Handy Haversack wrote:
Any advice on what's needed to translate DCC to AS&SH? It seems a lot less direct than with many other systems.
So, this one was pretty easy. It's all human combatants, and all fighters at that. The standard pirates were 0-level so I stuck with the d6 for hp, flipped the AC to descending, no fighting ability bonus and left everything else alone. The pirate leader was 2nd level, so I gave him the same as above, except 2d10 hp and +2 fighting ability. That was about all that needed doing. Certainly, though, it will be more complicated for non-standard fighter-types, but not by much. When in doubt, just make some s*** up on the spot. ;-)