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11/15/2017 5:39 pm  #381


Re: Introduction Thread

mavfire wrote:

@M'Koth- "I take the three rubies, and give one to the healer...but the rest of you had better stand back, because I have wasted all of my spells and only have 2 hit points left!" -The warlick looks at the barbarian, who looks at the berserker, and they all shrug together. --- Moments later they sift through the charred remains of the magician, and find the rubies and smirk!

 

Nothing screams having a set of brass balls like saying that to full HP warriors when your out of spells and your Pyromancer is down to 2hp. 

 

11/15/2017 5:41 pm  #382


Re: Introduction Thread

Gunderman wrote:

Hello fellow gamers and Hyperborea enthusiasts! I'm still unwinding after a great weekend at Gamehole Con where I had the chance to play in Chainsaw's Corpse Creek adventure. I played the Hyperborean Magician who found himself slumming with low born Viking and Kimmerian savages. http://cdn.boardhost.com/emoticons/wink.png


I had a blast playing in your game and can't wait to play in Mr. Manowar's upcoming AS&SH campaign with our home group. I backed the Kickstarter and am definitely looking forward to getting that behemoth of a book in my hands!

Cheers!
--Chad--

Welcome aboard Chad! It was awesome to have played with you. You did a bang up job playing that magician. I hope you enjoy Mr. Manowar's campaign. Please post about it once it gets started!

 

11/17/2017 5:37 pm  #383


Re: Introduction Thread

Hello Swordsmen & Sorcerers.  Somehow I missed it that this game has its own forums.
I only recently discovered AS&SH with the 2nd edition kickstarter.  I got to play in Chainsaw's Lost Treasure of Atlantis game last NTRPG con and have been obsessively reading the pdf since its release.  I'm actually starting up my first AS&SH campaign this Monday.  We had a session zero to create characters and played a quick skirmish against a few ape-men to introduce the combat a couple weeks ago.  Everyone loved the character class choices and the combat flowed easily, so we're excited for the game.

 

11/17/2017 5:55 pm  #384


Re: Introduction Thread

Zach! Welcome aboard, my friend. Great to have you. http://cdn.boardhost.com/emoticons/grin.gif


If you have time and interest, feel free to start a thread in the Campaign forum with summaries, notes or anecdotes from your game. People might not always respond, but I think we all enjoy reading them.


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 

11/17/2017 6:33 pm  #385


Re: Introduction Thread

Congrats on the new campaign!  Welcome!


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

11/18/2017 10:09 pm  #386


Re: Introduction Thread

Chainsaw wrote:

Zach! Welcome aboard, my friend. Great to have you. http://cdn.boardhost.com/emoticons/grin.gif

Funny thing today, I went to a local game store to join a game of DCC and recognized one of the other players.  Got to talking and realized he was in your game with me at NTRPG (Will, if you remember).  Small world.

 

11/18/2017 11:43 pm  #387


Re: Introduction Thread

under_score wrote:

Chainsaw wrote:

Zach! Welcome aboard, my friend. Great to have you. http://cdn.boardhost.com/emoticons/grin.gif

Funny thing today, I went to a local game store to join a game of DCC and recognized one of the other players.  Got to talking and realized he was in your game with me at NTRPG (Will, if you remember).  Small world.

Damn, how about that! I do remember Will, actually. When I run convention games, I do my best to try to use everyone’s real names whenever possible (especially during initiative). After four or five hours, they sometimes stick in my stubborn brain.


