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4/14/2017 6:26 am  #1


Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Chainsaw's Foolsgrave has inspired me to design a mega-dungeon in Hyperborea as well. It's been a while since I've done any map-making so I loaded up GIMP and got to work. I have a lot to think about and Chainsaw has given me some good pointers. I'm a huge fan of Stonehell and will probably do map-keying in a similar fashion. I have begun thinking about factions and levels. Here's a brief list:

Factions:

Sub-human Picts, similar to those in the Bran Mak Morn stories
Crabmen
Snakemen
Something akin to Vegepigmies

Levels:

Definitely want a buried spaceship as a level, probably belonging to the crabmen
Lazy river with classic dungeon elements (the first level, most likely)
Strange garden

I'll add more over time and am certainly open to suggestions. I think, once it is all done, I'll release it here for anyone to do with as they please. In the meantime, here is the foundation of the first level:
http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_1.jpg

 

 

4/14/2017 8:59 am  #2


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Speaking of Stonehell, I'm a fan of Michael Curtis and have been thinking about grabbing a copy of it. How do you like it?

 

4/14/2017 10:11 am  #3


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Ar'Pharazon wrote:

Speaking of Stonehell, I'm a fan of Michael Curtis and have been thinking about grabbing a copy of it. How do you like it?

Ditto. Curtis does some good work. I have a number of his DCC modules and use them in my AS&SH campaign. I love Stonehell and play in a monthly-ish game that's been running for a few years (I'm new to it though). Curtis released a follow up book that covers the bottom half of the mega-dungeon last year, I believe. Such juicy goodness.
 

     Thread Starter
 

4/15/2017 10:56 am  #4


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Sounds like you are off to a good start! Looking forward to seeing it develop.

Druvas wrote:

Something akin to Vegepigmies

Spore-men?


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 

4/15/2017 3:22 pm  #5


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Druvas wrote:

Curtis does some good work. I have a number of his DCC modules and use them in my AS&SH campaign. I love Stonehell and play in a monthly-ish game that's been running for a few years (I'm new to it though). Curtis released a follow up book that covers the bottom half of the mega-dungeon last year, I believe. Such juicy goodness.
 

Like I needed it, but this pushes me to getting both Stonehell books. http://cdn.boardhost.com/emoticons/tongue.png

 

4/16/2017 4:59 pm  #6


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Here's an update. It's been a little slow going but areas are starting to come together. I have some natural caverns to in the north-west that debouch onto the underground river. Added a stone pier at the cavern. Central section is some sort of arena for fighting with lots of seating around the edges. Supporting areas are where different factions or slave owners board their fighters until arena time. South-western section is coming together nicely. Not sure what will make use of that organized region yet!
http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_2.jpg

     Thread Starter
 

4/16/2017 5:11 pm  #7


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Very nice, man. I love watching these develop. 


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
 

4/19/2017 10:40 pm  #8


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Looking forward to seeing what you come up with, Charley! :D

Allan.

 

4/20/2017 10:09 am  #9


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Thanks Allan!

Slow going but here's the next installment.
http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_3.jpg

     Thread Starter
 

4/24/2017 7:19 pm  #10


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

More baby steps. Is this thing too repetitive? Thoughts?http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_4.jpg

     Thread Starter
 

4/24/2017 10:12 pm  #11


Re: Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread)

Considering we have the advantage of seeing the entire level in full, sure, there's some repetition and symmetry in the design. It's as if there was some planning in the layout of the thing! http://cdn.boardhost.com/emoticons/cute.png


When your players explore it, they probably won't pick up on those aspects for quite awhile, assuming they even explore the entire level. So, I wouldn't worry about it. I think the design is great. 

 

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