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9/12/2017 3:38 pm  #1


Filthy Dogs of Hyperborea! (Iowa Chapter)

I've  finally started my new AS&SH Campaign. I have 8 enthusiastic players (though only 7 for this first session) and we're under way. 

The characters are thus:
- renklausøn - 1st Lvl. Viking Bard (Skald) (likes to regale the group with inappropriate limericks)
- Eutropia - 1st Lvl. Amazonian Ranger
- Atheas - 1st Lvl. Kimmerian Barbarian
- Curnā
n - 1st Lvl. Kelt Berzerker
- Lycus - 1st Lvl. Amazonian Ranger (
yep, two of 'em ... one male, one female ... this ought to be fun)
- Rhaskuscu - 1st Lvl. Kimmerian Witch
- Alda - 1st Lvl. Ixian Monk


We're starting off with 'Rats in the Walls', a bit more than mid-way through. Half of the group had already started 'RitW's' with me some time ago, but we were never able to finish. So this time, I decided we'd simply start where the original group ended and begin play "in media res", I provided background and information regarding what's happened so far to get everyone right into the action.

We had a character gen./get acquainted with the system session prior to playing (5 of the 7 players are new to AS&SH and have no early D&D/AD&D experience ... mainly 5th Edition players). Consequently, we didn't get to finish out the scenario due to time running short, but the players are directly on the precipice of encountering the big-bad, if you're familiar with 'RitW's'.

Potential Spoilers below! ... (Semi-)Inviso-text (highlight to read):
The first session ended up being an extended combat. Where I dropped them (the "Temple" sub-basement), they were immediately set-upon by the Giant Rats. The fighters in the group stepped up to defend the group from the rats, and all in all, dispatched the vile creatures fairly easily. Though, the Barbarian & Bezerker did receive bites (minimal damage), and can expect to make saves later against the effects of those bites. The entry stairwell to the dungeon level has been discovered, but the party chose to examine the contents of the crates prior to investigating the lower level. They managed to avoid any further Rat encounters during the time spent foraging (lucky die rolling on encounter checks), and are ready to descend into the Dungeon.

That's where we left it until next time.

Everyone seemed to really enjoy the (brief) session, and they are all excited for next time. I've set everything in place to go straight away into 'Ghost Ship of the Desert Dunes' following the events in 'RitW's' and hopefully that will begin next session.

Last edited by measuredrums (9/12/2017 11:47 pm)

 

9/13/2017 3:39 am  #2


Re: Filthy Dogs of Hyperborea! (Iowa Chapter)

Nice. http://cdn.boardhost.com/emoticons/cool.png


How did the new players like the "old style" rules as compared to the heft that is 5e?


"I, Satampra Zeiros of Uzuldaroum, shall write with my left hand, since I have no longer any other, the tale of everything that befell Tirouv Ompallios and myself in the shrine of the god Tsathoggua..."
 

9/13/2017 11:47 am  #3


Re: Filthy Dogs of Hyperborea! (Iowa Chapter)

foxroe wrote:

Nice. http://cdn.boardhost.com/emoticons/cool.png


How did the new players like the "old style" rules as compared to the heft that is 5e?

Actual game play went pretty smoothly. It took a bit to get the combat sequence down, but I had printed cheat sheets for that and it helped immensely. Many of the 5th Edition players are also regular DCC players, and since the general flow of game play is very similar between DCC and AS&SH (i.e. old school; rulings over rules), they actually adapted pretty easily. Funnily, the part that seemed to cause the most consternation was the character creation portion of the evening. I got the feeling that some of the players felt it was unnecessarily involved. Granted, there's probably more steps and/or items to note down with AS&SH/AD&D than D&D 5th, but it never occured to me that it could be so "painful" for some folks. 
 

     Thread Starter
 

9/15/2017 1:47 am  #4


Re: Filthy Dogs of Hyperborea! (Iowa Chapter)

http://cdn.boardhost.com/emoticons/lol.png
AS&SH character creation isn't very involved, IMO; but then again I am a geek. It's an interesting observation though.


"I, Satampra Zeiros of Uzuldaroum, shall write with my left hand, since I have no longer any other, the tale of everything that befell Tirouv Ompallios and myself in the shrine of the god Tsathoggua..."
 

9/15/2017 1:54 am  #5


Re: Filthy Dogs of Hyperborea! (Iowa Chapter)

Also FWIW, probably a little too late now, but I did put up a character creation cheat sheet a little while back:

http://hyperborea.boardhost.com/viewtopic.php?id=738


"I, Satampra Zeiros of Uzuldaroum, shall write with my left hand, since I have no longer any other, the tale of everything that befell Tirouv Ompallios and myself in the shrine of the god Tsathoggua..."
 

9/17/2017 5:09 am  #6


Re: Filthy Dogs of Hyperborea! (Iowa Chapter)

measuredrums wrote:

Actual game play went pretty smoothly. It took a bit to get the combat sequence down, but I had printed cheat sheets for that and it helped immensely. Many of the 5th Edition players are also regular DCC players, and since the general flow of game play is very similar between DCC and AS&SH (i.e. old school; rulings over rules), they actually adapted pretty easily. Funnily, the part that seemed to cause the most consternation was the character creation portion of the evening. I got the feeling that some of the players felt it was unnecessarily involved. Granted, there's probably more steps and/or items to note down with AS&SH/AD&D than D&D 5th, but it never occured to me that it could be so "painful" for some folks. 
 

I not think Character creation is difficult measuredrums; was doing some creation last night; I have played 3.5 and 4E (not 5e) and think it takes longer to create these character than those in AS&SH. It just a matter of getting use to game; plus in higher levels, other than 1st level; which might be more prolonging with abilities to take note of; but after 1st, there is few changes, with exception of the Thief and it's subclasses with their skills; and players can more quickly to start game if they up levelling.

Plus people grumble with new things to learn, I for a quick game supplied those who I knew did not care for personalising there characters (or were considerate enough to take a premade character to get game moving fast) with premade characters to get games moving faster and into the adventure! Getting players into a fight is the best plan; and do it quick so they feel the night is not wasted!

This natural cosmos; just niggles at the soul for the element of survival!!! (at least to practice at it).

Any deaths from rat disease, it is a killer for low levels?

 

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