!!insidediv!!



Being the Official Discussion Forum for HYPERBOREA®, a role-playing game of swords, sorcery, and weird science-fantasy


Visit us at the HYPERBOREA web site!


You are not logged in. Would you like to login or register?

5/08/2018 4:58 pm  #1


Saving Throws for Some classes

So I've been rolling up new characters for our initial party and I noticed that cryomancers and pyromancers have -2 to saves vs. fire and cold respectively.  But they both get +2 to saves vs. devices.  So does this mean that if a cryomancer was saving against a wand of fire the bonus/penalty would negate each other?  Or would the penalty still apply?


"Could you fancy me as a pirate bold?  Or a longship Viking warrior with the old gods on his side?  Well, I'm an inshore man and I'm nobody's hero.  But I'll make you tight for a windy night and a dark ride."--Jethro Tull
 

5/08/2018 5:54 pm  #2


Re: Saving Throws for Some classes

Great question! A cryomancer would save at +4 vs. a ​wand of freezing, +2 vs. a wand of paralysis, and ±0 vs. a wand of fireballs​.

 

Board footera






© 2009-2024 North Wind Adventures, LLC. “HYPERBOREA” is a registered trademark of North Wind Adventures, LLC. “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ALL RIGHTS RESERVED.