Image and video hosting by TinyPic
Image and video hosting by TinyPic


Being the Official Discussion Forum for Astonishing Swordsmen & Sorcerers of Hyperborea™


Visit us at the HYPERBOREA web site!

You are not logged in. Would you like to login or register?

10/01/2017 7:52 am  #1


MMM - Mini-Monster Manual

MMM - Mini-Monster Manual:

Well I was working at a lot of the monsters collected from these forums and planning a PDF of the lot, but luckily I waited (for no obvious reason) as 4 days later the 2E AS&SH came via my E-mails and ah, so thankfully I had paused in my endeavours.

But, spending some time removing monsters added to new 2E and doing other things has slowed the process, but I had done this. Planning on adding others soon, just trying to edit my bad grammar!

So from Yora, the dæmonic entities of the Black Abyss...

Dæmons

Edit: Note: I use a FA: 0 system; that is every AC adds to 20; example: AC 7 is 13, AC 1 equals 19.

or at higher AC the rule is 20 + negative AC as a plus modifier; example: AC -2 = 22, AC -5 = 25, etc.

And attack options is total bonases. Fighter 4th-level = +4 (+1 mastery), +1 from Str 17, +2 magical sword (hmm, how he get a +2 sword); equals a total of +8. So monster has AC 3 = 17, need 9 or higher to hit!
 

Last edited by Caveman (10/01/2017 1:49 pm)

 

10/12/2017 10:15 am  #2


Re: MMM - Mini-Monster Manual

Credits:

Cave Crawler, Giant Mantis: by Yora.
Dæmonized Orc, Dæmonized Familiar*: by Blackadder23.
Chalicothere, Memory Spider: by Handy Haversack.
Giant Cave Goat: Monkeydono.
Erinyes , Voormis, Crawler from the Slime, Weresabre-tooth Tiger, Maenad: Caveman.
Living Dead: Jason Zavoda.
Giant White Centipede: Ghul, Blackadder23 and Caveman.
Bird-man with Arms: Ghul and Caveman.

* I know this is in the new 2E, but I just had to add it; as I took a few hours placing the face of a AD&D Naga onto a black cat and think it deserves the show!


 And to Gary Gygax and Dave Arneson; amongst others.

Last edited by Caveman (10/12/2017 10:16 am)

     Thread Starter
 

2/11/2018 12:33 am  #4


Re: MMM - Mini-Monster Manual

Wonderful!! I was looking for a thread like this to compile converted or original monsters. I've been doing a few, here's one i just finished that will probably get no play.

Titan ScarabApp 1 ⁞ AC -5 DR 1 ⁞ MV 100, fly 100 ⁞ HD 22+22 (hp 111)  ⁞ ATT bite (6d6 plus gnaw and disease) ⁞ SA/D: trample (4d6), gnaw, disease, mindless ⁞ SV 8 ⁞ ML 10 ⁞ INT non ⁞ DX 8 ⁞ SZ L ⁞ TC - ⁞ XP 10,000 ⁞ Instinct: eat it all
This massive beetle is the size of a fortress, and has a hard, blue-black carapace spattered with dust and dung. Its immense, club-like mandibles clash with a hungry fervor.


  • Trample: Can simply move over individuals smaller than itself, dealing 4d6 damage and knocking them prone. An avoidance save negates the damage, but not the prone. Succeeding the avoidance save by 5 negates the prone.
  • Disease: Filth Fever: Bite transmits terminal disease unless death (poison) save is made. The infection is marked by the eruption of a purple rash within 1d4 days, followed by headaches, fever, and delirium. Strength and constitution each are reduced by 1d6 points/day whilst disease persists. The victim dies when CON reaches 0, or after 2d6 weeks in any event.
  • Gnaw: Deals 1d8 Str damage with crippling bite; potentially obliterates armor, forcing an item save vs crushing blow.
  • Mindless: immune to Mind-Affecting effects.


While its diminutive cousins are primarily coprophagous, the titan scarab is carnivorous, hunting herd animals, humanoids, and even giants with ease. They typically use their trample attack against creatures smaller than themselves, returning after this punishing assault to pick off anything that’s still moving with swift and deadly bites.

https://multizone.cz/public/site/multizone.cz/media/29/th/giant-scarab-by-daarken.jpg


Descriptive text adapted from "Beetle, Giant Stag" from Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC
Disease ability text adapted from "Otyugh," Astonishing Swordsmen and Sorcerers of Hyperborea, © 2018, North Wind Adventures, LLC

Go big or go home!