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 

12/18/2017 11:02 pm  #388


Re: Introduction Thread

Whoops, introduced myself on the wrong thread!
A little late to the OSR party (recovering Pathfinderaholic since its inception) but AS&SH is by far my favorite interpretation of the classic rules I grew up with. Throughout my years of running and playing Pathfinder, I've had some good times, but nothing close to matching the fantastic times I had with 1st edition. I am looking forward to getting to know the community here!
I'll add here that I'm looking forward to giving this rule-set a spin if I can convince the players of my current Hyborian Age campaign to move from Dungeon World to AS&SH... (crossing fingers)


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

12/19/2017 1:35 am  #389


Re: Introduction Thread

Jimm.Iblis wrote:

I'll add here that I'm looking forward to giving this rule-set a spin if I can convince the players of my current Hyborian Age campaign to move from Dungeon World to AS&SH... (crossing fingers)

Dude, you run the Hyborian Age using Dungeon World? That sounds pretty cool. Dungeon World has made me a better DM and I incorporate many of its lessons into whatever game I am running. 
 

 

12/19/2017 3:58 am  #390


Re: Introduction Thread

Brock Savage wrote:

Dude, you run the Hyborian Age using Dungeon World? That sounds pretty cool. Dungeon World has made me a better DM and I incorporate many of its lessons into whatever game I am running. 
 

I do! And yes, there are a great many lessons I will swipe from it, especially asking lots of questions, using the answers, keeping things moving, keeping the players in the narrative instead of the mechanics, using Dangers and Grim Portents to "plot" without having a plot (as in railroad). It has truly helped wean me off the PF/3.x rut I was in. After running a campaign in PF for a few years, I could see that choice paralysis was crippling the game. Even at 5th level. Dungeon World has shown me, through my players, that you don't need to have a million character options to have awesome adventures. I also needed to relearn how to describe scenes in and out of combat without relying on a battlemat--and I was going freakin' nuts designing battlemats. All that work and the players were more annoyed by it then awed.

That said, I already feel that the arbitrariness of Dungeon World starting to chafe a bit. We quickly had to abandon much of the collaborative world- and adventure-building because, go figure, the players want to explore and be surprised, to feel badass when they wreck your dungeon and feel smart if they figure out what you're up to--you know, play. They want enough control of the narrative to establish their characters in the world, but don't want to tell you what's behind door number 2... most of the time.

We're also getting tripped up by a few of the things DW just doesn't do or explain. Its one thing to say X is true because it makes sense "in the fiction," and to "have a conversation" about how stuff happens or plays out. In reality, I think players need to know there is some structure or else it all seems arbitrary and their agency suffers.

So, yeah, TLDR version. Pathfinder and Dungeon World on opposite sides of the scale, and I think joy is in the center, right about where early D&D lies. There's an inner snarkward middle-schooler in me saying "I knew it all along."
 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

12/19/2017 12:09 pm  #391


Re: Introduction Thread

Jimm.Iblis wrote:

That said, I already feel that the arbitrariness of Dungeon World starting to chafe a bit. We quickly had to abandon much of the collaborative world- and adventure-building because, go figure, the players want to explore and be surprised, to feel badass when they wreck your dungeon and feel smart if they figure out what you're up to--you know, play. They want enough control of the narrative to establish their characters in the world, but don't want to tell you what's behind door number 2... most of the time. 

This really sums up well why I've never been able to wrap my head around the PbtA games (and probably a host of other games I haven't tried).  I played in one once (the Sprawl, a cyberpunk take on it) and the whole player group actively resisted all collaborative activity.  Myself included; I was not a good player that game.  But I think this is why.  Our whole group went in looking for a challenge to take on and kept being asked to make our own problems.  It ended up just pissing everyone off.

That said, I always see people reference DW as being one of the best DMing books outside the 1e DMG, so maybe I need to give it a read sometime and see what all the fuss is about.

 

12/21/2017 4:59 pm  #392


Re: Introduction Thread

under_score wrote:

I always see people reference DW as being one of the best DMing books outside the 1e DMG, so maybe I need to give it a read sometime and see what all the fuss is about.

Definitely worth porting the DM rules and advice to keep things dynamic and exciting. And the DM should be phishing for background/hook fodder constantly through questions. But I, and the players, prefer me as DM to have control over what's behind the door.
 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

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