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2/02/2018 3:07 am  #1


Nightfall

I just started a new campaign with some of my guys here in Portland - thought I'd start writing down a campaign log.  Two of the players have played a little HYPERBOREA all are regular AD&D/OSR players.  I had them all roll up 2nd level characters using Method II except for the player with the thief who had played the character earlier.  Actually I gave them a choice of Method II or III but the first guy who rolled chose Method II and convinced (shamed) the rest of the players into using it!.  Without further ado ... 

Session 1:  A Lonely Tower 
rob - Kelvin, Hyperborean Cryomancer (level 2)
terry - Barbeau, Amazon Berserker (level 2)
wind - Progrok, Celtic (?) Thief (level 3)
mike - Gwendolyn, Celtic Witch (level 2)  

To give full HYPERBOREAN seasonal flavor and influenced by this thread (which has influenced all my thinking about Hyperborea after reading it)  http://hyperborea.boardhost.com/viewtopic.php?id=755 I set the initial adventure in the middle of the Year of the Bat - Nightfall. The characters are all currently residing in the small village of Shipwrights Cove located on the peninsula between the Lizard Coast and Dagon Bay.  The industrious folk of this village make their living building ships and this activity continues on even when the sun disappears from Hyperborean skies.  To protect themselves from reavers and worse they generously allow wandering ruffians to share in their winter stores in exchange for guarding the village (at this Terry said "So we're grasshoppers who have found some ants.").  In the meanwhile the work goes on in the vast shed where they build their vessels.  Of late a group of village youths has gone missing while gathering firewood in the forest.  Preliminary investigation has found that they had gone near an old ruined tower before they disappeared.  A strange light has been seen in the windows of the tower.  The village headman has asked the characters to investigate. 

The party had already investigated the tower when they first arrived at the village and found it a stripped and uninteresting ruin.  They started across the frozen plains towards the tower traveling over the drifts on snowshoes. Approaching the tower they saw a light in the window of the lower level. Gwendolyn the witch sent out her raven familiar to investigate. Looking into the window the raven saw two reptilian humanoid.  A larger one with a two handed mace exercising and a smaller one poring over scrolls in the light of a lantern.  In the snow in front of the tower several corpse could be seen.  The party decided to move closer.  From their earlier investigation they knew the tower was at one corner of the wall around a pentagonal enclosure.  The wall was now covered with snow drifts and only the top two stories of the tower visible above the snow.   

They reached the wall and again the raven was sent out to investigate a large object in the yard between the walls.  To the delight of the raven it proved to be the half eaten frozen corpse of a mammoth.  Tracks from the mammoth led towards the tower.  The party quietly moved towards the tower somehow not immediately notifying the inhabitants.  Progrok started climbing the tower to the level above the lighted women but this time notified the residents of the tower noticed the party.  Progrok made it to the upper level and found himself in an open chamber with four columns and spiral stair leading down.  Hearing footsteps on the stairs he hid behind a column.   At this point Barbeau began climbing the tower and and Kelvin boosted Gwendolyn to the lower window.  Progrok hid from the lizard with mace until Barbeau and the smaller lizard man arrived.  Barbeau clashed with the large lizard man and slew it quickly.  Meanwhile Gwendolyn had started up the stair to the top level as 3 more lizard men started coming from the lower levels.  Gwedolyn cast sleep and caught all three.  Meanwhile the smaller lizard man had cast a spell and then fled down the stairs evading the blows of the characters.  Meeting Gwendolyn on the stair he gave a mighty push (20!) and the witch fell down the stair upon the sleeping lizard men awakening them. Barbeau finished the small lizardman and the still prone lizard men were finished as well.  At this point several small two legged lizard creatures (non-humanoid) emerged from the depths.  Kelvin succumbed to their attacks after a successful Cold Touch leaving Barbeau to face 5 by herself as she held the stair.  Progrok investigated the corpses of the lizardmen and found each wore two bracelets of gray metal.  Each of the other creature wore a collar of the same metal.  Progrok attempted to climb down to the lower level to  help but fell from the tower into the snow.  Gwendolyn climbed away with her rope.  Progrok climbed back up the tower but arrived just as Barbeau fell to the creatures.  He slipped away again and joined Gwendolyn on the journey back to Shipwrights Cove perhaps to gather more ruffians for another attempt on the tower.

(edits all formatting changes)

Last edited by lige (2/02/2018 3:09 am)

 

2/02/2018 9:56 am  #2


Re: Nightfall

I'm sure Kelvin's lonely head on a spike in the Tower yard will give them pause before they try that again! Lizard Men Forever!

 

2/02/2018 8:31 pm  #3


Re: Nightfall

Great start to a new campaign! Filled with flavor. My current campaign is also in Nightfall. 


