Started a new AS&SH campaign last week with two players new to the AS&SH system. I ran Rats in the Walls. There were only three players but one is an experienced gamer, really experienced, and he agreed to play two characters until we can get another player on board. We kept it simple and played the main classes: fighter, cleric, thief, and magician.
I am new to GMing with this system so I decided to run the adventure as close to the vest as possible. In the first session I chose not to veer away from the main story line much because I knew there would be a good deal of rules scanning as everyone got used to the game mechanics and gaming together. However, by the time they hit the basement we were already on auto-pilot and the players were involved in several touch and go encounters. Real edge-of-your-seat gameplay. Two characters teetered on the brink of death before some quick thinking from our magician saved the day.
We (hopefully) finish the encounter tonight - and I've a surprise for the players. If they survive - and there is no guarantee they will - I plan on tweaking the rat borne disease check to send them on a quest to save one of the party from madness. I've already begun weaving the PC life stories into the upcoming homebrew quest.
The RPG newbie loved the game so much he begged the rest of us to promise that we would play as often as possible and we're delivering! Can't wait for tonight!