Last edited by Jimm.Iblis (2/11/2018 12:50 am)


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

2/11/2018 1:10 am  #5


Re: MMM - Mini-Monster Manual

Travel in style.

Byakhee ⁞ App 1d4 ⁞ AC 8 DR 1 ⁞ MV 20, fly 80 ⁞ HD 4 (hp 18)  ⁞ ATT 2 talons (2d4) and bite (1D4 + 1D4 STR drain) ⁞ SA/D: flight, drain STR, rend; immunity to fire/cold ⁞ SV 15 ⁞ ML 10 ⁞ INT avg ⁞ DX 13 ⁞ SZ M ⁞ TC - ⁞ XP 135 ⁞ Instinct: serve the master
This nauseating winged creature combines the features of a carrion bird, an ant, a bat, and a decomposing human in a most hideous manner.


  • Child of the Void: No damage from cold- and fire-based attacks. Byakhees can fly through outer space, extending this immunity to a bonded rider--but only in outer space and only as long as the byakhee agrees to do so.
  • Rend: If the byakhee hits an opponent with both its bite and its claws, it deals an additional 2d4 points of damage.
  • Plasma Drain: The byakhee remains attached to a victim of its bite and begins to drain their plasma. Each round the byakhee remains attached, including the first, the blood drain subtracts 1D4 points of STR from the victim, until death. The byakhee characteristically remains attached until it is slain or until the victim is drained completely.

The Byakhee is an interstellar being composed of conventional matter. It is a noisy, active entity. At rest and in flight it screeches and croaks, except when stalking prey. Though its limbs are sturdy enough, the Byakhee rarely walks, flying whenever possible. - Lovecraft, H. P., et al. Call of Cthulhu: Petersens field guide to Lovecraftian horrors. Chaosium, 2016.

https://davidjrodger.files.wordpress.com/2011/06/byakhee-cthulhu-mythos-art-copyright-2010-fantasy-flight-games.jpg?w=700

 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

2/11/2018 2:22 am  #6


Re: MMM - Mini-Monster Manual

Last one for the night. Starting to get the capchas http://cdn.boardhost.com/emoticons/nervous.png


Our kobolds are different!

Child of the NightApp 1d4+5, 10d4, (40-400) ⁞ AC 7 ⁞ MV 30 ⁞ HD 1/2 (hp 2)  ⁞ ATT 1 short-spear (1d4) or 1 javelin (1d4) ⁞ SA/D: infravision ⁞ SV 17 ⁞ ML 5 ⁞ INT low-avg ⁞ DX 12 ⁞ SZ S ⁞ TC J,O;Qx5 ⁞ XP 5 ⁞ Instinct: take by overwhelming force


  • Child of the Dark: The Child of the Night suffers a -1 malus to attack rolls and armour class while fighting in bright light. It gains this malus as a bonus while fighting in the dark.


Child of the Night SergeantApp 1:20 ⁞ AC 6 DR 1 ⁞ MV 30 ⁞ HD 1 (hp 4)  ⁞ ATT 1 halberd (1d6+1) or 3/2 javelin (1d4+1) ⁞ SA/D: infravision ⁞ SV 16 ⁞ ML 6 ⁞ INT avg ⁞ DX 12 ⁞ SZ S ⁞ TC J,O;Qx5 ⁞ XP 10 ⁞ Instinct: lead them to plunder

  • Child of the Dark: As above.


Child of the Night ShamanApp 1:50 ⁞ AC 6 ⁞ MV 30 ⁞ HD 2 (hp 8)  ⁞ ATT 1 staff (1d4) or sling (1d3) ⁞ SA/D: spells, infravision ⁞ SV 16 ⁞ ML 4 ⁞ INT avg ⁞ DX 12 ⁞ SZ S ⁞ TC J,O;Qx5 ⁞ XP 10 ⁞ Instinct: even the odds

  • Child of the Dark: As above.
  • Spells: 1st—cure light, sleep; Gear: Potion of Fire Breath


Child of the Night ChiefApp 1:100 ⁞ AC 6 DR 1 ⁞ MV 40 ⁞ HD 4 (hp 15)  ⁞ ATT 3/2 spiked club (1d6+1) or 3/2 tomahawks (1d4+1) ⁞ SA/D: infravision ⁞ SV 15 ⁞ ML 8 ⁞ INT avg ⁞ DX 13 ⁞ SZ S ⁞ TC Jx2,Ox2;Qx5 ⁞ XP 35 ⁞ Instinct: rule from safety and comfort

  • Child of the Dark: As above.


