0413 A tribe of 190 Bird-Men of the Aeries of the Raven dominate the forest north of the lake. Aukarck Cwrukk (Cw-ru-k-k) rules the Bird-Men with the assistance of six other chiefs of the tribe (treat as 2HD). He also leads the Bird-Men in the worship of a strange glowing sword of law in an open grove at the centre of the forest. When the Bird-Men first arrived, a century ago, they tried to take the sword, but it killed any who touched it.
0415 These islands are known as the three sisters. Each island is the home of a Atlantean (Witch 1, Int 11, Cha 16, charm) and the three of them are rival sisters. They use their Charm Person spell to compete among themselves for the most handsome captives. They are not above conspiring with outsiders if it means that one sister is denied her prize.
0515 This is the dwelling place of the Atlantean Lake King (Witch 5, Int 12, charm) and his court of 80 Atlanteans (Witch 1, Int 11, charm). He will release anybody captured if they will kidnap his quarrelling daughters and bring them home to him (see 0515). This is a salt-water lake and the Atlanteans flourish in secret after arriving by ship over three centuries ago. Their ship badly damaged in a storm had arrived at 'Nightfall,' and managed to make it's way up the Lanis River (misdirected by the lighthouse) and find the small inlet leading to the nameless lake with the three islands. The ship eventually sunk, but they found that they could survive in the deep dark waters and see to it's depths. They tried further out to sea, but found it was only here in this lake that their abilities as seadwellers were enhanced. The reason this is so, is because of a rich deposit of alzarém lying just under the surface of the bottom of the lake. If any Dwarf heard of this, he and is People would exterminate the Atlanteans and find away to extract the alzarém for themselves.
0605 A weak wall exists between this world and other planes of existence in this grey forest. Here the fabric of reality has been torn, 48 Wardens are fighting 12 flame dæmons (treat as 8 HD Fire Elementals). Several dozen more Wardens surround the conflict trying to contain the blaze started by the fight.
0608 Ashdown, Pop: 121, Mixed; Align LG; Ruler: Councillor Neera Dane, Rg6, LG; Resource: Market.
Ashdown is home to many retired Wardens as well as the spouses and progeny of Wardens currently on duty. Neera Dane, a retired Warden Captain leads the village council and operates under the authority of the High Captain of the Wardens. She and the villagers will gladly aid any friend and ally of the Wardens. Kelts, Common Humans, Kimmerian, and Kimmeri-Kelts can be found living here.
0610 Greenton, Pop: 642, Common, some Kelts; Align LG; Ruler: Ealdorman Paddock Ryburn, Common Human, LG; Resource: Farm.
Greenton is the chief settlement of the Humans and an important market for the surrounding farms. Here merchants from across Blackmarsh flock to purchase grain and other produce to export back to their home regions. When in residence, the merchants stay in a hamlet just outside of Greenton known as Sackton. So named from the stuffed woolsacks the merchants sit on while bidding or negotiating prices. Ealdorman Paddock maintains a large contingent of 20 militia led by Captain Barris Ironoak to keep the merchants in their place.
0616 Ruchill Burn runs through a 50’ deep gorge for over a half mile. During the the time before the 'Green Death,', Magicians established a conclave here to harvest the alzarém found within the cliffs of the gorge. One centuries after the 'Shattering,' the conclave was abandoned for no known reason. The cliffs are honeycombed with several levels of the conclave. Many of the levels span both sides of the gorge with bridges connecting them. Not all of them are safe.
0702 Six trolls (HD 6+2, Regen) feast on corpses from any merchant caravan from Muncæster (see 1305). The smoke from their cooking fire can be seen from two miles away.
0712 This ruined tower was once used as a lighthouse. It guided ships to the mouth of the Lanis River. Built during the Hyperborean era it was abandoned several centuries ago. Since then, a succession of leaders of chaos expanded the complex beneath the tower to create a base to be used against Castle Blackmarsh (see 0913). Currently, it’s believed to be empty having been cleared by adventurers over forty years ago after the killing of Atacyl Oathbinder, an undead vampire Magician.
0804 Stardell Falls, Pop: 503, Wardens; Align LG; Ruler: King Nilal, Warlock 10, LG; Resource: Magic.
Stardell Falls is the heart of the Greywoods. The village consists of individual homesteading arrayed in a series of semi-circles around a 40-foot waterfall. On either side of the falls are two towers made of a shimmering grey stone, and a bridge connects the two. The west tower is the King’s Tower and the east tower is the Queen’s tower. Here King Nilal resides with his queen, the Lady Aerindal (Warlock 9).
The waterfall is a rich source of alzarém. Various users of magic inhabit the homesteading surrounding the lynn. At the base, behind the falls, is a magnificent temple to Yoon'Deh, the Nature Goddess. The temple is carved out of the rock. The falls provide a spectacular backdrop to the services especially when the moon or sun is at its zenith.
Last edited by Caveman (11/19/2015 5:29 pm)