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3/13/2017 6:44 am  #1


Tower of the Black Pearl

I've been looking over the synopses' of several of the newer DCC modules by Goodman Games. Man, do these have some good weird-vibes rolling off of them. I'm going to try and run Tower of the Black Pearl to see how it goes. I believe there are some goblins which I will swap out with ape-men or something (suggestions?), but the adventure looks sound. With only 12 or so encounter areas, it should be a short one-evening adventure. Have any of you run any of the newer mods (66.5 - 93)? Successful? Would do it again?

http://goodman-games.com/store/product/dungeon-crawl-classics-79-5-tower-of-the-black-pearl/
 

 

3/13/2017 8:18 am  #2


Re: Tower of the Black Pearl

Yeah, I've swapped out goblins for ape-men. They seemed a close enough fit for the job of random humanoid fodder.


What? Me worry?
 

3/16/2017 10:42 pm  #3


Re: Tower of the Black Pearl

Druvas wrote:

Have any of you run any of the newer mods (66.5 - 93)? Successful? Would do it again?

Jon has run some in our WL camapign, Charley, so feel free to pick his brain at the show next week. 

edit:  ah, but you're not going this year, are you?  Ping him on FB for some recommendations, then!

Allan.

Last edited by grodog (3/16/2017 10:43 pm)

 

3/17/2017 6:54 am  #4


Re: Tower of the Black Pearl

I've run this exact adventure in my home campaign, by the amazing Harley Stroh! Events from that adventure had a huge impact on our campaign. I would have to look back at my notes to see any swap-outs, though. Great little adventure, though. I recommend it! 

Last edited by Ghul (3/17/2017 6:55 am)


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

3/17/2017 11:27 am  #5


Re: Tower of the Black Pearl

Depending on the context, bandits or other human NPC's could make good substitutes for goblins.

Last edited by Blackadder23 (3/17/2017 11:28 am)


"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes
 

3/17/2017 11:15 pm  #6


Re: Tower of the Black Pearl

gizmomathboy wrote:

Yeah, I've swapped out goblins for ape-men. They seemed a close enough fit for the job of random humanoid fodder.

Turns out, I was wrong. Only humans, snakes and weird animated fetishes. No alterations needed at all other than stat blocks!

     Thread Starter
 

3/17/2017 11:16 pm  #7


Re: Tower of the Black Pearl

grodog wrote:

Druvas wrote:

Have any of you run any of the newer mods (66.5 - 93)? Successful? Would do it again?

Jon has run some in our WL camapign, Charley, so feel free to pick his brain at the show next week. 

edit:  ah, but you're not going this year, are you?  Ping him on FB for some recommendations, then!

Allan.

I shall! Thanks and enjoy GC IX. Wish I were going this year...

     Thread Starter
 

3/17/2017 11:21 pm  #8


Re: Tower of the Black Pearl

Ghul wrote:

I've run this exact adventure in my home campaign, by the amazing Harley Stroh! Events from that adventure had a huge impact on our campaign. I would have to look back at my notes to see any swap-outs, though. Great little adventure, though. I recommend it! 

Well, we just finished up the Tower. I thought it was a bit slow, probably because it was fairly combat light. My group tends to be more hack n slash but they enjoyed this far more than I did. I was pleasantly surprised! I had a series of late evenings at work this week and I was completely unprepared to run the adventure which slowed things down. At the end, though, everyone was happy, everyone survived and everyone managed to make 2nd level (finally!). I'll get my CJ up to speed in the coming days!

Nice adventure with good puzzles. The map is a little confusing and the descriptions could be a little clearer but, like I said, I was almost completely unprepared to run it and everyone still had a good time. That's a win.

     Thread Starter
 

3/20/2017 11:59 am  #9


Re: Tower of the Black Pearl

Any advice on what's needed to translate DCC to AS&SH? It seems a lot less direct than with many other systems.

 

3/20/2017 5:36 pm  #10


Re: Tower of the Black Pearl

Handy Haversack wrote:

Any advice on what's needed to translate DCC to AS&SH? It seems a lot less direct than with many other systems.

So, this one was pretty easy. It's all human combatants, and all fighters at that. The standard pirates were 0-level so I stuck with the d6 for hp, flipped the AC to descending, no fighting ability bonus and left everything else alone. The pirate leader was 2nd level, so I gave him the same as above, except 2d10 hp and +2 fighting ability. That was about all that needed doing. Certainly, though, it will be more complicated for non-standard fighter-types, but not by much. When in doubt, just make some s*** up on the spot. ;-)

     Thread Starter
 

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