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

5/02/2018 5:39 pm  #4


Re: Nightfall

Finally managed a second session and it only took me 2+ weeks to write it up!  Of the two survivors of the previous game only Wind could make it but Terry decided to roll another and we were joined by Ahi and EOTB.  Everyone rolled up new characters using Method II (for the last time I think but it was a good experiment - though of course I didn't have to use it!)  After gathering in the village the party set off to again enter the tower and see what happened to the missing townsfolk and to see what was happening with the lizard men.

Session 2:  A Second Foray

Terry - Barbana, Amazon Berserker (level 2)
Wind - Progrok, Celtic (?) Thief (level 3)
Ahi - Apex, Pict, Huntress (Level 2)
EOTB -  Bran, Celtic (?), Fighter (Level 2) - named under duress

The new party started by making plans.  They requisitioned a sled and two beartraps  from the village.  They  tried to get some incendiary oil but the village of ship makers didn't have that sort of thing on hand so they settled for lamp oil. 

Thus provisioned they set out.  Their scheme was to pose as simple travelers to lure out the inhabitants.  They also asked if it was normal for lizard men to be active during Nightfall - I said that this was definitely out of the norm.

At first only the huntress approached the tower with the sled in tow but she failed to gain any interest from the now dark tower.  After circling the tower the rest of the party joined and they decided to enter the tower.They entered on the top level.  The lizardmen corpses left from the earlier battle were here with some evidence of being fed on.  The party took the shiny metal bracelets from the wrists of the creatures.  Progrok tested the metal with a bare finger and found that it still burned.   They descended the stair and found the mostly eaten corpses of their friends,  Barbana shed a tear for her sister Barbeau.  Of Kelvin's body only the head remained. 

They descended further to the basement of he tower and here they encountered the prone body of one of the two legged lizards.  Progrok went closer to investigate short sword held high and the creature snapped at him but missed.  After this it was dispatched.  It was near a hole in the floor that appeared recently excavated reavealing an ancient stair. 

The party descended further and entered a chamber with more of the same creatures as well as three doors.  Two doors of ancient origin but otherwise normal and one that was studded with silver nails in a strange pattern and barred and spiked to keep it from opening.   The huntress attempted to tame one of the creatures with tough love and was eventually successful though the beast was so cold it could only move weakly.  The party checked one door and found a nest made of odd orange foliage of a sort unknown to the party.  Through the other door they found an upright 10' diameter brass hoop as well as two human size cages and a barrel holding food stuffs wrapped in leaves.  A pebble tossed through hoop triggered the sight of a sunny land with copious orange foliage within the hoop.  The party surmised that the hoop was a some sort of portal that the lizardmen had come from.  The decided to destroy it to protect the village but the huntress ( tinker by secondary skill) realized it could be disassembled by design and did so. 

Now the last door was considered - the party drew the spikes holding the silver studded door closed and entered leaving the bear traps armed at the door to trip up any pursuers in case they had to flee.   In the second room beyond the door they encountered an emaciated figure that attacked Progrok but was quickly dispatched by the berserker.  As they were pondering on whether to advance further they  were set upon upon by two more of the creatures - sadly identified as ghouls as they methodically attacked and paralyzed the whole party who seemed incapable of landing a blow over a period of about two rounds.

Hoping to revisit this soon - though sadly with another batch of characters!

(edited for formatting)

Last edited by lige (5/02/2018 5:44 pm)

     Thread Starter
 

5/02/2018 6:36 pm  #5


Re: Nightfall

Fantastic! Third time's the charm!

 

5/15/2018 6:11 pm  #6


Re: Nightfall

When's Session 3? Dying to hear how the village youth are rescued!! 

 

Yesterday 12:45 am  #7


Re: Nightfall

lige wrote:

As they were pondering on whether to advance further they  were set upon upon by two more of the creatures - sadly identified as ghouls as they methodically attacked and paralyzed the whole party who seemed incapable of landing a blow over a period of about two rounds.

Hoping to revisit this soon - though sadly with another batch of characters!

Ouuuuuch.  Better luck next time! ;)

Allan.

 

Yesterday 7:13 am  #8


Re: Nightfall

grodog wrote:

lige wrote:

As they were pondering on whether to advance further they  were set upon upon by two more of the creatures - sadly identified as ghouls as they methodically attacked and paralyzed the whole party who seemed incapable of landing a blow over a period of about two rounds.

Hoping to revisit this soon - though sadly with another batch of characters!

Ouuuuuch.  Better luck next time! ;)

Allan.

This is part of the reason why I have my crew create multiple characters. We have different parties in different parts of Hyperborea. If one gets annihilated, there is always another group of characters to switch over to. Sometimes the groups mix and new parties are formed. It keeps things interesting, and if there is a TPK, there isn't a sudden lull in the gaming. I hope this campaign continues! It was great reading so far! 
 


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

Yesterday 7:30 am  #9


Re: Nightfall

Ghouls are awesome!!


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

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