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5/15/2018 6:06 pm  #1


Spell slippage?

Is anybody doing anything to diminish spell casting ability due to stress, fear, duress, worry, insecurity or the like?
If so, what? Misfires or backfires come to mind. I assume you'd need to relearn the spell as normal? maybe not? Thoughts?

 

5/15/2018 6:43 pm  #2


Re: Spell slippage?

As I said in another thread, I'm against various proposals to allow spell-casters to occasionally (or more than occasionally) retain the memory of spells cast (or lost during attempting casting). I consider it sheer pandering and "everybody gets a trophy" idiot-proofing, unworthy of the term "Old School play".

By the same token, though, I'm not inclined to make it any harder on spell-casters either. I believe in giving them a fair shot, assuming smart play and/or lucky initiative rolls. I'm also not wild (as a DM) about the idea of tracking stress, worry, etc. for every PC and applying it to the game in each case (it wouldn't be fair to just hose the spell-casters, so I would have to somehow degrade the performance of other classes for insecurity and whatnot). The whole concept seems like a huge drag to me. http://cdn.boardhost.com/emoticons/errr.png

I would rather just kill them the old fashioned way - with swords. http://cdn.boardhost.com/emoticons/lol.png


"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes
 

5/15/2018 10:22 pm  #3


Re: Spell slippage?

Blackadder23 wrote:

As I said in another thread, I'm against various proposals to allow spell-casters to occasionally (or more than occasionally) retain the memory of spells cast (or lost during attempting casting). I consider it sheer pandering and "everybody gets a trophy" idiot-proofing, unworthy of the term "Old School play".

By the same token, though, I'm not inclined to make it any harder on spell-casters either. I believe in giving them a fair shot, assuming smart play and/or lucky initiative rolls. I'm also not wild (as a DM) about the idea of tracking stress, worry, etc. for every PC and applying it to the game in each case (it wouldn't be fair to just hose the spell-casters, so I would have to somehow degrade the performance of other classes for insecurity and whatnot). The whole concept seems like a huge drag to me. http://cdn.boardhost.com/emoticons/errr.png

I would rather just kill them the old fashioned way - with swords. http://cdn.boardhost.com/emoticons/lol.png

I get you, but I guess I just don't see it as so dire a chore. I'm already tracking so much other stuff - that deciding on the fly whether seeing your protector's head sliced off or being tied to a stake over an open bonfire might make you forget the order of your hocus pocus words seems pretty fun to me...
 

     Thread Starter
 

5/16/2018 3:38 am  #4


Re: Spell slippage?

Blackadder23 wrote:

As I said in another thread, I'm against various proposals to allow spell-casters to occasionally (or more than occasionally) retain the memory of spells cast (or lost during attempting casting). I consider it sheer pandering and "everybody gets a trophy" idiot-proofing, unworthy of the term "Old School play".

I understand this approach and sentiment, but what about the "Ancient School", then? The spell-casting system in Chainmail, where a spell-caster rolled to cast spells? If you're unfamiliar with it the roll dictates one of three results: a spell cast immediately or delayed by one round (in either case retained in memory, and able to be cast again) or failure (spell fizzles and is erased from memory). I often think it would be interesting to try it out, but then I often find rules interesting in the abstract and less so in practice.


"My virtue is of the quintessential sort, being distilled from the erudition of the ages. How can I be other than virtuous? I am dispassionate to the ordinary motives of mankind."
Jack Vance, The Eyes of the Overworld
 

5/16/2018 6:07 am  #5


Re: Spell slippage?

Iron Ranger wrote:

Is anybody doing anything to diminish spell casting ability due to stress, fear, duress, worry, insecurity or the like?
If so, what? Misfires or backfires come to mind. I assume you'd need to relearn the spell as normal? maybe not? Thoughts?

I don't. I feel adventurers are already casting spells under stressful conditions and that's what the rules represent.

I would rather give them an advantage under pristine conditions such as a lab or a quiet room rented at the inn. Under these conditions they can cast directly from books without memorizing or fear of spell loss.


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

5/16/2018 6:09 am  #6


Re: Spell slippage?

rhialto wrote:

Blackadder23 wrote:

As I said in another thread, I'm against various proposals to allow spell-casters to occasionally (or more than occasionally) retain the memory of spells cast (or lost during attempting casting). I consider it sheer pandering and "everybody gets a trophy" idiot-proofing, unworthy of the term "Old School play".

I understand this approach and sentiment, but what about the "Ancient School", then? The spell-casting system in Chainmail, where a spell-caster rolled to cast spells? If you're unfamiliar with it the roll dictates one of three results: a spell cast immediately or delayed by one round (in either case retained in memory, and able to be cast again) or failure (spell fizzles and is erased from memory). I often think it would be interesting to try it out, but then I often find rules interesting in the abstract and less so in practice.

Ooh. A reason to dig out my copy of Chainmail.


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

5/16/2018 2:58 pm  #7


Re: Spell slippage?

mabon5127 wrote:

rhialto wrote:

Blackadder23 wrote:

As I said in another thread, I'm against various proposals to allow spell-casters to occasionally (or more than occasionally) retain the memory of spells cast (or lost during attempting casting). I consider it sheer pandering and "everybody gets a trophy" idiot-proofing, unworthy of the term "Old School play".

I understand this approach and sentiment, but what about the "Ancient School", then? The spell-casting system in Chainmail, where a spell-caster rolled to cast spells? If you're unfamiliar with it the roll dictates one of three results: a spell cast immediately or delayed by one round (in either case retained in memory, and able to be cast again) or failure (spell fizzles and is erased from memory). I often think it would be interesting to try it out, but then I often find rules interesting in the abstract and less so in practice.

Ooh. A reason to dig out my copy of Chainmail.

Dig it out??? I thought we ALL slept with it under our pillows... ;)
 

     Thread Starter
 

5/16/2018 2:59 pm  #8


Re: Spell slippage?

mabon5127 wrote:

Iron Ranger wrote:

Is anybody doing anything to diminish spell casting ability due to stress, fear, duress, worry, insecurity or the like?
If so, what? Misfires or backfires come to mind. I assume you'd need to relearn the spell as normal? maybe not? Thoughts?

I don't. I feel adventurers are already casting spells under stressful conditions and that's what the rules represent.

I would rather give them an advantage under pristine conditions such as a lab or a quiet room rented at the inn. Under these conditions they can cast directly from books without memorizing or fear of spell loss.

I guess I'm thinking more than stressful - maybe PTSD/tramatic conditions. 
 

     Thread Starter
 

5/16/2018 3:06 pm  #9


Re: Spell slippage?

Iron Ranger wrote:

mabon5127 wrote:

rhialto wrote:


I understand this approach and sentiment, but what about the "Ancient School", then? The spell-casting system in Chainmail, where a spell-caster rolled to cast spells? If you're unfamiliar with it the roll dictates one of three results: a spell cast immediately or delayed by one round (in either case retained in memory, and able to be cast again) or failure (spell fizzles and is erased from memory). I often think it would be interesting to try it out, but then I often find rules interesting in the abstract and less so in practice.

Ooh. A reason to dig out my copy of Chainmail.

Dig it out??? I thought we ALL slept with it under our pillows... ;)
 

True I just need to take it down from the shelf where I keep the candles lit...


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

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