Children of the Night are a diminutive race of ugly, knobby-skulled reptilian humanoids with fanged mouths and gnarly flesh that live in secret places deep below the surface of the world. They are well–muscled and wiry, able to inflict terrible and deadly wounds with primitive flint and bone weaponry. In the dark, where the children live, their yellow eyes glow with a natural feral light.

https://i.imgur.com/VVX64VO.png
Text and image adapted from: Steele, Bryan, and Laszlo Cook. MGP7803 Bestiary of the Hyborian Age. Mongoose Publishing Ltd, 2007. Children of the nightand
Cthuloid Bestiary; Lovecraftian Monsters for OSR Games Netbook; Leonaru © 2014

There! Now you can justify a classic and ubiquitous low-level monster when adapting your old AD&D modules... http://cdn.boardhost.com/emoticons/cool.png

 


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

2/12/2018 2:32 pm  #7


Re: MMM - Mini-Monster Manual

Running Hyboria, Hyperborea, Xoth, or some other low fantasy world and the crusty D&D module you want to use is lousy with bugbears?? Consider instead the shambling boar thing...

Shambling Boar-Thing (Böggel-mann)App 1 (2d4) ⁞ AC 5 ⁞ MV 30, climb 20 ⁞ HD 3+1 (hp 13)  ⁞ ATT 1 bite (2d4) and weapon (1d8+1) ⁞ SA/D: Surprise opponents 3:6 chance ⁞ SV 15 ⁞ ML 8 ⁞ INT avg ⁞ DX 12 ⁞ SZ M ⁞ TC J, K, L, M; B ⁞ XP 120 ⁞ Instinct: passion for murder

Native to jungles and forests, the shambling boar-things look as though they might be a demon or sorcerous creation made from man and boar. Much to the opposite, these hulking masses of muscle and fur are actually an ancient throwback to the times when beasts and men were much one and the same. They have lived hidden away in the dark parts of the jungle, stalking and killing their prey without outside notice or interference.

Shambling boar-things are five to six feet tall at their bent shoulders, covered in tufts of wiry black hair, and have the long arms of an ape or baboon. Their heads are that of oversized boars, with feral yellow eyes darting from under bony brows in search of prey. Two curving tusks sprout from their upper jaws, but many of their teeth are pointed and dense for the tearing of flesh and plant matter alike.

Boar-things typically use their natural weaponry to deal with anything that confronts them, unless they find a weapon that kills in a fashion they enjoy. They otherwise tear with their tusks and pummel with their fists, but their most fearsome weapon is their uncanny stealth, the thrill they take in murder, and their ability to lay a deadly ambush.
https://orig00.deviantart.net/dbb2/f/2011/045/3/d/boarman_by_tghermit-d39kitg.jpg


Text adapted from: Steele, Bryan, and Laszlo Cook. MGP7803 Bestiary of the Hyborian Age. Mongoose Publishing Ltd, 2007. Children of the night
Pic linked to artist.

Last edited by Jimm.Iblis (4/03/2018 7:32 pm)


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

3/03/2018 6:18 pm  #8


Re: MMM - Mini-Monster Manual

Pacarana, Giant (bull rat)App 1 (1d4+1) ⁞ AC 7 ⁞ MV 30 ⁞ HD 3 (hp 13)  ⁞ ATT bite (4d6) ⁞ SA/D: scent ⁞ SV 15 ⁞ ML 5 ⁞ INT animal ⁞ DX 7 ⁞ SZ L ⁞ TC - ⁞ XP 41 ⁞ Instinct: territorial herbivore
Sniffing the air is an ox-sized beast with a rat-like head and terrible foot-long incisors.
* Keen Scent: Surprized only on a 1.

wikipedia wrote:

Josephoartigasia monesi, an extinct species of South American caviomorph rodent, is the largest rodent known, and lived from about 4 to 2 million years ago during the Pliocene to early Pleistocene.[1][notes 1] The species is one of two in the Josephoartigasia genus, the other being J. magna.[1] J. monesi is sometimes called the giant pacarana, after its closest living relative, the pacarana (Dinomys branickii) in the family Dinomyidae.[1] The species may have weighed a ton, considerably larger than any living rodent.[1] The skull of the holotype is 53 cm (21 in) long, and the remaining incisor is more than 30 cm (12 in) in length. The total estimated body length is 3 m (10 ft), with a height of 1.5 m (5 ft).  The rodent's fearsome front teeth and large size may have been used to fight over females for breeding rights and may also have helped defend against predators, including carnivorous marsupials, saber-toothed cats, short-faced bears and terror birds.[4]  The rodent may have lived in an estuarine environment or a delta system with forest communities,[1] and may have eaten soft vegetation.[5] It has been stated that J. monesi probably fed on aquatic plants and fruits, because its molars are small and not good for grass or other abrasive (vegetation). Larger mammals also have the advantage of access to low-quality food resources, such as wood, that smaller species are unable to digest.[4]  Finite element analysis was used to estimate the maximum bite force of J. monesi.[6] This study concluded that the bite of J. monesi possibly generated up to 4165 N of force, three times as powerful as predicted for modern day tigers.[7] The study also speculated that J. monesi behaved similarly to elephants, utilizing its incisors like tusks for digging or defense.[6]

http://www.crystalinks.com/fossilrodentteeth215.jpg

 

