Re: Running S3 in Hyperborea
I see no reason you couldn't run practically any classic D&D module in Hyperborea. Some might need adjusting until they fit your personal vision of the setting, but in most cases that would just be a trivial changing of some monsters and possibly treasures. For example, perhaps the Caves of Chaos in B2 could be inhabited by vhuurmis and ape-men (and maybe oon and snake-men) instead of the usual "Gygaxian" humanoids. Place the Keep in Brigand Bay and you're ready to go.
Last edited by Blackadder23 (12/30/2015 9:57 am)
"The fear of death, its risk each time, is one of the most stimulating parts of the game. It therefore behooves the referee to include as many mystifying and dangerous areas as is consistent with a reasonable chance for survival." - J. Eric Holmes