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9/19/2016 11:48 am  #1


Coiled Goddess - Escape from Enmei Island?

The characters in my Astonishing ACKS campaign have gotten into a spot of trouble... After a failed assault upon Nanansa in the pyramid sublevel, they were captured as surgical test subjects by the Snake-Men. Last session they managed to escape from their captors, but are marooned on Enmei without gear or ship - and the surviving Monastery forces are still on their trail.

Does anyone have suggestions on how they can escape from the island? The pirate junk has already been 'junked' (shipwrecked on a reef). I'll probably suggest the small boats from the pirate outpost to the PCs. They didn't see the Teleporter beneath the Temple; I might drop it as an out-of-character hint, but that seems really heavy-handed.

(Hmm; one of the characters is a Sorcerer-Priest of Xathoqqua... Perhaps he'll have a "Divine Vision"...)

 

9/19/2016 12:26 pm  #2


Re: Coiled Goddess - Escape from Enmei Island?

Nightgaunts snatch them, carry them high into the freezing and barely-breathable air on the very verge of the North Wind, and dump them someplace horrible.

Ixian necromancer-slavers land and take them captive.

Rel is passing through and challenges them to a game of dice.  If they win, he sends them somewhere almost reasonable.  But if they lose...

They descend into a volcano, travel through an underground hellscape, and are eventually ejected elsewhere in Hyperborea by a giant geyser or whirlpool.

The snake-men have a partially-disassembled Atlantean airship hidden in a cave.  It can be put in working order if the missing parts are retrieved from the hideous monsters that guard them.

They lasso a monster sea serpent, sacred to Yig, and ride it to safety (sea serpents won't submerge if they have riders... probably).

A mysterious ice berg floats past, and they are able to hitch a ride.  Needless to say, it is riddled with tunnels and crawling with ice daemon servitors of the Ashen Worm.

A powerful magician arrives on the island and offers to teleport them in exchange for some terrible bargain.

Last but not least: swim for it!


"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes
 

9/19/2016 9:18 pm  #3


Re: Coiled Goddess - Escape from Enmei Island?

Blackadder23 wrote:

Ixian necromancer-slavers land and take them captive.

My personal favorite!
 


“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 
 

9/20/2016 9:30 am  #4


Re: Coiled Goddess - Escape from Enmei Island?

Great stuff! Sometimes it's OK to also allow the campaign to sweep over several months. We had a similar situation recently where the party was dropped off and the captain got tired of waiting. They were stranded on the island, which was only about 75 miles away from the next center of population, so they went about the task of taking an old, ruined sailboat and restoring it for the journey across the strait. It took months. Times like these I like to talk to them about magician and clerics developing their next spells (the "automatics" from level gains) and also discuss other classes developing skills that they will have in the future (future level gains). I find it valuable to slow things down, and broaden the lens, as it were. Before you know it, we'll be back to about three sessions of game play all taking place during one day in the actual campaign.


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

9/20/2016 12:40 pm  #5


Re: Coiled Goddess - Escape from Enmei Island?

That's a great point. Unfortunately, the arcane spellcasters might get anxious with the extended downtime - their spellbooks are in Nanansa's hoard beneath the pyramid.

I'm still waiting on responses from the players. They seem to think that the referee's "plot hammer" will come in and save them...

     Thread Starter
 

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