Last edited by Jimm.Iblis (3/03/2018 6:19 pm)


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

3/04/2018 9:35 am  #9


Re: MMM - Mini-Monster Manual

Fantastic Jimm, nice feel using these various creatures and monsters to add the Hyperborea theme.

     Thread Starter
 

4/01/2018 5:58 pm  #10


Re: MMM - Mini-Monster Manual

Haven't posted in awhile. Was looking at giant lagomorphs because of Easter, but came across this far more fascinating creature...

Giant CheetahApp 1-4 ⁞ AC 4 ⁞ MV 50 (sprint 150) ⁞ HD 5 (hp 20)  ⁞ ATT 2 claws (1d4) bite (2d6) ⁞ SA/D: +1 surprize; sprint; rake ⁞ SV 14 ⁞ ML 8 ⁞ INT animal ⁞ DX 12 ⁞ SZ L ⁞ TC - ⁞ XP 300 ⁞ Instinct: fierce carnivore
This large, sleek feline has a golden coat spotted with black. Its long and powerful legs are obviously capable of great speed.


  • Because of their camouflage coloration and hunting skill, they surprise on 3 in 6.
  • These felines can burst into triple speed, a 45" "sprint" for 3 rounds. They must rest 3 turns before again sprinting. Cheetahs can spring 10 feet upwards or forward as much as 20 feet.
  • If both forepaws hit during an attack, the cheetah automatically rakes with its rear claws for 2d4 damage.

~ adapted from "Cheetah." In Monster Manual II, by Gary Gygax and Jeff Easley. Lake Geneva, WI: TSR Hobbies, 1983.

listverse wrote:

The Giant Cheetah (Acinonyx pardinensis), belonged to the same genus as our modern day Cheetah (Acinonyx jubatus), and probably looked very similar, but it was much bigger.

At around 120-150 kgs (265-331lbs), it was as large as an African lioness, and was able to take on larger prey than its delicate modern day counterpart.

The Giant Cheetah was also adapted to fast running, but there’s some debate on whether it could run as fast as the modern Cheetah, due to its larger weight, which, according to some, probably made it somewhat slower.

Others, however, have suggested that the Giant Cheetah, having longer legs and bigger heart and lungs, was probably able to run as fast, or even faster, than the cheetah does today – that’s over 115 kph (72mph)! The Giant Cheetah lived in Europe and Asia (from Germany and France to India and China) during the Pliocene and Pleistocene epochs; it went extinct during the last Ice Age. Due to its living in colder environments than modern day Cheetahs, it is possible that the Giant Cheetah had longer fur and perhaps a lighter coloration. ~ Listverse, "10 Huge Prehistoric Cats"

https://i.imgur.com/prXgqd3.jpg

Last edited by Jimm.Iblis (4/01/2018 6:39 pm)


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

4/01/2018 6:37 pm  #11


Re: MMM - Mini-Monster Manual

From the same article, because who doesn't need a super-tiger? Basically I added a few Hit Dice to Jeff's core rules Tiger.

Cave TigerApp 1 (1d4) ⁞ AC 5 ⁞ MV 50 ⁞ HD 8 (hp 36)  ⁞ ATT 2 claws (1d6+1) and bite (2d6+1) ⁞ SA/D: +2 surprize; rake (4d4+2) ⁞ SV 13 ⁞ ML 10 ⁞ INT animal ⁞ DX 14 ⁞ SZ L ⁞ TC - ⁞ XP 840 ⁞ Instinct: ferocious, fearless predator
This powerful feline predator moves with a deadly grace, its reddish-orange fur slashed with black stripes.

