wrote:

gizmomathboy wrote:

 the spell book is its own reward. Assuming it has spells that the caster could read and use.

I'm with Giz on this. To me, this is no different than giving a fighter XP for finding a +2 longsword. 

But... ASSH _does_ award XP for +2 swords.

I should have given some context to my statement. I don't give any XP for loot (HERESY!!!), rare or otherwise. Call me a purist, but I give xp for gameplay (they talked their way out of a nasty situation), baddies dealt with (they cast sleep on the thugs and moved on - not solely for killing), and achievements (they completed the quest by saving the girl from being sacrificed to a daemon).
This might be controversial, but to me what you reward XP for demonstrates what you are emphasizing with your players. I tell them upfront what I reward for, so expectations are properly aligned. I also am generous about XP for gameplay and achievements, so they aren't progressing at a slower rate than what would happen if I followed RAW about XP.


Adding to the later thoughts of this thread: I pool XP together, and then divide. Then it's off to carousing!! 

 

Last edited by Ar'Pharazon (4/16/2018 9:22 am)

 

4/16/2018 5:07 pm  #22


Re: Xp's for spell/prayer books

Ar'Pharazon wrote:

Adding to the later thoughts of this thread: I pool XP together, and then divide. Then it's off to carousing!!

Interesting...I'm an indolent heretic and just skip to the carousing: I usually take a sip of my beverage of choice, then tell them they've leveled up, no XP calculations necessary. It's fast, it's easy, and it tastes good.


"My virtue is of the quintessential sort, being distilled from the erudition of the ages. How can I be other than virtuous? I am dispassionate to the ordinary motives of mankind."
Jack Vance, The Eyes of the Overworld
 

4/17/2018 8:30 am  #23


Re: Xp's for spell/prayer books

rhialto wrote:

Ar'Pharazon wrote:

Adding to the later thoughts of this thread: I pool XP together, and then divide. Then it's off to carousing!!

Interesting...I'm an indolent heretic and just skip to the carousing: I usually take a sip of my beverage of choice, then tell them they've leveled up, no XP calculations necessary. It's fast, it's easy, and it tastes good.

"

I like both ideas.  Prior to 2012 the "Year of Hyperborea's Birth" I ran a two year campaign with another old school system.  I leveled the characters every few adventures and had time pass (months up to a year) to allow for training, scroll creation, expenditure of cash, and other campaign type stuff.  It worked and everyone was happy and removed the accounting for xp which is my least favorite part.
 


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

4/17/2018 8:42 am  #24


Re: Xp's for spell/prayer books

Ar'Pharazon wrote:

Ynas Midgard wrote:

Ar'Pharazon wrote:


I'm with Giz on this. To me, this is no different than giving a fighter XP for finding a +2 longsword. 

But... ASSH _does_ award XP for +2 swords.

I should have given some context to my statement. I don't give any XP for loot (HERESY!!!), rare or otherwise. Call me a purist, but I give xp for gameplay (they talked their way out of a nasty situation), baddies dealt with (they cast sleep on the thugs and moved on - not solely for killing), and achievements (they completed the quest by saving the girl from being sacrificed to a daemon).
This might be controversial, but to me what you reward XP for demonstrates what you are emphasizing with your players. I tell them upfront what I reward for, so expectations are properly aligned. I also am generous about XP for gameplay and achievements, so they aren't progressing at a slower rate than what would happen if I followed RAW about XP.


Adding to the later thoughts of this thread: I pool XP together, and then divide. Then it's off to carousing!! 

 

I'd be interested in the mechanics of your system and how you adjusted xp awards to balance with no awards for loot.  I've begun the campaign with typical xp delivery but am tempted to move to a simpler system.  This may be a pm or new topic as its wandering off from the original a bit.

 


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

4/17/2018 7:12 pm  #25


Re: Xp's for spell/prayer books

mabon5127 wrote:

I'd be interested in the mechanics of your system and how you adjusted xp awards to balance with no awards for loot.  
 

I'll use a game I ran at Gary Con as an example of how I do it, as it's an easy example of a session for a campaign.

Group starts the session chained in a room. After some attempts and much discussion, they figure out how to get free. They make their way around some catacombs, figure out where not to go, kill/incapacitate some wandering bad guys and eventually figure out how to make their way down to the lower level. 
In the lower level, they figure alternative ways they could have made their way down, set off a non lethal trap or two, deftly avoid a lethal trap, encounter the big bad that is stalking them, but yet manage to survive, and figure out how to teleport their way out to safety.

The following is essentially how I'd grade out xp for the session. It's off the top of my head, so it's not exact per se. 

Killed/incapacitated 8 bad guys @ 100xp each (800xp)
Figuring out how to get out of the chains, which is the entire basis of the adventure: 600xp.
Figure out the mechanisms to get the lift to move down to the lower level and avoid certain death: 350xp
Setting off non lethal traps: 150xp
Avoid the lethal trap: 100xp
Figure out the big bad is stalking them and avoid it/live to fight another day: 300xp
Deducing the non-obvious way to get out of the catacombs: 200xp

Total xp: 2500. 
PC's who lived: 6
417xp per PC. 

Based on the session, they didn't get any cool loot, in fact, all of what they picked up was basic equipment and zero monetary items. IMO, if I'm basing xp around killing and loot, I'm likely disappointing the players in this game, as they didn't kill much, they ran from the big bad and lootwise, I gave them a pathetic haul.
I'd also feel guilty about this being a low xp session, and probably stack it with more bad guys to kill or start throwing in loot for them to find. This would conflict me, since I don't want my campaign to feature the players slaughtering bad guys every session, and in Hyperborea, I want magic stuff to be rare, if not arcane.  
 

 

Yesterday 6:58 pm  #26


Re: Xp's for spell/prayer books

It seems to me the genre is bloody blades and chests full of jewels. The existing XP system supports this perfectly. http://cdn.boardhost.com/emoticons/smile.png


"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes
 

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