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9/21/2015 4:08 pm  #41

Re: How to make the game... Less magic

It occurs to me that one way to reduce flashy offensive spells and healing magic in AD&D would be to only allow druids and illusionists rather than straight clerics and magicians.  You could probably cherry-pick the AS&SH classes the same way.

I like lots of magic though.

"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes

9/21/2015 4:13 pm  #42

Re: How to make the game... Less magic

Witch falls in the same category I think.

“How can I wear the harness of toil
And sweat at the daily round,
While in my soul forever
The drums of Pictdom sound?” 

9/23/2015 5:38 pm  #43

Re: How to make the game... Less magic

francisca wrote:

I mean, it's not like Ghul is gonna summon Me, HandyHaversack, Gizmomathboy, and Rumplechainskin to gather at your house and use our superpowers to force you to use the magic in the game.

It's rare--but it happens. But it's rare. But it happens.

But it's rare.

But it happens.


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