  • chance to surprise increased by 2.
  • Should both claws hit, the animal automatically rakes for 4d4+2 damage.
~ Adapted from "Tiger," Talanian, Jeffrey P. Astonishing Swordsmen and Sorcerers of HYPERBOREA™ A Role-Playing Game of Swords, Sorcery, and Weird Fantasy. 2nd ed. North Wind Adventures, LLC, 2017.
https://i.imgur.com/TRLAyV6.png

Listverse wrote:

This is easily the most obscure cat in the list, being known from fragmentary remains which have yet to be formally described. I should mention that the “Pleistocene tiger” is not a separate species, but rather the “early version” of the same tigers we see today. Tigers evolved somewhere in Asia about 2 million years ago, specifically to prey on the enormous diversity of large herbivores living on the continent at the time. Tigers are the largest felines nowadays, with large Bengal and Siberian males reaching up to 300 kgs (661lbs) or more. However, during the Pleistocene, the food supply was greater, and so the tigers themselves were bigger. Some fragmentary remains (including massive jaws and fangs) have been found in Russia, China and Java, suggesting that these “Cave tigers” could reach up to 490 kgs (1080lbs) in weight, being worthy contenders for the title of largest cat ever. ~ Listverse, "10 Huge Prehistoric Cats"


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

4/03/2018 10:13 pm  #12


Re: MMM - Mini-Monster Manual

How's this for a reskinned, weird-fic friendly version of an owlbear? or Perhaps something new?

Artist=Denis Zhbankov

http://i63.tinypic.com/j912dw.jpg


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

4/04/2018 12:14 am  #13


Re: MMM - Mini-Monster Manual

Jimm - that is perfectly horrifying.  I'd support its owlbear adaptation for an AS&SH campign, and get a daemonic influence into its backstory.

 

4/04/2018 9:49 am  #14


Re: MMM - Mini-Monster Manual

That is indeed a pretty creepy owlbear! 


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

4/16/2018 11:29 am  #15


Re: MMM - Mini-Monster Manual

That is a terrifying version of the Owlbear ,I love it!


Admin of Eldritch Adventuring gaming group on Facebook
join up love to talk AS&SH
https://www.facebook.com/groups/Eldritch.Adventuring/?ref=group_header
 
 

6/06/2018 11:01 pm  #16


Re: MMM - Mini-Monster Manual

I needed a deadly hunting spider as a go-to, so decided on this little guy.

Giant Jumping SpiderApp 1 ⁞ AC 6 ⁞ MV 60 ⁞ HD 2+2 (hp 14)  ⁞ ATT bite (1d6 plus poison) ⁞ SA/D: 3 in 6 chance to surprise prey, lethal poison (+1 save); jumping charge ⁞ SV 16 ⁞ ML 9 ⁞ INT non ⁞ DX 16 ⁞ SZ S ⁞ XP 246 ⁞ Instinct: ambush predator
This fuzzy blue and gray spider might be cute if it weren't for it being 4 feet long and wide.


  • The arachnid can jump up to 120 feet. It can treat this jump as a charge (+2 dmg) over any kind of terrain, as long as the leap is made in a straight line
  • 3 in 6 chance to surprise prey, due to their cunning stalking abilities
  • lethal poison (+1 save), jumping spiders possess one of the most toxic bites, pound for pound, in the realm of araneae


Jumping spiders have some of the best vision among arthropods and use it in courtship, hunting, and navigation. Although they normally move unobtrusively and fairly slowly, most species are capable of very agile jumps, notably when hunting, but sometimes in response to sudden threats or crossing long gaps. Both their book lungs and tracheal system are well-developed, and they use both systems (bimodal breathing). Jumping spiders are generally recognized by their eye pattern. All jumping spiders have four pairs of eyes, with the anterior median pair being particularly large.

Salticids hunt diurnally as a rule, which is consistent with their highly developed visual system. When it detects potential prey, a jumping spider typically begins orienting itself by swivelling its cephalothorax to bring the anterior median eyes to bear. It then moves its abdomen into line with its cephalothorax. After that, it might spend some time inspecting the object of its attention and determining whether a camouflaged or doubtful item of prey is promising, before it starts to stalk slowly forward. When close enough, the spider pauses to attach a dragline, then springs onto the prey.

In addition to using their silk for safety lines while jumping, they also build silken "pup tents", where they shelter from bad weather and sleep at night. They molt within these shelters, build and store egg cases within them, and also spend the winter in them.  Jumping spiders live in a variety of habitats. Tropical forests harbor the most species, but they are also found in temperate forests, scrub lands, deserts, intertidal zones, and mountainous regions. ~https://en.wikipedia.org/wiki/Jumping_spider

https://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/Phidippus_audax_male.jpg/240px-Phidippus_audax_male.jpg


"Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game."  ~ Gary Gygax
 

Board footera

“Astonishing Swordsmen & Sorcerers of Hyperborea”, “AS&SH”, and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ©2018 North Wind Adventures, LLC.